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sal_vager

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Everything posted by sal_vager

  1. Hey this feature is a good thing, we'll be able to do the Kerbal shake now
  2. Guys, topics, stay on them. As for the topic, I think this is realistically much further into the future than when(if) the Skylon flies, you'd be talking Elite levels of technology before you can walk into a dealership and buy a new ship.
  3. Hi justspace103, do you have the probes filter active in the map screen?, mouse over the top edge to reveal it If it's not that we'll need your logs, please see the stickies at the top of this forum section.
  4. It really should be working, unless the stick has modes maybe as it's programmable, is there a mode switch on the base?
  5. Hi oYaStr, are you using the axis bindings or the key bindings for the joysticks input? Also, do you have the joystick connected when you start KSP or do you plug it in afterwards?
  6. Also the Rockomax Hubmax doesn't have docking ports...
  7. Hi Loopman. You have a corrupt craft file in your VAB folder for that save, the Alt+F2 log screen should show which file it's unable to load, if not then you'll have to check for a 0kb file or remove one craft file at a time until it works again
  8. Nope, it works perfectly fine if your craft is in the VAB the right way, you've rotated it 90º and that's why it's not working as you'd expect. Just pick up your Mk1 inline cockpit and press the space bar, then fit fuel lines in radial mode
  9. Please provide your logs Kristopher, the stickies show where to find them, we may need your dxdiag as well, your settings.cfg and the craft file you are using
  10. Yes we will need the logs, please see the stickied threads for more, but I have seen this before and usually it's caused by Unity3D anti-aliasing being broken on Linux, mostly on AMD graphics cards. Try disabling anti-aliasing in Settings, also it's a good idea to disable PPFX edge highlighting as it needs AA to work anyway. You can use the Catalyst control center or Nvidia settings manager to enable anti-aliasing via the graphics hardware directly, either for all OpenGL applications or on a per-program basis
  11. To help keep this on-topic, here's the free trackpad friendly games I have installed at the moment The Ur Quan Masters. Cave Story. Dwarf Fortress ASCII sector. OpenTTD There's many paid games you can use with a trackpad, plus any point n click adventure you care to name, or you could buy a mouse...
  12. We need the game logs to really know what's happening here, please find the KSP.log or output_log.txt in the KSP folder and upload it somewhere for us
  13. Know your memes gentlemen, you are on the internet...
  14. They've been keeping the truth from you for years! Wake up sheeple!
  15. Gentlemen, not everyone can model, not everyone can code, but anyone can desire to do something for the game and the community they love, even if it is nothing more than to try to make a few addons work a bit better four other players to the best of their limited ability. There's nothing wrong with asking if others are interested in helping either, if no one is then one just changes the channel and moves on. I believe this thread is not going to achieve anything constructive however, questioning the competency of others and hinting at dishonesty has never resulted in a thread staying civil for long. So I'm going to close this before it invariably turns sour.
  16. Welcome to the community Alnaza, yeah we have a lot of great people here, and crazy people of course Have fun on the forums and fly safe!
  17. When you updated to .90 did you see a message about in compatible saves?
  18. I can't fix it, it isn't editable and I can't save it on my system, I don't know what has caused this but I suspect something is missing from the craft file. I think you are going to have to rebuild it, sorry.
  19. Okay then this is very weird, maybe the graphics settings were messed up somehow, there's a hidden file called prefs that holds the last known "good" configuration, does it continue to give you trouble if you use the KSP.x86 now?
  20. Asking for the release date is in the rules by the way, so I'll be closing this thread, but it sounds like you're running KSP from the desktop so Windows data execution prevention won't let KSP make the save files. Saving and loading does work, just not when you unzip KSP to a protected Windows folder. Copy your KSP folder to C:\Games (you need to make this folder yourself), and run the copy, the original is no good, so you can delete it
  21. Squad don't support .25 any more, the update for .25 is .90, so if .90 is working like you say above then this is fixed
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