Another mod suggestion request...
A couple of friends and I just bought KSP, and we are absolutely loving it. We played with some mods, and it was awesome. Then we discovered CKAN, and it was amazing. Now we read about DMP, and we are all very interested. Most of my mods are QoL (Kerbel Engineer Redux, BetterBurnTime) and graphics (SVE, scatter), but only a few actual gameplay additions (SCANsat, KSPX).
We are trying to decide on a good modpack for our multiplayer server that will keep us busy for a while, but it's hard to figure out which mods are themed together, and which mods are even compatible together. I've read a couple forum posts (1, 2), but their requests seem a bit more tame than what we're looking for. Here's a list of some stuff we are requesting:
Deep and wide tech tree
Reasonable and balanced science opportunities to fill out the tree
Kerbal life-support mechanics
Space Stations
Resource management
Lots of places to explore
We have pretty much decided on using Engineering Tech Tree (ETT) over Community Tech Tree (CTT) solely because it looks way bigger, complex, and has a much larger supported mods list on the forum page. Here are the gameplay mods that we've selected based on theme, ETT support, and 1.1 support (it's a subset of ETT's list, and does not include QoL like KER). We want to stick to the Kerbal theme, so no NASA or too-much-realism stuff.
Behemoth Aerospace Engineering
DMagic Orbital Science
FireSpitter
KWRocketry
ScanSat
Universal Storage
USI Life Support
Lithobrake Exploration Technologies
KSP Interstellar Extended (not on CKAN?)
So the incessant questions that I'm sure the forums have answered multiple times, but hopefully this is a bit different since it is DMP, ETT, and 1.1 centric.
What happens if we include mods that are not on the ETT supported mods list? Are they just not included in the nodes, and thus unattainable? I can't find any 1.1 Station mods on the ETT list. I was verifying 1.1 compatibility with CKAN, but it turns out CKAN doesn't necessarily have all the up-to-date mods like KSP-IE. As such, I may have missed some.
Similar to (1), USI Life Support looks great, but will ETT let me include USI Kolonization as well?
I haven't gotten past 100 science nodes in vanilla yet, so excuse the ignorance. Is Kethane the only way to get resource management stuff, or is that additions to the vanilla game? While Kethane is on ETT's list, it doesn't look like it's updated to 1.1 yet.
RemoteTech was a bit hardcore sounding for me (namely communication delays). Is there a softcore version that requires the network, but nixes the comm delay?
Are there any more technology mods I should grab to compliment KSP-IE's deep space exploration?
Finally, and most importantly:
Is DMP okay with all of this? I think I remember reading some stuff about warp rules and other syncing behavior.
Is DMP a headless server/client setup? Can I run it on a minimal Azure server, or does it need to be a decent computer? Is it actually computing any physics, or just handling network syncs?