delta wee
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Everything posted by delta wee
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
delta wee replied to Boris-Barboris's topic in KSP1 Mod Releases
When I use the AA code in my script the flight controls don't move. Are we supposed to open the AA control panel in order for the scripted AA to work? edit: I figured out the problem, Atmosphere Autopilot does not engage when the plane is on the ground, so I had to just give it a slight increase in pitch for 2 seconds to get it in the air, then the AA took over and went to the altitude I wanted. -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
delta wee replied to Boris-Barboris's topic in KSP1 Mod Releases
Can you provide a sample script that cruises the plane to a specific altitude? I tried adding this to my script: set addons:aa:altitude to startingAltitude. set addons:aa:cruise to true. but it doesn't work for me. What am I missing? -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
delta wee replied to politas's topic in KSP1 Mod Releases
lol, and right when I decide to get back into KSP -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
delta wee replied to politas's topic in KSP1 Mod Releases
I downloaded ckan.exe v1.28.0 and put it on my Desktop, but when I try to run it I get this error: What could be the problem? -
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
delta wee replied to Dunbaratu's topic in KSP1 Mod Releases
Yep, it was a problem in my script, I was resetting "goalPitch" to .7 every time in the loop .- 1,361 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
delta wee replied to Dunbaratu's topic in KSP1 Mod Releases
I'm trying to control the pitch of my plane with kOS, and am running into trouble when trying to change the pitch via user input to the terminal while the script is running. First I lock the steering to the "goalPitch" variable: SET goalPitch TO 0.7. LOCK STEERING TO HEADING(90, goalPitch). Later on in the script I'm trying to change the "goalPitch" by pressing keyboard buttons into the terminal. Here is what I tried to achieve this: SET tuneRatio TO 1.1. IF TERMINAL:INPUT:HASCHAR() { set inputChar to TERMINAL:INPUT:GETCHAR(). IF inputChar = "7" { SET goalPitch TO goalPitch / tuneRatio. print "goalPitch = " + goalPitch. } IF inputChar = "8" { SET goalPitch TO goalPitch * tuneRatio. print "goalPitch = " + goalPitch. } } When I press "7" or "8" the "goalPitch" is printed to the terminal, but it only seems to change once, for example if I press "8" repeatedly the "goalPitch" seems to only go to 0.77 and stay there. Is there something I'm not understanding about locking steering to a variable?- 1,361 replies
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
delta wee replied to Boris-Barboris's topic in KSP1 Mod Releases
Is there a way to use Atmosphere AutoPilot with kOS to script flying at different altitudes? -
I've attached fuel tanks around a central core on my ship in hexagonal, radial symmetry mode. Now I want to attach two wings to the sides of the ship in mirrored symmetry mode. What I tried was switching to mirrored mode by pressing R, and then trying to attach the wings to the sides of the fuel tanks, but the symmetry mode automatically switches to hexagonal and radial. How can I prevent the symmetry mode from automatically switching to hexagonal and radial in this case?
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If we have a plane that is cruising around the world at a specific altitude, at max thrust, and with infinite propellant turned on, would it be normal for its cruise speed to change depending on where it is? I'm observing that the cruise speed does change, so maybe something like the Coriolis force, or maybe the air temperature, is affecting it somehow?
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I'm trying to build a craft that consists of a small plane that gets carried by a larger plane to a high altitude and then the small plane detaches from the large plane and flies on its own. What I did was first build the small plane, and then attach a decoupler to the bottom of the small plane, and then build the carrier plane under the small plane, attached to the decoupler. This plane takes off fine, but when I activate the stage to decouple the small plane, the carrier plane instantly explodes into a million pieces. The small plane doesn't explode, but it sometimes gets hit with debris from the big plane and gets sent off course and crashes. How can I prevent the carrier plane from exploding when it releases the plane it's carrying?
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Why do my plane controls sometimes switch?
delta wee replied to delta wee's topic in KSP1 Gameplay Questions and Tutorials
Thanks, I had to invert the roll controls also, but I finally got it to work so the SAS kept the plane stable. -
I built a plane and when I flew it and pressed the Down arrow key the control surfaces went up and the nose went up. Then I changed the shape of the wings and now when I push the Down arrow key the control surfaces go down and the plane's nose goes down. Is this a bug, or am I not understanding something?
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How can I build a ramp?
delta wee replied to delta wee's topic in KSP1 Gameplay Questions and Tutorials
The plane is small and has no wheels to reduce weight and air friction. I can't use the runway to takeoff because the plane crashes when it hits the first bump in the runway, but it slides on the ground well so I figured I could put a ramp in front of it to launch it in the air. -
I want to build a ramp to help get my plane flying. How can I build a ramp that isn't attached to the plane, but when I go to launch the plane both the plane and the ramp are put on the runway?
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Could you post your craft file of your N1 somewhere, maybe as pull request to the main Soviet Rockets github repo? Getting the staging right on big rockets like this is where most of the time is spent when I build them. I did a search for "N1" here and didn't get any hits: https://github.com/KSP-RO/RealismOverhaul/tree/master/Ships/VAB Is the craft file for the N1 called something else?