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Minowara

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Everything posted by Minowara

  1. So I saw that they moved my version of RP-1 to the legacy branch, meaning they launched a new version. I created a new portable install of KSP, and it won't let me install the new branch because it says the Express Graphics package is not compatible with my version of KSP. I think there's something wrong with the current express install on CKAN. It seems to involve something called 'Toadicus Tools'. image at https://ibb.co/mqPGK7G
  2. Did this mod make any change recently to the use of oxygen in service modules? In my RP-0 campaign, after a recent update, I am suddenly unable to add oxygen. When I dug around in my persistent.SFS file, it seemed like this capability was now restricted to a research node called standardDocking, where previously it was definitely under crewSurvivability.
  3. So, I'm pretty sure something to do with a recent update to Realism Overhaul/RP-0 has messed up adding oxygen to service modules. All of a sudden, it says lacking tech for oxygen.... but I'm already to SM level III and IV... way past the point when you research Crew Survivability. I can also add food and water no problem.
  4. I'm having an issue with certain RO/RSS probe cores not being able to transmit science data with RemoteTech. It will show the percentage of data transmitted but upon hitting 100%, nothing happens. In particular, I'm noticing it with the Pioneer 3/4 probe. It only seems to affect things with integrated, 'always-on' antennas. And only if they have multiple built-in antennas.
  5. The seismometer's gauge is fully working now, but it seems that TAC's life support gauge for solid waste is missing.
  6. Let me know. I am more than willing to provide a list of the resource names used by RF. And thank you
  7. Nereid, how difficult would it be to set the fuel gauges to detect the various fuels used by RealFuels instead of the stock Liquid Fuel? I took a look at your source, but unfortunately I'm not really a coder and would have no idea as to the proper syntax to express what I would like it to do. (Sorry to be such a bother across your various mods, I'm just out to create my perfect version of KSP!)
  8. Thanks, I took a look at how the packs were assembled and I think I managed to create my own. Very easy!
  9. I'm not sure if this is a bug or if I am missing something. When configuring the gauges to my liking, I seem to be unable to find the button to turn off the Seismometer...
  10. Sorry if this has already been asked, but does this mod support Real Solar System? Can it be made to? I'm trying to have a go at an ultra-realism career run, and without Final Frontier, something feels missing.
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