JPLRepo

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  1. Hard to say because you are referring to parts that aren't part of this mod... the resources you mention are in fact part of Realism Overhaul perhaps? TAC LS doesn't come with Lithium Hydroxide scrubber, etc... But Realism Overhaul I think creates it's own parts using TAC LS to do this.. been a while since I've played with RO. As far as waste water and waste goes.. yeah that doesn't seem right. But right now I don't have any time to look into it. I probably can after New Year.
  2. If you changed your key mapping then you are probably using the wrong keys.... The chemcam uses the "Translation" key mapping from the in game settings. which by default is IKJL. But it will be whatever you might have remapped those to.
  3. two posts above your first one. I am waiting for feedback on that build to see if the problems are fixed. So far I have had the sum total of Zero feedback.
  4. Why don't you try the dev build instead?
  5. How is it done? Look at the code. How to do parts that work with this mod? Look at the wiki page. https://github.com/JPLRepo/JSIAdvTransparentPods/wiki/JSIAdvTransparentPods
  6. It's not a known bug no... but, seeing how removing AmpYear solves the issue... would seem related. Logs would help. particularly with the debug logging switched on in AmpYear while producing the problem.
  7. [1.3.1] ResearchBodies V1.9.6 (8th Oct 2017)

    yes I have. it's not up to date. But I'm also not going to do a release just to update it.
  8. KSP Weekly: The Cosmic Snake!

    Missions will have an export and import feature. If someone wants to go digging into the mission file - then they could figure out what happens in the mission and any hidden mission paths. But that would be cheating... But in game - there will be a feature to hide mission paths from the player until they become active.
  9. v0.13.7Dev Build is available here. Looking for feedback on the EC issue in particular. https://github.com/KSP-RO/TacLifeSupport/releases/tag/v0.13.7Dev A Bit more info for people on how EC consumption works. There are a few difficulty settings available that you can tweak: In the TAC-LS difficulty settings under the "TAC LS Limits" column on the far right you will find a setting at the top called "Max Delta Time:" This setting is the maximum time that TAC LS will use when consuming resources (such as EC) in one cycle of processing. In Seconds. So you can reduce this and it will not consume more than that setting vs the actual time since you last had EC/Water/etc The second setting to be aware of is the one below it called "Max Delta Time (Electricity):" This setting will increase the allowed "Buffer", for want of a better description, that you are allowed when timewarp is on and no resource is available. The third setting to be aware of is the ones below this which are the "Max time without x" (x = food, water, oxygen, electricity) - This setting is the maximum time a kerbal can go without those resources. and this setting is used combined with the previous one I mentioned when calculating how long a kerbal can go without, before bad things happen to them.
  10. KSP Weekly: The Cosmic Snake!

    The 1.4 update is required for Making History. That's all I can say about that.
  11. Yes Thanks, I think this helped me to find the problem. I will do a dev build sometime today that will only be on github for people to try. I will do a full release when confirmed and when I've finished adding support for fuel cells and reactors.
  12. Turn off 'Unloaded Vessel Processing' in the TAC LS difficulty settings if you are having issues. I have been struggling to find any spare/free time to look at this lately. But hope to find some in the coming weeks to address the issues everyone has been having.
  13. 1 = hi, 2 = med, 3 = low Highest priority = most critical. So last to shutdown and first to restart
  14. KSP Weekly: The Cosmic Snake!

    Sounds like real life weather then. Can't wait to see that mod. Can you provide a link?
  15. KSP Weekly: The Cosmic Snake!

    Sorta, but the Expansion will have more with regards to failure functionality than that mod or any others I have seen..