boierito
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Everything posted by boierito
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Negative... -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I did it dude, I never forget the first step... If you want an easier way to help you, you could pass me off your discord. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Are you really sure ?, because there it says set landing zone = JRTI and then you make a print of landing in OCISLY EDIT: I think the following code modified by me is correct ... if TARGET_N = 100 { if vehicle_type = "Crew Dragon 2" { set LandingZone TO VESSEL(OCISLY). LOG "declare global LandingZone TO VESSEL(OCISLY)." to "1:/STAGE1_TARGET_FILE.c". LOG "INIT TARGET: VESSEL(OCISLY)." to LOG.txt. PRINT "LANDING AT: "+OCISLY. } else { set LandingZone TO VESSEL(JRTI). LOG "declare global LandingZone TO VESSEL(JRTI)." to "1:/STAGE1_TARGET_FILE.c". LOG "INIT TARGET: VESSEL(JRTI)." to LOG.txt. PRINT "LANDING AT: "+JRTI. } } -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
When I test the crew dragon the first stage landed over JRTI. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Still not working ... EDIT: Works only with the falcon 9 satellite version, anothers does not work. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Ok dude, I tested it. There is a problem, the BOOSTBACK BURN sequence works like it does not, since sometimes the engines are activated and sometimes not. On the other hand, I think that due to the fact that it is a demo, only the code of the first stage works and nothing else, I understand that it should work whether you are using the crew dragon version, as well as starlink. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
There is something weird here ... -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I am testing now, good job dude, it looks amazing! -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Now it works perfect, it must have been an installation error or mine. I am ready to test the KOS code. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
NEW CLEAN INSTALL KSP 1.10.1 -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Ok, I did not understand very well what I wanted me to try but now the save works but with its errors, I don't know if they are mine or part of the save itself. On the other hand, I would like to know if you use the .bat in the installation of mods, I am wondering because honestly it is too loaded with mods that fail and are not compatible. It would be nice if you consider creating a .bat with the minimal mods needed to make your big project work. Not only that the landing pads are bugged but also the OCISLY droneship that was directly on land and not in the ocean. Cheers! -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello, when I want to enter the save Interstar within the game I receive an error that it was not possible. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
This is for 1.10.1 version, correct? Because, I am going to make a clean installation of KSP and execute .bat with all mods. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Good job dude! -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
any new update than can we test @pmborg? -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Epic, thank you very much for trying to make my request come true. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Ok, thanks for your answer, if you need testers you can contact me for testing purposes -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
What about falcon heavy boosters, they will be landing at the same time? -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
ETA? -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Can you publish the main kos files for testing? -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Ok, Is it normal that when i install all mods someones are not compatible? -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
boierito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hello @pmborg I installed the files for 1.9.1 but when I try to start the KOS for any falcon rocket, some files are missing. Can you help me?