Razorfang
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I have the same problem. A quicksave/reload fixed the WASD problem, but still cannot grab ladders or enter pods. the F and B keys seem to not work. It started just after landing on the moon and using the F2 mode to take a screenshot. i9 10900k, RTX3080, 64GB RAM
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I'm getting the same NRE spam that @Apaseall is getting. Logs --> https://www.dropbox.com/s/59apmlkzi4aeh71/AmpYear Resource NRE Log.zip?dl=0 Reproduction Steps: 1. Create a vehicle with A Drill-o-Matic and a Convert-o-Tron 250. 2. Deploy drill and start LFO conversion. 3. Wait about 15-30 seconds. The second test took longer to start spamming. It began when I highlighted a different part of the vessel. I originally thought it was a glitch introduced by one of my many, many other add-ons, but it persists with a clean install with just AmpYear.
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Razorfang replied to tomek.piotrowski's topic in KSP1 Mod Releases
@HunterForce You need to get the dev build. Any addons which change timewarp have to be fixed/recompiled. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Razorfang replied to erendrake's topic in KSP1 Mod Releases
Has anyone had issues with NRE spam when trying to adjust timewarp? I know other mods are having issues since 1.1.3, and I wonder if this one has the same problem. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Razorfang replied to tomek.piotrowski's topic in KSP1 Mod Releases
Getting NRE spam on 1.1.3. Same as what's happening on KAC. (Filename: Line: -1) MissingMethodException: Method not found: 'TimeWarp.SetRate'. at RemoteTech.FlightComputer.FlightComputer.OnUpdate () [0x00000] in <filename unknown>:0 at RemoteTech.Modules.ModuleSPU.Update () [0x00000] in <filename unknown>:0 -
@leomike Sad, but totally understandable. The power generation in KSPIe is horribly complex. Unfortunately that kills this mod for me in this playthru. I'll have to revisit it in my next one.
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I finally got to the point in my career save where I'm landing my first mining lander and I found that the KSPIe reactors are not generating any EC in the background. Is KSPIe supported?
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I absolutely love this mod, but I'm running into a problem that is quickly making it unplayable. The background processing does not seem to scale well with larger numbers of vessels. I have 44 flights in progress and I'm getting about a 2.5:1 slowdown. I'm not certain that it's just Kerbalism causing the problem, but I do see that the background processing loops through every part on every ship in every update. Is anyone else having similar problems, or is this just me?
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Razorfang replied to KospY's topic in KSP1 Mod Releases
The second one. I haven't encountered the mass increasing bug yet. That FAR problem was due to incorrect mass calculations. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Razorfang replied to KospY's topic in KSP1 Mod Releases
OK, thanks. I've run into this big with tweakscale and FAR recently so I was wondering if it was a problem with this addon as well. Thanks for all your hard work. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Razorfang replied to KospY's topic in KSP1 Mod Releases
Has the issue with modifying the part mass been fixed yet? Just wondering if it is still a problem. -
Another Idea perhaps is to cap the about they can change the lifespan based on research. Allow none at the start and then +-10% after x node and so forth. That way late game you could buy off the penalty after you've reached a point that you'll be launching decade+ missions.