schedar
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Everything posted by schedar
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kRPC2: Control the game using Python, C#, C++, Java, Lua...
schedar replied to djungelorm's topic in KSP2 Mod Releases
For me kRPC is by far the most important mod and without it I'm not even gonna play KSP2. Keep up good work djungelorm. And thank god you started from Python -
For me top 3 are: KRPC-like programming capability for Python and other languages. Alternatively something like KOS. Reusability - so you can program separate stages to land using programs from point 1. Realistic and well performing physics and visuals
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Thanks, works great!
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Hi, Do you know if there is anyway I could do "Revert Flight to launch" with a shortcut, like pressing one button to immediatelly revert flight to launch?
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The idea is to use kOS instead of Mechjeb in order to have full control over vessel during ascent. Drag is of course one of the elements I want to use as a parameter when ascending. I want to keep it optimal especially in lower parts of the atmosphere. I'd love to extract the air drag numbers from datastream of KSP but I don't know how. Yes, you are very correct about this. I simply got lost in all those vectors, directions and rotations in kOS so I started simply with scalars and added some vectors where I could. Well it was my first attempt.
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No thanks, I've got everything I need.
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Mechjeb relative inclination
schedar replied to schedar's topic in KSP1 Gameplay Questions and Tutorials
Apoogies I didn't say I play RSS. I though when I refer to Moon instead of Mun it will be clear. Mea Culpa. So the case was that I was launching above the equator. I definitely understand that while I'm landed my ship's orbital inclination is not constans but Moon's inclination is. I did all the visualisation in my head. Very good point that I have to find the minimum of the relative inclination instead of zero that is not always possible. And yes the idea is to launch east facing my ship in the direction of moon's orbit. This of course would be done before that sweetspot so that I have time to match my ship velocity vector with the orbit. Anyway ... I actually found my solution under link below. I don't yet fully understand how it works but It works. I'm going to figure it out eventually. Thank for your help. https://www.reddit.com/r/Kos/comments/4nxkfh/mechjebs_relative_inclination_in_kos/ -
Mechjeb relative inclination
schedar replied to schedar's topic in KSP1 Gameplay Questions and Tutorials
Well it's called "relative inclination" in Mechjeb and I was wondering what does it have to do with inclination. Obviously I want to do a gravity turn to LKO with the inclination matching the Moon's inclination. In order to do that I need to launch before the point when my position on the launchpad is below Moon's orbit. Then I would launch making dogleg maneuver to match moons orbital inclination. The question is how do I know (mathematically) when I'm exactly at that spot below Moon's orbit? -
Hello, When I select moon as a target then in Mechjeb's "Rndezvous Planner" i can see relative inclination. When it reaches 0 it means that my rocket on landing pad is inside moon's orbital plane. This mean that if I launch when relative inclination is 0 I will be able to match moon's orbital inclination with least delta-v. That much I understand. The queston is how do I calculate relative inclination without using Mechjeb? I want to write a program in kOS that will automatically launch when relative inclination is near 0.
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Hi, I've got the same problem. Scan altitudes are messed up probably because I use Stock Size Real Solar System mod. I've got max altitude for RADAR 47km and it's not possible to orbit at that altitude. I tried to modify altitudes in \GameData\SCANsat\Parts\RADAR\RADAR.cfg but it's not changing anything.
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I don't think I've been so challenged by the game since Colobot. Thank you SQUAD and keep adding features, optimising and fixing bugs.
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Thanks! kOS was the solution.
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Hi, So because there is no real answer so far on how to do a perfect ascend I did an attempt to calculate Air drag in kOS as a first step to finding method for perfect ascend. Basically I just assumed that: where So basically if we knew Potential and Real acceleration we could calculate AirDragAcceleration. We could see then if drag resistance is to high. Below is a script in kOS that wil show thrust force (Ft), and accelerations Ar(real), Ap(potential) and Ad (drag). Be aware that it will calculate properly only when you are ascending in the atmosphere. Also turning your rocket will probably make readings inaccurate (I'm working on it). It's not going to be 100% correct but i think it's good start. BTW. I'm using SSRSS mod that's why it's using Earth. You can use Kerbin if you don't have this mod. Let me know what you think.
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You sir are very knowledgeable person - thank you!
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
schedar replied to sDaZe's topic in KSP1 Mod Development
Hey, how does atmospheric pressure looks on Earth in comparison to Kerbin? I have made a chart from pressure curves provided by OhioBob (see link below). Do you have the curves that can be used for SSRSS planets?- 2,401 replies
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- rss
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
schedar replied to sDaZe's topic in KSP1 Mod Development
That is exactly the mod I was looking for! Thank you so much! Please keep it bug free and up to date and I will be very happy.- 2,401 replies
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Yes, typo on my side. Yours is correct. So here you go - the whole plot for Kerbin: And just for the record all the steps in MATLAB (or Octave) to get the plot: By the way I'm struggling with cubic Hermite splines article because there's no polish translation. Could you tell me which equation have you used?
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Hello All, I would like to request a mod that will allow all modules that measure some environmental parameters (temperature, pressure) to save the data in csv file. For example temperature in relation to altitude: altitude temperature 1 20.853 2 20.851 3 20.849 and so on. It should also allow for easy implementation with other mods that measure something.
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That is fantastic answer. Thank you very much! I will read all the math thing but first I just wanted to try out the xls you've attached. I've tried first two polynomials for Kerbis and got following results. I see that pressure at 0m is strangely similar to ours 1013.25 hPa and transition between two ranges seems fluent. I think it's good. What do you think? Altitude[m] [Pa] 0 101.325 100 99.832 200 98.358 300 98.358 400 96.901 500 95.461 600 94.039 700 92.635 800 91.247 900 88.522 1000 87.185 1100 85.864 1200 84.560 1300 83.368 1400 82.216 1500 81.032 1600 79.822 1700 78.594 1800 77.356 1900 76.114 2000 74.877
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Hello All, I was searching the Internet for equation that will give me exact atmospheric pressure value. Unfortunately I can't find any reliable info. I would be grateful if you could provide me with one that works for KSP. And I would like to have one that can be applied to every planet, not only Kerbin. I've gone through the equation on wiki: http://wiki.kerbalspaceprogram.com/wiki/Atmosphere But results does not correspond with Kerbin pressure table: http://wiki.kerbalspaceprogram.com/wiki/Kerbin My example results: Altitude [km] Kerbin pressure 0 1 1 0.8187307531 2 0.670320046 3 0.5488116361 4 0.4493289641 5 0.3678794412 6 0.3011942119 What am I doing wrong? Alternatively I could measure atmospheric pressure when going all the way up but how do I save the data so that I can use it in Excel?