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lah baru nemu room nya padahal lurking udah lama
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Greetings, Pilots The AirCombat Lite series of crafts are designed with minimum mod usage, using only on Airplane Plus for aesthetics and functional parts and BDArmory for armaments Using minimum mods should help for users with less-advanced computers who can't put on 50+ mods or they'll melt their computers, also to ensure widespread use because some people just don't want to use certain mods AirCombat Lite crafts are mainly based on US jet aircrafts, some are replica, some are not Feel free to use these crafts as OPFOR to help you design and fine-tune your aircrafts The Hangar F-102 Auk - Download F-107 Asp - Download F-109 Adder - Download F-110E Mamba - Download F110F Strike Mamba - Download EF110G Wild Mamba - Download RF110E Mamba - Download F-24 Krait F-25A Boomslang F-25B Strike Boomslang YF-25C Super Boomslang YF-26 Taipan XF-27 Keelback XF-28 Cottonmouth Universal Key Features Every craft have enough fuel for at least 1 hour flying time (measured with KER) Every craft use RCS key to toggle afterburners BDA AI flight control module for every craft is calibrated to loiter at 8000m altitude, 200m/s airspeed BDA Weapon Manager and onboard cannons/machineguns for every craft is set at 500m gun range for realistic dogfighting
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[1.4.3]Automated Aerial Refueling System[V0.4.3] [2018-06-10]
DIMASARM replied to Icecovery's topic in KSP1 Mod Releases
successfully refueled 2 jets at once can the "activate probe" function be tied to an action group? juggling control between multiple crafts was kinda hectic -
[1.4.3]Automated Aerial Refueling System[V0.4.3] [2018-06-10]
DIMASARM replied to Icecovery's topic in KSP1 Mod Releases
So apparently refueling a large aircraft is a simple one click process but trying to align the crafts with BDA AI and Wing Commander was a nightmare I Recommend using Atmospheric Autopilot to keep the refueling aircraft level and stable -
I've finally joined SpaceDock, released 2 small mods
DIMASARM replied to Xyphos's topic in KSP1 Mod Releases
this should be stock those few degrees misalignments on station building just liquides me off -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
DIMASARM replied to tetryds's topic in KSP1 Challenges & Mission ideas
Just a suggestion maybe we should resize sxt cockpits to 1.25m too just like the engines For more varieties because everyone seems to only use mk1 inline cockpits or the command seat for now -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
DIMASARM replied to tetryds's topic in KSP1 Challenges & Mission ideas
"MOAR POWER" isn't always the answer though My 38kn engined fighter loses to the 35kn engined one all the time even though they're basically identical planes with a different engine installed due to the 35kn engine being lighter -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
DIMASARM replied to tetryds's topic in KSP1 Challenges & Mission ideas
Very late question but since that .50 cal blister pod is essentially 2 MGs in a single pod, does it count as 12.7 pts or 25.4 pts? -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
DIMASARM replied to tetryds's topic in KSP1 Challenges & Mission ideas
I suggest that the plane should have names and not just code or numbers Something like "P-47-D28" shouldn't be allowed but something like "P-47-D28 Thunderbolt" or simply "P-47 Thunderbolt" should be ok I-15 "Chaika", I-16 "Ishak", Me-262 "Schwalbe", Fw-200 "Condor", P-40 "Tomahawk", A6M "Zero", J7W "Shinden", come on guys be a little more creative than just numbers and letters Since it would be easier to remember and sort the names rather than some random numbers -
dan akhirnya bikin id cuma buat ikutan BAD-T wwww
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WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
DIMASARM replied to tetryds's topic in KSP1 Challenges & Mission ideas
I made an account just for this tournament good luck on your battles gentlemen and see you on the next BAD-T