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Pell

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Posts posted by Pell

  1. On 9/17/2022 at 3:39 AM, ioresult said:

    Hello,

    I have a bug with Tac-ls and SSPX greenhouses running in background. When I turn on the greenhouse and go back to the KSC, the food depletes 60x the normal speed. One minute of food disappears each second. If the greenhouse is turned off, then the food goes down at the right pace. When I have the greenhouse loaded, then the food doesn't even deplete. Just the water and minerals very slowly. I have three kerbonauts inside a greenhouse capable of sustaining about 3.2 kerbals so everything is balanced nicely. Except when the greenhouse is unloaded. Then food depletes 60x the speed when greenhouse is turned off even though it's on.

    To reproduce: started a normal difficulty sandbox game with SSPX, TAC-LS  (with dependencies) and Module Manager and nothing else.

    Slapped a 3 people capsule to the PXL-R4NCH-3R greenhouse with batteries, gigantors and a couple hex cans of supplies, teleported the thing to a 1000km orbit and let run. That's all.  Very easy to reproduce.

    To stop the food madness, I need to cut off background processing completely. Both in the BackgroundResources and TAC-LS mods.

    Can you look into it @JPLRepo? Thanks.

    PS: I don't see the need for logs, it's very easy to reproduce.

    yeah im getting this issue too... it's ruining all my plans for self sustaining colonies! does anyone have a solution or workaround until the developer manages to respond with a fix?

  2. 22 hours ago, aeroeng14 said:

    Did you install the scatterer folder from the download too? I had the same problem you did, but after a clean install of the mod and including the scatterer folder this time it worked.

    Yeah turns out just reinstalling fixed it! I couldn't figure out why it broke as it was working fine the day before. I think some mod updates in CKAN might have been the cause... hopefully if anyone has a similar problem this will fix it for them too.

  3. All of my vessels have started uncontrollably spinning whenever i disable SAS. not really sure what the cause is, as i have quite a few mods installed, so i was wondering if anyone else has encountered this issue so we can compare mod lists and maybe come to a solution!

     

    edit: never mind, turns out i had accidentally set trim, alt + x reset it!

  4. hi, there's an issue i have with this mod where several parts, the neutral ion detector, surface gravimeter and the surface magnometer explode when attached to the surface. they work fine when placed on another object like a plate or ground pylon. another issue is that when running the surface gravimeter, there is no response. everything else in the mod seems to work.

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