Jump to content

SchwinnTropius

Members
  • Posts

    310
  • Joined

  • Last visited

Reputation

259 Excellent

Profile Information

  • About me
    Chaser of Colors
  • Location
    California

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @Lisias If you truly believe your ideas can sway any greedy suits, it might be wise to prepare a presentation for the mystery buyer of Private Division when they reveal themselves. Just don't count on there being any significant difference between "greed suits" and "smart greed suits".
  2. You summed it up nicely. Convince the new owner they can make money from making game code Open Source, much of said code currently existing in a new "developing" game (strong emphasis on the quotes there). I honestly love the hope you have for the future of the KSP franchise and KSP1 in particular. I can't share in it with you in the slightest, however, despite the publisher changing hands; corporate greed wins every time.
  3. I really should not read the reviews before seeing this kind if stuff. Now I feel even more hype. I gotta relax a bit and go see this movie.
  4. Great work is usually fashionably late. Take your time, make it great. I know I'll be getting shivers when I see it.
  5. I held hope that this would happen. I'll try to wait patiently for a little longer now that it's happening.
  6. So Kerbals should act like Minecraft Villagers? Not that it's a terrible idea, but I'd like to see a little more intelligence than that from Kerbals. Or, just take them outside and rip off their helmets.
  7. Here's to hoping for a nice birthday present for me in April.
  8. To be fair, gotta have something marketable before they can market it. If the code isn't there yet, then it takes away from the devs' time to set up something presentable out of the mush. Patience is difficult for many, myself included, but we really should make some kind of effort to be patient while we wait.
  9. Based on what I know about the game so far (I guarantee it's less than most), if they do anything with the fuels, I believe they may simply add a new exotic type of fuel for the interstellar engines. It keeps the simplicity of KSP1 but accounts for the new engine type. I do agree that a touch more realism in the fuels would be nice, but I don't see the need to complicate the game further and I feel slightly confident the devs may agree.
  10. Im a paranoid pilot, and I've had too many bad lithobrakings after stuff happened on reentry. I'm hoping the OP may find this useful, at least until they diagnose why they reliably blow up at 1500m.
  11. I second individual planetary soundtracks. For planets with moons, each soundtrack can vary a bit from a common melody depending on the moon being orbited. As an example, around Kerbin the music could be generally calm and tranquil, but around Mun the same melody could shift tones to something like calm anticipation or pondering with a little more bass than Kerbin's melody; Minmus can get a more fun, winter wonderland-like version of Kerbin's melody. Jool would basically get quite the soundtrack in itself with each moon getting its own variant of a melody suitable for the jolly green giant and its moons. I'm not musically inclined, I just know how things sound to me; I hope this makes sense.
  12. There should be a slider to change the full deployment altitude, and the default is 1000m. Maybe increase this to 1500, like I do. Or try an additional chute?
  13. Love this idea. If it is never planned for stock KSP2, I would hope that it eventually becomes a mod. Of course, I would have massive acrophobia once I see myself in orbit in VR.
  14. I need this for my car. Would be better than the squishy poop emoji I currently have back there.
×
×
  • Create New...