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tncm

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Everything posted by tncm

  1. I personally enjoy KW Rocketry\'s parts http://kerbalspaceprogram.com/forum/index.php?topic=2680.0. Pretty nice selection, and very balanced. Check it out!
  2. tncm

    Oh Hi

    You may be having a little trouble considering the height of your ship. The wider your ship, the more stable on landing, and the drag doesn\'t punish you for it either. I would recommend making the lander a little stubbier. However, welcome to the forums and the game!
  3. Well, the first part where fixing it begins is at launch. You want to make sure that at launch you stay as close to 90° as possible. This will prevent from going to the poles. Now to circularize your orbits you want to do exactly what you have been doing. Burning until one part is at your desired altitude (Apoapsis normally). Your Apoapsis the highest part of your orbit. Now what you want to do is to circularize by first going to the Apoapsis (AP). Once there, look at your navball on the bottom, and look for a green circle. The one you want has no X in the middle. Then point yourself directly onto it and burn. This is called burning prograde. Burn until your Periapis, lowest point, is pretty close. That should end you up with a nice and straight orbit. Hope I helped, TNCM
  4. So I was think about how Squad is working on docking and how they were going to do it. My idea was that we could use expensive magnets. You would place 2 on the docking points on the 2 craft. Then within a certain range, say 10 m, they would begin to attract. They would come and then hold together? What do you guys think about this?
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