Jump to content

Liondrome

Members
  • Posts

    14
  • Joined

  • Last visited

Everything posted by Liondrome

  1. Yes I am having this same problem, it is also happening to the coast guard contracts and the island tours contracts. I tried setting them to max completion 1 and then the next contracts appeared. For some reason these first contracts are being prioitised even though others have been unlocked.
  2. Looking through the pre-requisites for the contracts and found that in order to get the Phobos 2 contract you are required to complete the Phobos 2 contract first. Catch 22.
  3. I'm having a problem with the Gemini 7 & 6 mission. When I launch a new 2 kerbal craft, it is not being recognised as either Gemini 6 or 7 (both Not Gemini 7 and Gemini 6 are both green). Meaning that the Orbit check mark for Gemini 7 won't complete, the timer won't tick down and when I rendevous the two craft that won't complete either.
  4. When I am in the KSC screen, I get spammed by this message: [Error]: ContractConfigurator.Util.Version: Couldn't find assembly for 'ResearchBodies'! I do not have Research Bodies installed.
  5. This recompile works up to a point: attempting to load more than one kerbal will cause a large amount of force to be applied to your craft; either only launch one kerbal in the external command seats or use launch clamps.
  6. I'm afraid I just tested this again on a clean install with just this mod and the firespitter supplied. Starting and turning off the engine still gives the null refs.
  7. @Yemo so there is, I hadn't updated and didn't see them mentioned in the changelog, sorry about that.
  8. @Yemo the only mentions of dmUSGoo and dmUSMat are in the regular balance mod, and they don't change the tech requirement at all.
  9. Getting an exception spam when staging the rotors: "NullReferenceException: Object reference not set to an instance of an object" This spam also shows up from the KAX props, but not from the mkIV spaceplane props. Extra Testing: The exceptions eventually stop after the engine has spun up, but turning the engine off again, causing it to spin down causes the exception errors once again.
  10. When using CTT, Dmagic has Universal Storage versions of the Mystery Goo and the Science Junior. These parts appear in Survivability which is much earlier than the Miniaturization and Precision Engineering nodes that the originals show up in. Also I disagree with moving the second Sounding Rockets parachute nose cone to Survivability. By the time you reach that node you are done with Sounding Rockets and are moving onto bigger parts and the MK16 Parachute.
  11. I'm having problems with the 10,000m contract. I have all the need parts of the rocket, don't blow up my launch sticks on launch, reached 13,000m and landed safely yet this contract still won't comeplete. Update: it seems that deleting the contract and retaking it fixed the altitude detection.
  12. The sabatier reaction is CO2 + 4 H2 → CH4 + 2 H2O + energy, having it do anything else makes no sense at all. A CO2 scrubber does nothing more than remove CO2 so making it convert resources makes no sense either.
  13. I was checking through the Environment and Electric Charge tabs in the Kerbalism status menu when I noticed that one of the Outer Planets Mod moons has a large temperature (3593K) and a correspondingly high e.c/s (1.07/s). The moon in question, Tal actually orbits another moon, Wal in the Urlum system. This issue also occurs for Karen in the Plock-Karen system, but only when Sigma-Binary is installed. From this I think there is an issue with the temperature calculation concerning bodies that don't orbit a planet or Kerbol directly.
  14. The compatability patch for Remote Tech is increasing the range of the antennas by 6.4, twice, causing an actual multiplication of 40.96.
×
×
  • Create New...