Jump to content

UnknowingTea

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by UnknowingTea

  1. I'm looking for a little help from the Dang It! community. First I want to say that this mod is tons of fun. I'm using it in a hard mode + kOS + RemoteTech + life support + KCT career. Losing an engine in the middle of a mission to land a probe on the Mun, tweaking the landing software to compensate, and then limping to the finish line is one of the most fun things I've done in KSP so far. Thanks LGG for maintaining this mod (along with 1/6 of the total mods I am using in my game now). Anyway. I'm to the point in my career where I need large liquid fuel tanks for my Nerv tugs. Usually I use some sort of modular tank/container mod for this. I tried using Configurable Containers, but then the tanks don't seem to leak/fail (the MBTF, etc. doesn't show up in the part description in the VAB). Does anyone have any advice on how to get a mod like this working with Dang It!? More generally, if there is a repository of Dang It! configs/advice for other mods to help solve problems like this, I would love to hear about it. Sorry if this is a basic question that has been answered many times in the thread already.
  2. I have this problem. Funny thing is that it happens around the same time in each career. I make it to a manned landing and return from Duna, and then I think "how can I make this harder?" I'm at this stage of my current game which is hard mode with life support. It recently occurred to me that I could do an unmanned-only game with kOS and no human input after launch (except reprogramming). I think I'll be starting over soon.
  3. Also, programmers are lazy (the good ones are, at least), and that is what "all green and nothing else" looks like on a computer. https://www.google.com/#q=rgb+0+255+0
  4. This happens to me so much that I feel like one of the loading hints should be "Not Tipping Over..." My current game is hard mode (no save/revert) with life support, so this sort of thing is catastrophic, especially when it happens on a manned mission in another planetary system. So here is what I do to prevent it: 1) Use Kerbal Engineer to see the slope of the place where you are going to land. If it is outside of the tolerance of your lander (you did extensive testing, right?), then abort the landing and power up the ascent engines. 2) Bring along a rescue system. I use an ascent vehicle based on a command chair (since it is just for emergency/backup use anyway) that can descend to the surface, pick up the kerbal, and return her to the main vessel. The extra mass on an interplanetary mission is not too bad, considering that you can leave it there. 3) If I have to land in a place with a large slope, I send a probe first to scout out a good location. Overall, I agree about Mun, though. It's not worth the risk after the first contracts and science grabs.
  5. Asteroid fuel is great, but note that there is a bug in KSP 1.2.2 that will give you trouble: Another great thing about asteroid redirect is that the contracts can be very lucrative in career mode. In my latest career, I have used a 100k craft to complete 500k+ contracts that require pulling a class D into orbit around Minmus. On the subject of coolness, this is in my list of the coolest things I have seen in KSP:
  6. I like to name my reusable interplanetary ship chassis using appropriately Kerbalish adjectives. The Kerbal Nuclear Ship Undaunted is currently on a mission to Duna. The KNS Unprepared is performing a high-speed, out of window return from Duna. The KNS Headstrong just had a catastrophic accident while refueling on Minmus, so I'll need to come up with a new name for its replacement.
×
×
  • Create New...