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kyrcant

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Everything posted by kyrcant

  1. Strange Behavior - TAC LS containers are all empty. The mod is otherwise working - the capsules all have LS in them, when they run out the Kerbals die. But the containers have nothing in them. Right-clicking on them brings up nothing - they have no attributes beyond weight and size. TACLS 12.7, KSP Windows 64bit, lots of other mods, but most don't interact with TACLS. Listed the ones that might InterstellarFuelSwitch, KAS, KAX, Tweakscale, Tweakable Everything.
  2. The micro ducted fan engine doesn't use electricity - or at least not noticeably. I see that it is very unbalanced according to the specs I see in the VAB. I flew around kerbin once with two of these things and no power source except a battery.
  3. I really like this mod, although I haven't started using it yet, because I'm in love with RemoteTech. I would very much like to see this mod made so that players can disable functions, either by splitting up the different functions into separate files, and deleting them, or in some kind of menu. IMHO, I would keep the life support, need for exercise and living space, and radiation protection. I would not use the comms part - that's already been done by remote tech, and I don't really see how or why we need to redo what's already been done. Yes, I realize the next version will have RT compatibility. SUPER! The idea of having constant malfunctions on satellites using RT is horrifying. Another idea - relating to malfunctions. Most satellites that survive launch and orbital maneuvers will last a good long time. See Voyager. Spirit & Opportunity. I think the failure should not be related to time, but to Acceleration. Anything up to 1G is safe, 1-4G is a slight risk, but beyond that it gets dangerous. Yes, it makes re-entry a poodle, especially for probes on Eve. Space probes and ships are very well hardened against cosmic rays, other radiation, etc. Acceleration is a much more real danger. Also, over-heating for electronics. Try sending a probe to Mercury or Moho without radiators!
  4. I am also having this problem. Chatterer, CommunityResourcePack, CrossFeedEnabler, DMagic Orbital Science, ForScience, FuelWings, InterstellarFuelSwitch, KAS, KAX, KerbodynePlus, KerboKatz, KIS, KSP-AVC, MagicSmokeIndustries, Mk2Expansion, ModRocketSys-Lite, MouseAimFlight, PlanetShine, RCSSounds, RealPlume, RemoteTech, SCANSat, Scatterer, Smokescreen, Space-Y, StageRecovery, TextureReplacer, KerbalAlarmClock, TweakableEverything, TweakScale, VOID.
  5. Windows 10, 8Gb ram, Steam latest 64bit version of KSP. R9 280X, Intel 4690k. Is anyone having issues with the Space Center Tracking? Sometimes I go into the tracking station and there is nothing there, but I shut the game, restart, and everything comes back? Then, I get into a ship, and want to select another ship as target, and again, nothing is selectable. Doing a rendezvous isn't possible, as I can't select any other target ship. Space Station One is NOT a vessel I have created. This happened in unmodded and my modded install.
  6. Having an issue with 1.1 64 bit and RealChutes - the parachutes cause drag upon launch as though they were deployed. Pressing F12 shows red, downward drag from non-deployed chutes that is two times the height of my rocket.
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