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Everything posted by Doc-Zer0G
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[1.2.2] SSTU Expansion Pack (31/12/2016)
Doc-Zer0G replied to JoseEduardo's topic in KSP1 Mod Releases
You just made my list. Good effort and Thanks @JoseEduardo!!!! -
[1.7.2] KK Launchers - Delta, Atlas Pack
Doc-Zer0G replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Bro do you even lift -
[1.7.2] KK Launchers - Delta, Atlas Pack
Doc-Zer0G replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Kartoffelkuchen You work fast! In a good way, since the engine really does look pretty amazing already. I'm glad you started with the engine, as I think this engine will fill a niche in my (future) RO campaign. -
[1.4.1] Monkey Business Inc.( classicparts+octolander+retroparts)
Doc-Zer0G replied to blacsky33's topic in KSP1 Mod Releases
Simply magnificent -
[1.4.1] Monkey Business Inc.( classicparts+octolander+retroparts)
Doc-Zer0G replied to blacsky33's topic in KSP1 Mod Releases
I'm a sucker for retro-parts and I must say, I can't wait to give them a try! They look gorgeous! -
Great work @akron! Really enjoying your probes, they're a must have add-on in my games. On a side note, since I almost exclusively play in RSS or 64scale and use remotetech, I rely heavily on geostationary satellites. Therefore, I was wondering if there were plans for a bigger satellite bus? I'm currently using a custom scaled up Barquetta with it's own propellant so it can do its own apogee kick. Keep up the great work! Looking forward to your lander series!
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Abort engines indeed need more thrust. RCS alone is enough to control the craft and preform a safe landing. However, without SAS or RCS the craft is unstable. I'd suggest moving the CoM forward just a little bit.
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Great! I've been waiting to try out the PINBOL. Question: I know it's but BETA, but will it fly with FAR/Future FAR support?
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Doc-Zer0G replied to AlphaAsh's topic in KSP1 Mod Releases
I've been waiting for this feature. Thanks!- 2,488 replies
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- launchsites
- bases
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[Plugin][See active fork] B9 Procedural Parts Modified
Doc-Zer0G replied to 01010101lzy's topic in KSP1 Mod Development
Awesome! Thanks for the great effort! -
Awesome stuff! Loving the cockpit! Welcome to the danger-zone!!!!!!
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[1.3.x] Airports & Fictional KSC for Real Solar System & KSC Switcher
Doc-Zer0G replied to Osel's topic in KSP1 Mod Releases
Interesting definitely going to give this a try! Do you have any expansion plans? -
@Shadowmage Great news that your getting closer towards a release! I would however like to make one request; the ability to offset CoM of the command pods for re-entry purposes
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[1.4.1] Monkey Business Inc.( classicparts+octolander+retroparts)
Doc-Zer0G replied to blacsky33's topic in KSP1 Mod Releases
@blacsky33Those inline modules are looking great! Are those 1.25m parts? -
Woot! Many thanks to everyone who contributed to RO and this epic update! Can't wait to start a 1.1.2 RSS-RO-RP-1 campaign in a few weeks!
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Great work on getting it released! *Added to my must have aircraft mods*
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Doc-Zer0G replied to Ven's topic in KSP1 Mod Development
@Ven Thanks for creating one of my must have mods and muchas gracias @NathanKell for an interim release! -
[1.1.2] TAC - Life Support - Dev Thread
Doc-Zer0G replied to danfarnsy's topic in KSP1 Mod Development
Awesome and good luck team! RSS/RO isn't quite the same without TAC-LF. -
Hey Shadowmage, your mod actually encouraged me to stop lurking and attempt to contribute to the community. Your mod showed up just when I was looking for a mod that would do multiple engine mounts and you just one upped everything by adding engine clusters, textures, command pods etc. As for the 1BV, I would go for the one without the injection manifold. It's an engine unlocked before the 1DV and it would be logical for it to be a less complex design. Just food for thought. Keep up the great work!