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About me
Never trust pink bunnies.
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"No one makes that kind of wealth without making some moral compromises." from Alfred Pennyworth to Bruce Wayne, Batman: The Enemy Within - The Telltale Series
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Updated my science chopper and had a blast annoying everyone at KSC with my fly-by antics. I can feel myself getting better at building and flying my choppers. RnD better be ready for my low-bridge flight testing. For now, I'll just be casually trying to get Science from this big rock waaayyy over there.
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Coolest kerbal name in your program?
SchwinnTropius replied to Aerodynamic Kerbal's topic in KSP1 Discussion
I hired Engineer Bildin Kerman this morning. Bro's gonna be livin' up to his name, for real. -
Coolest kerbal name in your program?
SchwinnTropius replied to Aerodynamic Kerbal's topic in KSP1 Discussion
I rescued Dave Kerman the other day. -
I flew my science chopper at night for three hours straight attempting to go to the North Pole for polar science. Since I'm on real-scale JNSQ Kerbin, this will definitely take a while, even from Woomerang. I landed the chopper to rest, and I plan to continue another time; Science won't gather itself! Since I built my chopper for water landings in FAR, I'm going to need to remember this.
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I've been toying with this idea in my head for a while now, I'm glad to see that I'm not the only one.
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It might simply be because I have a pretty bad fear of heights, but any orbital maneuvers I make tend to be intense for me. I'm hoping to ease that fear as I fly more, but I'm not likely to be building orbital stations anytime soon.
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Sounds like another game I've played, another space game even.
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Three months remain on the forum license, assuming it is not renewed. While everyone that even thinks about Kerbal in any capacity wishes for indefinite renewal, there's simply no guarantees that it'll continue. It's kinda difficult to celebrate Thread Of The Month when the threads can be a pain to access as it is (with all the 50X errors that pop up) on the best of days, while the possible threat of the end looms. There's other bits about how KSP2 turned out as well as fears about the future of Private Division and the Kerbal Intellectual Property which weigh people's spirits as well.
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totm march 2020 So what song is stuck in your head today?
SchwinnTropius replied to SmileyTRex's topic in The Lounge
Today, my mind bounced between the music from Pico Park 2 and the theme from Consort Radahn. -
I played sooo much Satisfactory before the changes to the nodes and some recipes were revealed. I had a whole setup of Chrystal Oscillators on Quartz nodes that I learned would not survive the transfer to 1.0, and I was crater-deep in building a setup for Computers when I learned that they wouldn't require Screws anymore. Because of how daunting the Computer setup was and how hard the Quartz setup would be to rebuild, I retired that save to use as a reference for how I would like to build the next save, and then proceeded to blaze through Bloodborne and Elden Ring. Once I finish my current run in KSP, I'll likely go back to Satisfactory.
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the fourm is back, and i missed yall :)
SchwinnTropius replied to justspace103's topic in KSP1 Discussion
My experience with the forums has been akin to driving an old jalopy: the engines runs but backfires, the steering strays to the left, one of the wheels squeaks as the car rolls, and yet can still make the journey to the post office and back. Though I do wonder for how much longer this can last before something gives and it's done forever. -
It does depend on how strong your desire will be to be stuck to the ground. If you're heading to Mün just for the Science and Flags then you'll likely not need the Anchor. If you'll be building anything more permanent, it might be wise to consider the Anchor. As for bugginess, I don't know anything since I have yet to use it, but I know I'll want to try it at some point.
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I think you cracked the code. So much life started in oceans, who's to say the Kerbals couldn't have evolved from slugs?
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For the past month or so, I've been getting back into KSP and studying the Breaking Ground robotics. Most notably, I've been studying Kerbal helicopters since I seem to be unable to successfully launch and land horizontally-launched ground- and aircraft. The Feline Utility Rover parts are the most interesting to me for rover parts, but since I can't really drive (by personal ability) in this game about spaceflight, I needed to get a little creative about how to handle various missions that don't necessarily need rockets. Through the study of two guides on these forums as well as Youtube, and my own personal practice, I have arrived at a Flying Cat Science Bus. Introducing the Sea Stray from Leaf Blade Technologies; a tandem-rotor helicopter designed to do science at altitude, on terrain, and even in water. Can comfortably cruise at about 30 m/s; faster than that and operation can get a little "squirrelly". Tends to slide a little at cruise, but a decent Pilot and SAS can keep the craft on its flight path. This slide is what gave the craft part of its name. Currently, service ceiling tested to 6200 m/s, but maximum range has yet to be tested; helicopter has been tested on Kerbin near KSC and Woomerang, but no where else yet. Additionally, the Sea Stray has only been flown using a joystick; keyboard remains untested. Sea Stray 3200 available on KerbalX here. ======== As with any good-enough craft, there's always room for improvement. Adding and adjusting lights and rebalancing the fuel led to the adjustment of the aft rotor assembly, which significantly improved the Sea Stray's flight characteristics. The helicopter can now cruise safely up to 40 m/s but can be pushed to beyond 50 m/s with strong and daring piloting skills. Val scaring the soil out of Bob. Sea Stray 3201 available on KerbalX here. ======== DLCs Making History and Breaking Ground are both required. Required Mods: -Feline Utility Rovers: for the base body parts. -HullcamVDS: to provide pilot-less first-person view. -Snacks: construction was balanced around the presence of stored Snacks in the Truck Cab; while it technically can be loaded without Snacks (probably), the helicopter might fly better with the Snacks present. Recommended Mods: Ferram Aerospace Research: helicopter has been flown under FAR; currently untested in Stock Aero. Rocket Sound Enhancement Default: gives rotors and helicopter blades some much needed sound. FreeIVA: the craft cutely bobs in the water while you putz about inside the craft.