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Roxor

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Everything posted by Roxor

  1. So after trying everything I could, her is what I found. The Cormorant Aeronology texture is not compatible with the standard method for making things compatible with WindowShine. I'm not 100% sure why but when I make the background too transparent, it turns all black. When I tone down the transparency, the rest of the shuttle besides the windows starts to reflect before I can get rid of all the black spots on the pod. In conclusion there is no happy medium where windows reflect and the pod is unaffected, no matter how transparent I make it. Maybe I'm doing it wrong but I came close.
  2. Ok so I have made some headway, but now my pod is all black and the windows are working.
  3. From what I have understood so far, to make it work, I need to get the 3 textures for the mk3 pod from Cormorant Aeronology. Next in Paint.net I should highlight the pod's windows and copy, then paste the pod's windows as a new layer. After that I make the background 1% transparent, leaving only the windows visible. Next I merge the two layers together and save. Once I do that I need to re-create the Cormorant Aeronology textures folder path inside TextureReplacer and paste the newly edited pod textures into it. (C:\Kerbal Space Program\GameData\TextureReplacer\Default\Cormorant Aeronology\Assets\texture.dds) Is this correct? Because when I did this the mk3 pod came out all white. Like the whole texture was showing up as 1% on the pod in game. Should I have not merged the two layers? _____________________________________________ I don't understand how to make a percentage adjustment on transparency I put Opacity to 1 and the mk3 was paper white in game.
  4. I have not been able to make Cormorant Aeronology compatible with WindowShine. I don't know how to do the textures.
  5. You said correct transparency, I did not understand what you meant by this. Do I edit the textures?
  6. You mean highlight the windows and make everything else 1% transparent? Would you then put them into texture TextureReplacer and follow the instructions you posted?? Or just change the texture? I'm pretty new to textures. What do you mean by the correct transparency?
  7. I am also having this problem. After looking into it, I think that its because I'm using Cormorant Aeronology, its conflicting like you said. This mod changes the stock texture for a total of 3 texture sections on the cockpit. I have not tried to replicate this in stock but I assume it works in stock on your end. I wish i knew how to fix this or make Cormorant Aeronology compatible.
  8. @01010101lzy I come here every day to check on the status of this mod. It was working in 1.1 at some point and now that it's broken, all my crafts in my carrier are unusable. Will I be waiting till 1.1 is final? or will there maybe be a fix sooner?
  9. It was working ok in 1.1 till that last update. Plz fix this, I can't play without this mod.
  10. This last update to 1.1 broke all my planes and shuttles that used this mod. I can't access the adjustment menu anymore. All wings have been reset to default square shape.
  11. AlphaAsh. I wanted to ask you if by chance you have a list of the Latitude/Longitude/Height/Tracking Station Name for all the ground stations dishes. Some of the files have RefLatitude and RefLongitude but others don't. I would copy it from in-game but there I can't see the name's of tracking stations. It would be vary tricky for me so I was just wondering if you have a list like that? This is so I can apply that data to my RemoteTech settings and have ground stations that work with Kerbin Side. EDIT: Through the process of elimination I was able to find what I needed. I went ahead and added 1 dish for each ground station location to the RemoteTech settings cfg.
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