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Everything posted by AndrewHere
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[WIP] Nert's Dev Thread - Current: various updates
AndrewHere replied to Nertea's topic in KSP1 Mod Development
The problem it's still there but my fps improved a lot. -
[WIP] Nert's Dev Thread - Current: various updates
AndrewHere replied to Nertea's topic in KSP1 Mod Development
Hey there. Just noticed something weird on my craft today and I'm not sure where it's coming from. https://imgur.com/a/EUoTQ -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
AndrewHere replied to RoverDude's topic in KSP1 Mod Releases
Okay so that seemed to be my problem. The only thing now is that I can't find the "Agricultural Module" but instead I found a converter that can do that for me. Thanks a lot. Edit: That module converts hydrates into "liquid water" so it doesn't work. Edit Edit: I found the "Agriculture Support Module" all solved thanks a lot -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
AndrewHere replied to RoverDude's topic in KSP1 Mod Releases
I am trying to get a vessel to a different planet using LH and Oxidiser for my main engines(cryo). I know I can convert water into LH and Oxidiser. From what I read on the KSPedia I can convert Ore or Hydrates into water using the Agriculture module. My problem is that I don't know how to set up the Agriculture module to convert hydrates into water. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
AndrewHere replied to RoverDude's topic in KSP1 Mod Releases
Hy there. I can't get around converting hydrates to water. The agriculture module it's very confusing to me and I don't know how to set it up. I've tried all sorts of things. https://imgur.com/a/6nHjw -
To begin with. I've only experienced this once, with a landed base on a moon called Iota from the GPP. I'm not sure when this occurred but the buttons from the panels are missing. I only get the option to transfer my crew but no other options. As you can see I'm full on science and I would like to transmit it but I can't. I tried restarting the game and it won't work. I should also say that other vessels that have been connected don't work either. I had another rocket connected to the base earlier but disconnected some time after and that one i'ts fine. I'm not sure what causes this I can provide logs if needed Screenshot: https://imgur.com/a/F50fh (EDIT)Lesson learned: Make sure you have a connection to a ComSat. My bad Fixed ^
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Thank yo very much.
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Hello. Last year I had this UI mod that changed some of the icons, like fuel, resources, etc. It would also show you how much fuel you got left for a certain stage, it had support for multiple mods so icons like oxygen, co2, water, etc were included already. If anyone knows the name of the mod I would appreciate the help.
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I am afraid for the future of the game seeing so many staff members leaving
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
AndrewHere replied to JPLRepo's topic in KSP1 Mod Releases
Wow this it's quite cool got to try it -
Could you tell me where i could change some parameters so i can change the amount of resources every part gets? I don't know i would like so that food oxygen and water runs out faster.
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@Jasseji if i copy the water code from realism.cfg to default.cfg would that work?
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Do they require water too? I would love if there was a config file to be able to change some parameters. Also i havn't seen any requirement for water, that would be very cool tho.
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It's there a way to make the mod harder? I mean with 7 kerbals on board and two big tanks of oxygen they get up to 1 year 109d which its too much in my opinion. Also a big tank of food gives 152d to kerbals to live (7 kerbals) which it's still a bit too much for me at least, i would like to be able to change some of the settings. (i just like resuplying maybe)
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Why can't i see how much time my kerbals have on food and oxygen while in VAB? http://imgur.com/oroeckY Edit: Fixed i had to install default configs from CKAN
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
AndrewHere replied to Galileo's topic in KSP1 Mod Releases
No more entry particles? -
Back with an update. It's just a thing while having another vessel loaded. If i load the specific vessel the days until charge it's running out resents, usually to 20-40 days.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
AndrewHere replied to Galileo's topic in KSP1 Mod Releases
Waiting on update -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
AndrewHere replied to Nertea's topic in KSP1 Mod Releases
I think i found a bug. The inside view isn't suppose to look like this as far as i can tell from the pictures. http://imgur.com/Wauhpsz -
No, i just have an orbital space station at the moment. And i will provide more details and images asap @RoverDude
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