Renae
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KSP 2.0 why we need it and what it needs
Renae replied to Renae's topic in KSP1 Suggestions & Development Discussion
If you read through the comments at the front of this thread, a lot of people we're not enthralled at the idea of a KSP 2, nor did many actually think it would happen. Now it's happening and my "SQUEE" meter is brokeded. -
What that "Not Actual Gameplay" really means?
Renae replied to Climberfx's topic in Prelaunch KSP2 Discussion
I'm guessing it's all the scripted actions of the Kerbals, the "story" the trailer was telling, to keep them from having people post after launch "IN THE TRAILER...." -
Necessary sacrifice or just money fraud...?
Renae replied to Vegatoxi's topic in Prelaunch KSP2 Discussion
The program is buggy, and this is a clean slate approach to fixing it. New team, none of the code rot from the existing, they are building it from the ground up. If they can make it look anything at ALL like that trailer (I get the comic scripted parts aren't gonna happen) it'll be worth it entirely. -
No, you know how mobile games have amazing trailers "Not actual gameplay footage". https://www.engadget.com/2019/08/19/kerbal-space-program-2-arrives-2020/?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAANAU_p6tRe3iwBZMIuAcvtWLr0_0mo0wMA_mj2kXIg_sIKnz--W5bDBkSz1AMujRvRTakwAjamp0bA9DIc5ePnGLyW7Zujw6CT-IMDQazTmRcitTH4MXHhcELI0ZEGOkhDEhSi6TfZN82n9vyZoUTVj0BJBq5XJDkJMEqjueqz6E Basically, they built a new game from scratch because KSP's engine couldn't meet the future. Yee. I am most impressed and excited.
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Wifey and I were sitting down to watch some youtube, your trailer comes out, I stop to watch the ad cause I'm a sucker for Space games. Also there was no indication at first of the nature of the game being advertised. "What... is that?" I keep watching. "This looks like what Kerbal should have, or a sequel. What is this? This better not be an astro engineers trailer cause it don't look like that...." Wife suggests maybe a mobile game? My pomeranians were most displeased at my shouts when the 2.0 logo came up. You made my night for the record. WELL PLAYED.
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Kerbal Space Program 2 Speculation Thread
Renae replied to NSEP's topic in Prelaunch KSP2 Discussion
I think the "scripted" actions were what that was referring to, but what we saw is what they want to do... OMG... I was watching youtube on my ps4, and was like "what the hell is this? Looks like what KSP should have.... wait.. WHAT??????????" -
KSP 2.0 why we need it and what it needs
Renae replied to Renae's topic in KSP1 Suggestions & Development Discussion
SQUWEEEEEE they did it! THEY WENT AND DID IT!!!! -
KSP 2.0 why we need it and what it needs
Renae replied to Renae's topic in KSP1 Suggestions & Development Discussion
I'm aware Hollywood and reality aren't often in alignment, but since this is a game... "Wouldn't it be cool..?" And yes I know that Kerbal isn't "specific" to, any countries military, Rocket Science started as a military program, acknowledging that as mission steps would be... proper IMHO. "Launch inert payload on a suborbital trajectory to land within this circle, the closer the better. This is to aid... space navigation, and that Army General has plans too..." Just saying. I do agree that a "REAL" flight sim model would be a powercurve some could not handle, but the one we have is just... broken. -
Fly by IVA (Yeah - I'd Buy a DLC for This)
Renae replied to majNUN's topic in KSP1 Suggestions & Development Discussion
I LOVED that mod, that was the best. -
KSP 2.0 why we need it and what it needs
Renae replied to Renae's topic in KSP1 Suggestions & Development Discussion
The mods make some good, but the engine is sputtering, flailing. It's time to upgrade. -
KSP 2.0 why we need it and what it needs
Renae replied to Renae's topic in KSP1 Suggestions & Development Discussion
Actually if the GPU was handling more of the graphics the CPU would have more resources, thus, yes it in fact would. Besides, most of the more modern (since KPS was first put out there) GPU's do a lot better with physics modeling so..) -
KSP 2.0 why we need it and what it needs
Renae replied to Renae's topic in KSP1 Suggestions & Development Discussion
To be fair, it would take a while to build the game, so... -
KSP 2.0 why we need it and what it needs
Renae replied to Renae's topic in KSP1 Suggestions & Development Discussion
Much of what needs to be done, could technically be done with the existing, but with the limitations of DX9 places on both the game and the PC's running it. I have a i5 with a 1080Ti and plenty of Ram, yet even I run into part count slow down. That's a problem Better engine would not only boost performance but allow them to expand features and gameplay. I don't think you quite understand how the current Unity engine is underpowered for modern gaming, there is a reason, aside "shiny" new graphics that games are built to work with the newer DX protocols. I'd be quite content with a new "clone" of KSP that delivered a better, smoother and prettier experience and had better capabilities. Oh, earlier when I talked about space planes, I meant Space Shuttles, like replicating a real shuttle launch is a pain in the WAZOO. -
Future DLCs--what would you suggest?
Renae replied to Klapaucius's topic in KSP1 Suggestions & Development Discussion
DLC can't fix what Kerbal needs, the engine is woefully dated. -
KSP 2.0 why we need it and what it needs
Renae replied to Renae's topic in KSP1 Suggestions & Development Discussion
Most of what you bring up, you keep saying "I don't think DX12 is needed..." DX12 support would GREATLY improve performance as the way the programming makes the system more fluid and reduces the demands of the CPU and places more graphics onto the GPU. Thus, not only would the game look better, it would run better. You could have more parts. The crux of my points was features I want to see in KSP 2.0. A better graphics engine, better performance, and a more immersive gameplay. While mods and such can replicate much of my requests, due to the game engine limits and using DX9 limits the extent that Kerbal manage. Period. https://www.techradar.com/news/gaming/directx-12-what-is-it-and-why-it-matters-to-pc-gamers-1318636 That should cover the DX discussion if you have any questions. Thus, they need to overhaul the entire game engine, and that's not a light undertaking, and while their at it, they can make some changes