Thanks for a great mod.
It is so confusing that brings a lot of fun into the game.
One of the items is all these propellant types - I read *.cfg and understood nothing.
I had to extract part of C# codebase today and run it against Closed Cycle Gas Core Engine Mk1 to understand how it will work in space
Here are the results, I might have missed something but more-or-less it matches in game observations of Thrust and ISP I get.
Fuel
ISP Mult
Thr Mult
ISP
Thrust
ISP*Thr
Decomposition
LqdHydrogen
1
1
1865.34
251.47
469077
Diborane
0.763
1
1423.25
329.58
469074
LqdHelium
0.79
1
1473.62
318.31
469068
LqdMethane
0.761819
2.652031
1421.05
875.4
1243987
Y
Hydrazine
0.744
1.403
1387.81
474.2
658099
LiquidFuel
0.7
1
1305.74
359.24
469074
Lithium
0.577
1
1076.3
435.82
469073
LqdAmmonia
0.6303
1.416
1175.72
564.93
664199
Hydrolox
0.6289
2
1173.11
799.7
938136
Methalox
0.538008
2.152031
1003.57
1005.86
1009451
Y
LFO
0.417
1.4
777.85
844.25
656699
Kerosene
0.417188
2.40601
778.2
1450.25
1128585
Y
Water
0.471412
1.914378
879.34
1021.19
897973
Y
LqdCO2
0.4085
1.2071
761.99
743.07
566211
LqdCO
0.3273
1
610.53
768.3
469070
LqdNitrogen
0.3273
1
610.53
768.3
469070
Argon
0.22222
1
414.52
1131.6
469070
XenonGas
0.1234
1
230.18
2037.84
469070
This table shows that there is nothing better then LqdMethane for ClosedCycle Thermal Nozzle. (about same for Nuclear Jets).
Is it what is expected by Interstellars authors?
Am I alone who thinks that thrust/ISP mechanics overcompilcated?