tncm
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Everything posted by tncm
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Thanks, the problem was fixed when I followed these instructions by Delvar: make sure you create the directory KSP\PluginData\musicplayer then in there create a file music.cfg edit the file in notepad++ then each line is a separate mp3 each line has 2 sections, 1. the full path tho the mp3 2. a short name that shows up in game, these are separated with a ~. Code: C:\Users\Delvar\Desktop\KSP Music\2001 A Space Odyssey Opening.mp3~2001 C:\Users\Delvar\Desktop\KSP Music\David Bowie - Space Oddity (stereo version).mp3~SpaceOddity C:\Users\Delvar\Desktop\KSP Music\Enterprise Theme Song.mp3~Enterprise C:\Users\Delvar\Desktop\KSP Music\Europe - The Final Countdown (Official Video).mp3~FinalCountdown C:\Users\Delvar\Desktop\KSP Music\frank sinatra fly me to the moon.mp3~FlyMeToTheMoon hope this helps someone. It helped me! Also, you can find the function to copy a path by Shift+Right click on Windows. Hope this helps someone
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Very cool... but the gravity sure does feel to be less than 0.78. It does feel more like the .4 you were referencing. ???
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Delta Industries - Next:Project Daedalus (11th May)
tncm replied to Delt4's topic in KSP1 Mod Releases
Lol, that render looks silly, in a good way I will get to work on that trailer. I will also follow updates as I see a lot in the future of this mod! -
Delta Industries - Next:Project Daedalus (11th May)
tncm replied to Delt4's topic in KSP1 Mod Releases
How would you feel if I made an official trailer for this mod? -
Someone does need to test that... but I think it will be in the middle.
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Maybe you could use struts. They\'re uber small and fit in with a rocket. Just make them 10 and 1 like Dragon said and everyone can balance how they like!
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Component Space Shuttle V 5.0.1 (July 14, 2013)
tncm replied to Cepheus's topic in KSP1 Mod Releases
Just a quick question. What do you use for your 3D modelling? -
[0.17] ExPI: Space Stations [0.4], Interplanetary Probes [0.1.2]
tncm replied to Pelf's topic in KSP1 Mod Releases
Can\'t wait for some updates on this mod! Looks really REALLY nice so far! Very well done. -
Component Space Shuttle V 5.0.1 (July 14, 2013)
tncm replied to Cepheus's topic in KSP1 Mod Releases
Awesome, looks amazing, going to make a video about it right now! -
[PLUGIN, PARTS 14.0+] MultiJointPart Framework 0.4.1
tncm replied to sarkun's topic in KSP1 Mod Releases
Cool! Just a question... how can we make these longer? -
Skycrane delivered Münar rover on the Mün
tncm replied to b0bl00i's topic in KSP1 Challenges & Mission ideas
Very interesting. I\'ve had the same troubles in landing it and haven\'t though of the sky crane idea. Bravo to the guys at Nasa and to you! 8) -
Squad, how are you doing? Lot\'s of earthquakes today...
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It\'s pretty big enough for me. Unless your making some uber wide rocket or a space station (unimplemented) I\'m happy with it for now. But I\'m pretty sure that eventually we will be able to choose form different launch sites and, evidently, different launch pads or even different VAB\'s. Plenty of potential even on the ground in this game!
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Kerbin viewed from a 7 Million meter orbit!
tncm replied to VincentMcConnell's topic in KSP1 Discussion
Yes! Set up your telescope bases on the far away stars and they would work like the map view. Zoom out, see where the different planets are, then zoom in on them as necessary. Your very own telescope array on a distant moon of a tiny planet. I likw! 8) -
Looking good. What you could do is get your Cart and throw some Mun rocks on the rockets to bring home! Roleplaying FTW!
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It looks like a very stable craft, and gratz on getting it to the moon. But regarding the precise throttle control I couldn\'t agree more. Sometimes you need to even out Ap Pa without RCS and it can be incredibly hard. I would love precise control on throttle too. Maybe pressing TAB will lock it much like CAPS for controls. TAB should also be assigned to RCS, unlike the current CAPS.
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What program do you guys use for the 3D mapping, and how I could I (a noob) start to do this? Eventually we may map the entire Mun!
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Bravo on that rendezvous and welcome to the forums!
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Welcome! Always nice to see an interest in these games. Have fun and try not to be too much of a sadistic KerbalKiller.