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About me
Uneducated Artistic Pilot
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Enjoying salty wind in the southmost part of Korea
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Motorsport, kickass machines and general design/art
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[1.3.*-1.12.*] Pood's Skyboxes [v1.3.0] [17th Jan. 2019]
Greythorn032 replied to Poodmund's topic in KSP1 Mod Releases
I like the Calm Nebula skybox, really adds uniqueness to the Kerbal solar system. Also great for taking dramatic screenshots. -
Ah, so the base camp is meant to be orbiting around Duna and DADV goes up and down for whatever purpose it can have? This gives me another challenge Great looking parts as well. Your models are probably the best looking ones I've seen around here, especially with fully utilizing the bump and normal maps.
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- parts pack
- hoyo cev
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[1.3.1] LonesomeRobots Aerospace: POLYOT
Greythorn032 replied to silentvelcro's topic in KSP1 Mod Releases
I personally think this mod as it is right now is already nice enough, considering how many parts you need to slap on a satellite core to make one that does the jobs Полёт can do. reducing 5-10 part count won't significantly improve the gameplay but it still is a good thing. On the other hand... I'd really like to see where this conversation goes. I have two Полёт sats each orbiting Duna and Eve, sent by 7.5m rockets with quite a few boosters which cost me a lot. Making it more versatile would definitely be awesome.- 22 replies
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Greythorn032 changed their profile photo
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Built a space station high up in 800 km and still don't know what delta-v is. Therefore became an all-time MechJeb user.
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So what did you name your space program?
Greythorn032 replied to The Flame Cat's topic in KSP1 Discussion
Made two flags for different programs. One for explorations and experiments, another one for rescue missions. -
Does that happen in the atmosphere or outside of it? Or maybe on the ground? If it freaks out on the ground that's probably not a problem for this particular mod. The whole landing gear mechanics are quite messed up for now, so you might want to wait patiently until Squad releases another fix for this. Pretty much everything is described in that page, but I still can't get how it initially ignites the fuel and generates exhaust. Still good to have a source to confirm some things
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About that Ranger's fuel thing, I've googled for some infos about it and came up with this. Seems like the Ranger's engines are much different from those of Lander's, as they ionise the conventional rocket exhaust into plasma and accelerate it with magnetic force. Also Ranger will generate a lot of electricity for quite a long time with two tokamak fusion reactors built into the craft. So if the mod's goal is to recreate the crafts from the movie as close as we can, it should probably stay this way.
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Seems like everyone is having hard time with atmosphere flight. I also have FAR installed and both Ranger and Lander would flip when it reaches certain airspeed. Both of them are not so aerodynamically shaped so I can see why, but I'm afraid it would be hard to solve it because you can't really do something about actual aerodynamics for these crafts. Blame Nolan!
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[1.8.x]GN Drive from Mobile Suit Gundam 00
Greythorn032 replied to flywlyx's topic in KSP1 Mod Releases
Nice! It can even perform translations! This would be great for playing around in the universe.