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ufindbatman

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Everything posted by ufindbatman

  1. Yep, it should work, however k3sp is the bees knees as well..
  2. Cheers for the input mate. I have no idea what that glow is, or how to remove it. I'll check it out.
  3. Hmmm, I've never used gemfx with ksp 1.2.2. Also I'm not very knowledgeable when it comes to Gemfx other than knowing how to get it setup for 1.1.3, which I thought would be the same for 1.2.2 but apparently not. Perhaps @hellblazer has had it working with 1.2.2, if so then maybe it's not gemfx. I'll have to look into it.
  4. Damn, I have have absolutely no idea about licences. I feel dumb as heck, because I just can't get it. I thought you just upload and let people download.
  5. Sorry mate, wasn't my intention to cause conflict. What i used was your scatterer settings for all planets other than earth because they looked neat. Any chance you could give me a rough idea on what to do, I have no-idea about license files or anything, I just uploaded this so people could stop asking me for it on youtube. I can remove the planet settings if you want, or include your name and link where ever, you can have the whole front page if you want. I'm sorry and should have asked first. Cheers.
  6. That's the way Hellblazer likes it, and in his videos it does look awesome. Actually a lot of people have requested the light blue look, I think it's because people want what they see in the movies. However I made the mod to look like this: It's a little bit more of a darker blue. I don't have a full shot of earth though. You can fiddle around with the ocean texture and make it darker or lighter to suit what you like.
  7. It could work with a bit of shifting around. The main issue is with getting all the scatterer configs shifted over to a newer version. It might be simple if scatterer hasn't really changed much. I'll look into it.
  8. Updated the 1.2.2 download link on the front page. Here it is - [Download link removed by moderator] Adjusted night lights (not as bright), Removed earths weird night side glow, semi fixed scatterer (still slight issue with jupiter and saturn)
  9. Nope. E.T is it’s own. However I did get a bit of help from rssve and have incorporated some of it into e.t.
  10. I highly doubt that you're a twat, because I think the issue is on my side again lol. Honestly I've never looked at any of the other planets, my focus has always been just on earth. So I really should check it out and update the mod. I do have an idea what the issue may be. I didn't add any scatterer settings to those planets, so it might be causing a problem.
  11. Hmm I think it's an error on my part. Go into GameData\E.T.O\Clouds.cfg scroll down and find OBJECT { name = MainClouds body = Earth Speed = 0,15,0 altitude = 6850 settings { _DetailScale = 40 _DetailDist = 0.4 _DistFadeVert = 0.009 _Color = 654,594,564,200 _DetailTex = E.T.O/Assets/Atmosphere/Detail/Atmo _UVNoiseTex = E.T.O/Assets/Atmosphere/Detail/DetailUVNoise _UVNoiseAnimation = 0.3,0.3 _UVNoiseStrength = 0.0000001 _UVNoiseScale = 0.007 _DistFade = 0.00009 _MainTex { value = Clouds type = CubeMap } } layer2D { macroCloudMaterial { _DetailDist = 2E-06 _InvFade = 0.001 _RimDist = 0.0001 _FalloffScale = 11.5 _FalloffPow = 0.2 _RimDistSub = 1.001 _MinLight = 0.032 Under layer 2D, change the (_MinLight =) value to 0 Also find OBJECT { name = ScaledSpace body = Earth altitude = 1 speed = 0,0,0 detailSpeed = 0,0,0 settings { _Color = 215, 220,245,302 _UVNoiseStrength = 0.0000000001 _DetailTex = E.T.O/Assets/Atmosphere/Detail/Atmo _DetailScale = 1 _DetailDist = 1 _UVNoiseTex = E.T.O/Assets/Atmosphere/Detail/DetailUVNoise _UVNoiseAnimation = 0.2,0.2 _UVNoiseScale = 0.00000004 _MainTex { value = Earth type = CubeMap } } layer2D { macroCloudMaterial { _FalloffPow = 1 _FalloffScale = 1 _InvFade = 1 _MinLight = 0.05 Once again under Layer2D, change the (_MinLight =) value to 0 That should sort it out. Maybe. I'll have to update the mod and adjust it. Cheers.
  12. This is what your game should look like from launch, if it’s installed right. Sorry for the piece of poop rocket in the vid lolol Yeah you’re right, the clouds do look stinky at low altitudes. The reason why is because the textures don’t fully kick in until 170km. I’m going to try change that. Also eto does have 64k land textures, but they also don’t kick in until 170km. I want to try get them to kick in at maybe 100km and also give the clouds a little fluff up.
  13. I have exactly what’s included in the 1.2.2 mod download. I have whatever module manager ckan gives me. I use the 64bit version. I downloaded the 1.2.2 version of ksp an hour ago. First thing I installed was ckan, then used ckan to download RSS and 8k RSS textures. I then downloaded my 1.2.2 mod version from here and extracted everything into my game data folder(eve, eto, scatterer, distant obj enha.. etc) you have to use the versions within the download, if you already have eve or scatterer in your game data, delete it. I then started the game with no launch options, just normal start and it runs. Also increase your virtual memory any way, I also have 16gigs and it wouldn’t run properly until I increased my VM (weird I know) now I have no blue sphere. I increased the min value to 4096, then max to 4097. You will have to wait till I finish my sleep to try help you more. Cheers
  14. 1.2.2 is now running smooth for me. I had bugs, blue sphere, stuck at load screen, until I increased my virtual memory. Now I'm back to being able to work on 1.3 with a little confidence.
  15. Try installing distant object enhancement, then in the settings lower the sky brightness. It will dim down space and the stars to give a nicer black, alone feeling. It will also make the sun flare pop more, just like the vid you linked. I know someone who is using GemFX at the moment, I told him how to set it up. He seems to really like it, the problem is there isn't any downloadable settings for ksp, so you will have to fiddle around with it a bit to get it looking really nice. If you want it, go here - http://www.twcenter.net/forums/showthread.php?672483-A-R2-TW-GEMFX-Version-1-0-9 Download v1.0.9 GEMFXv1_0_9.exe should look like a big blue gem double click it, tell it where your ksp folder is then extract In your ksp folder you should have this - gemfx configurator, double click that Tick the 64 bit application on the right side use 1 or 2xfxaa, more the better Tick these - TrueColor Shader AmbienteLight ALVibrance untick everything else When you start ksp go into settings, graphics and disable anti aliasing. Gemfx will handle that now. and that is your basic gem fx foundation you can tick boxes adjust sliders from here, I'm not sure what everything does you should be able to minimize ksp and change the settings on the fly, just click save setup to apply The video below is Hellblazer, he is the primary tester for my mods. He's running E.T.O + GemFX and distant object enhancement to get a nice inky black space with stars, earth, and sun that really pop. You may be able to ask him for his settings. Cheers. I hope that the info I provided helps you out. Enjoy Hellblazers vid below.
  16. Any luck? most likely not. Don't force dx11, it should just run without adjusting launch options. How do I know? Because I created the mod without doing so, on a lower spec pc than what you have. I honestly don't really know whats going on with 1.2.2 as some people run it smooth and others get the weird glitch of planets or the 1fps Microsoft slideshow. Same with 1.1.3, however less people are running into errors. Try increasing your virtual memory, it will allow more space for your pc to dump the huge textures of this mod. If it works, tell me. I want to try figure out whats going on.
  17. Don't delete anything, especially the Cubemaps folder. There is no-way to make this mod lighter by removing stuff without heavily affecting the visual quality. If you can't run the mod, it's best to move on to RSSVE. However most people are running into problems which isn't due to their pc specs. Blue earth orb? weird white earth glitch? one frame per second? If you got these then carry on reading. Honestly I have no idea what I'm doing most of the time, I just found a way to make the game look good and then someone asked me to upload it for others to enjoy. What I do know is that I never put -force-d3d11 in the launch options, you shouldn't need to. It should just run. What I found got mine working was to increase my virtual memory. I had problems with 1.1.3 and 1.2.2 on my new pc which was weird, as it beat every spec of my old pc. Once I increased my virtual memory, everything ran smooth, I also adjusted some settings in the nvidia control panel, but nothing really serious. I haven't tested 1.2.2 with my virtual settings adjusted. My old pc ran 1.2.2 smooth and also had it's virtual memory adjusted to be larger, so fingers crossed that it's the problem on my new pc. Also if I can get to 1.2.2 work and also figure out if increasing virtual memory really does fix issues. I can update to 1.3. In conclusion, I've had 1.2.2 and 1.1.3 running smooth with exactly what I uploaded, on a pc lower than what I'm running now. My new pc glitched out when trying to run the mod, when trying -force-d3d11 (which I never use) it still had weird bugs. I increased my virtual memory. Now 1.1.3 runs smooth, and I haven't tried 1.2.2. Tell me if increasing virtual memory helps you. If not, then I'll try help. I really want to figure out what's stuffing it up for some people. Cheers.
  18. @KGas- Inc Hmmm I'm not really sure, it could be a few things. The 1.2.2 version of this mod was rushed, so it does have some issues. Also with RSS a lot of things start to show limits or flaws due to the enormous scale (scatterer). If it doesn't do it with another RSS visual mod like RSSVE, then I may be able to sort it out. I just got my gaming pc running last week so I'm back looking into the mod after months of being away, during that process I may come across the issue and be able to give you more info. Cheers.
  19. Not really possible, the earth textures are the thing that melts your gpu the most. Removing the clouds won't really make a difference. This mod is all big textures, if your gpu can't run clouds, it cant run anything else. Things that I wouldn't wish on my worst enemy, truly terrible. I'm still fighting to get better, the storm hasn't quite past. Road to Recovery.
  20. Hello Jim123, I'm glad you like it. Yes there is a difference, I added twinkling lights and better auroras to 1.2. It will not work on 1.1.3 without a bit of shuffling around, I could do it however I am in a bit of a pickle and have been for quite a while. Not at the moment, sorry. Hey NathanKell, you stopped in at the right time, I haven't been on here for a few months. Honestly I have no idea why that's there. Let me explain my dilemma, ksp 1.1.3 is built with Unity 5.2 and defaults to D3D11. Unity 5.2 with dx11 opened new doors for texture size limits from the old 8k to 16k. (16k textures are used in E.T, cubemapped to form 64k textures.) Without dx11 you can't run the textures. What I don't get is why are some people having issues and say they have to place -force-d3d11 in the launch options. I thought everybody had dx11 and it would run perfectly, as I've never had that problem. So I put dx11 in the requirements . I don't really know what the problem is, especially since I don't have a decent pc at the moment, so I cant test. Any answers? lol
  21. Hey everyone, here is a pic of what I've done today regarding the pc build. I made a front plate for the ram, and an aluminium shield cover for the m-atx mobo. I'll put up some pics of the case when I rivet the panels together (a day or two). Yeah, I login. It's annoying but I don't record often. I like shadowplay, the recordings are very high quality with barely any performance loss. I know someone else who has the same problem, I haven't been able to do much with E.T. for awhile and am still trying to sort stuff out. Thanks for waiting patiently. I also ran into the problem of having 0-1 fps then after a quick search i found out that we should run KSP in direct X 11 to insure compatibility with E.T. Have you tried that? If you don't know how to do it: - Create a shortcut of "ksp_x64.exe" - In the shortcut's properties, add -force-d3d11 to the target - Use this shortcut to play If you installed it via Steam: -Right clic on Kerbal Space Program in Steam - Properties -Define launch setting (not sure of the translation) -add -force-d3d11 @Thomot512 Thank you so much for trying to help others with their E.T. problems. I'm recovering from a bad couple of weeks, so I haven't been able to help on here much. Cheers.
  22. I.2.2 or 1.1.3? if it's 1.2.2 that's what everybody is waiting for me to fix, but I don't have a pc at the moment. I'd say the problem is probably the night lights. I could be wrong. Your pc should be good what fps are you getting while on the pad, and in orbit. Or is the problem more of a stutter.
  23. You guessed it, it's mainly an open case, but you can place a side acrylic panel on it. I love seeing the inside of a case. I don't care at all about people asking for update ETAs. I understand people want to know what's happening on my end with the mod, as they are usually excited and waiting in the dark. I can't really give precise dates because I'm a free, sort of stumble around and bump into updates kind of guy. Sometimes I pull an all nighter due to enjoying making the next update, sometimes I'm a sloth not interested in sitting in front of the pc for awhile. As long as people don't start demanding updates and saying I owe them like what I see on youtube vids. Otherwise I don't mind and they can ask what's happening with the mod. I'll be honest and say what I'm doing and the answer may be "I'm doing nothing, just eating junk food" lol. Edit: or is it moderators who get disappointed with people asking for ETAs? I don't know. Edit 2: Geez, get it together man, my spelling is junk.
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