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SyzygyΣE

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Everything posted by SyzygyΣE

  1. Well, I'm a person who is pretty obsessed with realism. With the entire Realism Overhaul collection and mods like TestFlight, Kerbalism and TAC-LS installed, it's not a matter of whether I want to follow moral standards, it's a matter of having to. I have to constantly be mindful of crew rotations, radiation levels, supplies, enough living space, launch escape systems in case a component fails during a manned launch . . . the list goes on. Have I made the game too hard? Perhaps, but unfortunately for me, I like it this way.
  2. I usually have something space related too. Kind of difficult for me to use a screenshot in KSP because I have to turn everything related to quality down to almost zero just in order to go above 10FPS.
  3. This isn't the most unrealistic part we've mentioned, but I'm not sure whether a solar system like the stock system can actually exist in the sense that it could be stable. If we could generate that system in real life, would gravitational forces from various objects disturb each other and cause everything to break down? Would something just go horribly wrong? The game uses locked orbits and spheres of influence so this isn't a problem, but if we could make the celestial bodies have dynamic orbits and then induce n-body simulations or something, I'm really interested to see the result. As for parts, I don't think real engines throttle down as far as stock engines. You can't just say "I want to cut the throttle to 0.1%" and expect it to do that on many rocket engines. Some rocket engines are throttle-able, but from what I know virtually none are as flexible as stock engines.
  4. I'd like to imagine myself sitting in a spacesuit on the surface of Io, gazing over its rolling volcanic mountains and the lava flows erupting kilometres into the air, not to mention the almighty Jupiter looming in the distance. But by then I would have received a lethal dose of radiation. In all seriousness though, to establish a colony anywhere in the solar system, one of the primary concerns is radiation. Io, Europa and Ganymede would have intense radiation levels so a surface base wouldn't really be a good idea. Subsurface, perhaps? Speaking of subsurface, I wonder if one can create a colony on the seafloor of Europa—if the underground sea does indeed exist. Geothermal vents would provide a source of heat, and you can also use geothermal or hydro power to generate electricity. With electricity comes greenhouses for a food supply, and I think the water can be used for electrolysis and just general consumption. Do correct me if I'm wrong. Not exactly sure how one would actually get tens of kilometres under the crust without receiving a lethal dose of radiation, but hey, we're just generating ideas. Beautiful, yet gently terrifying
  5. Only a few crashes for me, and it's really good to see the VAB/SPH crash issue fixed from 1.1.2—that was a pain. I believe they were not bugs or anything of that nature but simply because I'm running out of memory with these 190 or so mods. I don't even know how I managed to stock up that many mods.
  6. Well, lets see, just as I was bringing Jebediah's capsule to splashdown, the Kore Kraken decided to launch an attack and send him hurtling off into deep space at about 1000 spins a second and 5 times the speed of light. . . .and lets just say TAC Life Support was installed. I'd rather believe it was more glorious than horrible. I mean, if I had a choose a way to die, why not be inside a light speed capsule spinning wildly through the beauty of the cosmos with the oxygen bar slowly ticking down? A perfect end.
  7. Hey guys, I'm currently working on a campaign in version 1.1.3 and RSS based around a Chinese space program, and as a result I was on the lookout for Chinese textures for procedural fairings and procedural parts. The procedural fairings loaded without any problem, but the textures for procedural parts in "Old Files 0.23.5 StretchySRB Textures" wouldn't load. It wasn't just the Chinese tank decals I wanted. It seemed to be all the textures in that download. I have attached the log of the attempted loading of the Chinese Procedural Parts textures below. I did several restarts and also did a clean run with nothing but Stock, Procedural Parts and the texture files in the Gamedata folder, but still the textures wouldn't appear. Scrolling through the configurations on a Procedural Parts tank, it was just the default few (Greyside, Goldfoil, Cryogenic etc). Since I'm kind of new here, just let me know if you need any further information or the entire log and I'll try my best to provide it. I looked very thoroughly everywhere for this issue to make sure I wasn't reposting but wasn't able to find anything. But, do bear with me if I missed something. Thanks for your time. [ModuleManager] Applying node RealismOverhaul/RealismOverhaul_Global_Config/@PART[*]:HAS[#RSSROConfig[*],!MODULE[ModuleAeroReentry]]:FINAL to blackheart/ProceduralFairings/ChinaFairing/chinafairing/KzProcFairingChina [ModuleManager] Applying node RealismOverhaul/zProcFariingsDestrut/@PART[*]:FINAL to blackheart/ProceduralFairings/ChinaFairing/chinafairing/KzProcFairingChina [ModuleManager] Applying node WarpPlugin/Patches/OreTanksFix/@PART[*]:FINAL to blackheart/ProceduralFairings/ChinaFairing/chinafairing/KzProcFairingChina [ModuleManager] Applying node WarpPlugin/Patches/OreTanksFix/@PART[*]:FINAL to blackheart/ProceduralFairings/ChinaFairing/chinafairing/KzProcFairingChina *ST* Sides textures not found for Chinasides *ST* Sides textures not found for Chinasides2 *ST* Sides textures not found for Chinasides3 *ST* Sides textures not found for Chinasides4 PartLoader: Compiling Part 'blackheart/ProceduralFairings/ChinaFairing/chinafairing/KzProcFairingChina' PartLoader: Part 'blackheart/ProceduralFairings/ChinaFairing/chinafairing/KzProcFairingChina' has no database record. Creating. DragCubeSystem: Creating drag cubes for part 'KzProcFairingChina' [DRE] skipping part KzProcFairingChina (leaveTemp = True) [EL PF] checking: KzProcFairingChina False
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