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Everything posted by DualDesertEagle
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The Saga of Emiko Station - Complete
DualDesertEagle replied to Just Jim's topic in KSP1 Mission Reports
Whatever it is, can't wait to read on! -
The Saga of Emiko Station - Complete
DualDesertEagle replied to Just Jim's topic in KSP1 Mission Reports
Wow, ur sudden change of profile pic caught me off-guard and I couldn't tell ur posts from other people's posts for a moment. Anyway, I'm glad to see some chatter return to this thread so it doesn't sink to the forum's sea floor until the next chapter is posted (which I can't wait for of course). -
Wow, "posted 57 minutes ago". Must've been only a few before I started reading. Ur really good at keeping me hungry for more and mad about the expected waiting period for the next chapter.
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Besides anyone being able to rename their Kerbals to their liking using the save files I don't see any direct connection between Stephen Hawking and Space Flight. That would mean a "no" for me.
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Tweakscale bug
DualDesertEagle replied to DualDesertEagle's topic in KSP1 Technical Support (PC, modded installs)
Norhing happens. But as I said, I'm fine with buying the game another time when I find the time is right. It's always been fun to play and I do actually find it worth buying twice, but then it'd better not break on me, I'm not doing that again. I'm not even sure where the problem came from, it might just as well be my fault. Sometimes I tend to f things up without even knowing I tampered with them. -
Tweakscale bug
DualDesertEagle replied to DualDesertEagle's topic in KSP1 Technical Support (PC, modded installs)
Again, I've been though all that already and nothing helped. And yes, indeed, the launcher doesn't seem to be working correctly either, but I haven't got the SLIGHTEST idea how to fix it. I've been bypassing the launcher ever since. -
Hey everyone, I've got this weird bug with tweakscale where some or all of the parts sometime switch back to their original sizes when I launch or load the craft. I once had a 10 m diameter fuel tank with appropriately scaled up landing legs on minmus, one of which was suddenly back to its normal size as I approached the tank with the next payload and had the tank tip over to that side. Another time I wanted to try and make a remotely controlled missile out of a kickback at minimum scale, a scaled down probe core and more scaled down parts, and as I put it on the launchpad the kickback, nose cone and battery switched back to ther real size, giving me a huge rocked with a seemingly floating nosecone and tiny stabilizer fins. And just recently I wanted to try if I could build a really small plane and still have it fly, but all parts switched back to normal and were all clipped into each other coz I had first built the plane and then scaled all the parts down which required realigning them as their center points were still in the same relative position. Now since I've been unable to update from Version 1.0.2 onwards I'm stuck with that (don't get caught on that again, ok? I've tried everything I could to fix it but nothing worked and I've settled with buying the game again some time) but I did set the CKAN filter to compatible mods when I browsed for new ones and as far as I know tweakscale hasn't been updated since some time before 1.0.2 so the version of the game shouldn't really matter. Does anyone know how to fix that bug? Maybe I need to install it manually? Maybe I need to move some files to some other place? I really don't know.
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Any tips on landing a booster on a drone ship?
DualDesertEagle replied to Athen's topic in KSP1 Discussion
Dunno if this would work for u, but whenever I land a ship somewhere I use SAS retro hold to keep the engine pointed in the direction of my descend. I've never attempted an actual target landing tho, not on such small targets anyway. But u could also set the barge as a target and switch the sas to anti-target hold. Or u could install a mod that displays the directional icons in ur environment, the prograde and retrograde markers included. I've already used the prograde marker several times to mark the spot I wanted to touchdown on using a plane, aswell as using the standard navball prograde marker to land inside the radius of a career survey site (soil samples for example). I guess the same thing would work for the retrograde marker if u kept it on the barge during the descent. -
Except the cockpit was fitted with reaction wheels by default like basically every pod in KSP
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KC-505 Medium Airliner (Stock)
DualDesertEagle replied to KestrelAerospace's topic in KSP1 The Spacecraft Exchange
As hard as it may be to believe when looking at the position of the wheels relative to the fuselage, that could actually mean u've got the main landing gear too far aft of the CG. In this case this prevents tail strike on take-off, but on landing u still have to be careful to land at a shallow angle of attack coz the main landing gear of course only takes effect after touchdown. If it was me I'd just clip a full ore tank into the tail (and maybe add some more cabins at the rear), adjust the position of the wings and landing gear accordingly and see what that does. My guess is that the higher angle of attack allowed by the better clearance reduces the required landing speed and having the main wheels closer to the CG will get rid of the elevator authority problem. -
KC-505 Medium Airliner (Stock)
DualDesertEagle replied to KestrelAerospace's topic in KSP1 The Spacecraft Exchange
The wings and CG seem to be awfully far forward. I smell tail strike. U may wanna put more weight to the rear and move the CG and wings back a bit to increase the tail clearance at an angle with the nose gear off the ground. EDIT: I've made a crude edit to the side view of the plane to show the difference: It may not look like much, but for a plane that's a pretty noticable change in its angle of attack and, as we all know, the way from an undamaged part to an exploded part (as long as it's not a landing gear) is MUCH shorter even when it touches the runway ever so slightly at speed. -
AAAND we're back to silence it seems. Somehow makes me feel like the whole thing is out of fuel and slowly rolling to a stop.
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The Saga of Emiko Station - Complete
DualDesertEagle replied to Just Jim's topic in KSP1 Mission Reports
Something's tellin' me uncle Nick may have ended up somewhere on Kerbin, too, most likely to protect Chibi, but why a year before them? -
The Saga of Emiko Station - Complete
DualDesertEagle replied to Just Jim's topic in KSP1 Mission Reports
Just like I got "Cerenna Kerman" once in my game. Sure, not QUITE the same, but still very close. This just gave me a truly evil idea: Hire tons of Kerbals but use everyone except the Emiko Station cast as targets in a game of BRRRRRRT! (And once again would I need an evil smiling kerbal here and can't find one.) -
Rotating docked objects
DualDesertEagle replied to Zosma Procyon's topic in KSP1 Suggestions & Development Discussion
Is there a version of t5his for 1.0.2? -
Rotating docked objects
DualDesertEagle replied to Zosma Procyon's topic in KSP1 Suggestions & Development Discussion
Not only that, it would help correct any misalignment that may have occurred on docking and may hinder certain parts' performance (such as additional docking ports facing the same direction being obstructed by parts sticking out or KAS fuel lines or struts not connecting due to their anchor points being twisted apart too far). And don't give me any "Well just redock properly and it's done" type of comment, coz sometimes it takes me 3 tries to get everything lined up perfectly, even if it's just for clean looks. -
Honestly, why do u even care about other people's opinion about that? KSP is a single player game and other than those set up in challenges that u take part in u don't need to abide by anyone's rules. It's like someone asked if it was OK to use cheats in GTA2*, no one should care except the only one affected by them. *
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+1 Well even if KSP is losing attention, being stuck with 1.0.2 and unable to fix that Squad can be sure to sell me another copy of the game when I find the time is right! At least the requirement of getting a MUCH more powerful PC has finally been fulfilled, now I just need to find something of all the other stuff I want to reduce the priority of.
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Messed up planets orbits...
DualDesertEagle replied to EljOt's topic in KSP1 Technical Support (PC, modded installs)
Not having to mess with files and getting back into a properly working game far quicker. -
Messed up planets orbits...
DualDesertEagle replied to EljOt's topic in KSP1 Technical Support (PC, modded installs)
I was about to say... -
That made me check back on Emiko Station and yes, there's also been a surprisingly low amount of chatter. I hope it's not due to people leaving coz it takes to long to up a new chapter by now. Not ike I'm not eager to read on in both stories but I understand that the further an author advances in a story the tricker it gets to keep all the ends tied together and not have inconsistencies, so I just keep quiet and wait. I'm currently experiencing the problem myself writing my own book, and I haven't even written 50 pages of it yet. I always have to re-read certain passages to remember how to fit the upcoming events to what's already happened And I'm not even sure yet wether or not to release that book to public coz I don't consider myself that good of a writer.
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I'm a little surprised that there hasn't been any kind of chatter going on here, I expected several pages of that since my last visit. Oh well, that gets rid of the catching up, so I'm fine with that.
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"mostlywhere" Why didn't I ever think of that?
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need advice on chess pieces
DualDesertEagle replied to klond's topic in KSP1 The Spacecraft Exchange
I remember the last one I've seen to use X-wings / TIEs as pawns but I don't remember what the rest was. Found the TIEs and X-wings pretty fitting tho. -
The Saga of Emiko Station - Complete
DualDesertEagle replied to Just Jim's topic in KSP1 Mission Reports
Just passing by to create a new direct warp gate from my profile to the thread so I don't have to search my posts for one linked to the thread and then skip to the last page. And before anyone asks: I'm not subscribed to the thread on purpose since there's so much talking happening between the chapters. I'd get notified of every new post and I don't want that.