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Everything posted by Blasty McBlastblast
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Project Gateway: ISS recreation at 60% scale
Blasty McBlastblast replied to Felbourn's topic in KSP1 Mission Reports
Second video is up, and... it's good! My fears of the re-master loosing the original's charm were completely misplaced, plus I'm really liking the retrospective commentary! I think the new series really speaks to all of us who have restarted many (many, many..) careers and have improved over time due to our mistakes, but still look fondly upon those silly errors. Keep up the good work! -
Make a wish... and have it horribly corrupted!
Blasty McBlastblast replied to vexx32's topic in Forum Games!
Granted! After consuming one of Jeb's special snacks you begin to see all kinds of colours everywhere you look (and even some places you smell and touch), including when you look at black holes. Suddenly you realise why Jeb is always smiling! I wish for some fixed axle heavy duty wheels in KSP which would allow me to load my rockets onto trucks and deliver them to grassland launch sites! -
Project Gateway: ISS recreation at 60% scale
Blasty McBlastblast replied to Felbourn's topic in KSP1 Mission Reports
Better sound and shiny graphics are awesome, but my favourite part of all the video series is seeing how you (and the Kerbals) overcome technical challenges as KSP spits them out! Would you have to re-recreate launches to capture the new footage? And would this mean we loose the spontaneity of the first-edition series? -
The Number War: Count to 100 or -100
Blasty McBlastblast replied to RainDreamer's topic in Forum Games!
-23 (+) "your neutralness, it's a beige alert!" -
The Number War: Count to 100 or -100
Blasty McBlastblast replied to RainDreamer's topic in Forum Games!
-14 (+) onwards, upwards, and sidewards towards neutrality! hear our mighty battle cry of "Meh..."!! -
The Number War: Count to 100 or -100
Blasty McBlastblast replied to RainDreamer's topic in Forum Games!
-12 (+) we must bring balance to the force game -
One sentence you could say to annoy an entire fan base?
Blasty McBlastblast replied to Fr8monkey's topic in Forum Games!
Why doesn't Metroid just crawl? -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
it would be cool if the new aerodromes each had a unique (and awkwardly shaped) cargo to be collected! maybe the cargo could be components to build an orbit capable rocket once they are assembled on the grass next to the KSC? adit: imagine using a sea plane to collect a spent booster floating offshore, then fly it home, hose it down, refuel, and attach a new payload for another launch... hehe now i know what i'm attempting today! -
Repository of real LAUNCH VEHICLE PLANS [1963-2001]
Blasty McBlastblast replied to juvilado's topic in Science & Spaceflight
can we use mods? -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
@MunGazer don't give up! maybe try using some aircraft wheels instead of rover wheels, and just let the load roll freely out? -
Unneccesary Expensive and Complex Mun Mission
Blasty McBlastblast replied to NSEP's topic in KSP1 Challenges & Mission ideas
hehe couldn't resist! @Planetfall has a good point, is there anything setting this challenge apart from the munar crusade? -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
done! here is my entry to the Emergency Rescue Flight (FAR edition), total time: 2hrs 12mins 23sec link to imgur album -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
bwahahahahar!! 2 claws and some guide rails later... -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
oooh! i think i got it to budge! just had to switch vessels, switch back, watch all my wheels explode, quickload and repeat with the gear up, and now i think i'm ready to try for take off! edit: i may need to go back to the drawing board for this one... -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
noooooo! there is some kind of sorcery here! i flew to the airport, and grabbed it successfully, but then discovered that my unstoppable force was no match for this immovable object! turns out that airport is glued down (probably with the remains of smooshed kerbals leaping to be rescued!) and is not moving for any reason! -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
i plan on doing it with style... -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
I did some mucking about with RATO but in the end decided against it; even if the cost per unit was dirt cheap it was still gonna take a boat load of units to get moving @Van Disaster had the right idea to use the grass for a longer takeoff... also if you back up the hill at the edge of the grass you can use the slope to start moving more quickly also I was thinking of attempting the rescue flight, but due to the high risk of inflicting falling injuries to our patient I was considering simply transporting the entire airport back to the KSC! is there a bonus-round score for achieving this feat? -
banned for failure to use all of the letters on your keyboard, a lazy brown fox is sorely disappointed at your ability to jump over a fence...
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Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
Well, I did it! Here is my entry for the Cargo Flight (FAR edition), the score is not fantastic but I'm extremely happy with the sheer mass of the cargo cargo mass: 1,274 tonnes fuel: 16,000 - 6,297 = 9,703 units x 0.8 = 7,762 funds score: 6.09 imgur album here mods used: FAR (for voxel-model comfort) KJR (for stiffness) STX (for radial hulls) VSR (for 20% coolness) USI core (for the big kontainer, because 1200t of regular ore looks silly!) tweakscale (to make mk2 hulls 1.325m width so they fit nicely against radial hulls) B9 Procedural Wings (for literal acres of wings) -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
@Pine I know you said no rocket planes, but how do you feel about rocket assisted lift off? I've been working on a monster able to deliver a stupendous 1,200 tonne payload but the runway is always slightly too short to be able to reach take off speed! Also: i'm running into a problem that is making it hard to maintain level flight, periodically the pitch control will become very unstable (roll and yaw are fine) with the plane see-sawing between about 30deg up and then nose diving. If anyone with proper big-plane building experience has any advice it would be appreciated, so far I've just been (ahem) winging it! -
Make a wish... and have it horribly corrupted!
Blasty McBlastblast replied to vexx32's topic in Forum Games!
Granted! A killer rabbit appears and proceeds to satiate its murderous impulses by brutally eviscerating dozens of young plants in my vegetable garden... lucky for me rabbits are herbivores! I wish I could forget everything that I know about KSP so I could experience the joy of discovery and the satisfaction of problem solving all over again -
Banned for failure to make a good clean joke about offending avatar
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Make a wish... and have it horribly corrupted!
Blasty McBlastblast replied to vexx32's topic in Forum Games!
no can do, sorry I wish more teachers would use the "stair method" for grading papers (find a staircase, assign a grade to each stair, stand at top and throw papers down staircase, where the paper lands determines grade!) -
me too at least clicking accept to clear them gives you some free funds from the advance, cha-ching!
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