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Dark Necrotic

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  1. Thank you for pointing that out in detail. I think i have the same problem. All other games run super smooth on ultra settings and 4k, except for KSP with RSSVE and volumetric clouds. Same think like on your machine... no shutdown or crash to desktop, just loosing power for a few seconds, as it looks like. If i turn off the clouds from rssve the problem dissappears. I will try to borrow another psu, to test if that is the case here too.
  2. thx for the insights I am sure your hotfix is working and there is no need for me to test it anymore, since you already figured out, what the problem was. I can wait for the next release. If you want me to test something just ask
  3. Interesting... so by inserting your testing unit, back into your modfolder, kopernicus sees the mod as "complete" and doesn't give an alarm? Maybe you could remove the hook that connects to your testing module in the release version, so kopernicus doesn't even notice that there should be another file. If you know what I mean and try to say with my small base of knowledge in coding (it's nearly "0"). But that is maybe repurposed bovine waste... just an idea. I really like, that there is someone actually working on this mod and I try to help with testing and give feedback where I can, because good lighting mods like this are pretty rare. I hope you can find out, what's going on. btw I will test it with your file tomorrow
  4. I did not configure any setting-files if you mean that. Kopernicus was downloaded with ckan and so was OPM Galileo (planetary setup). Everything is set up with default values on all mods. I think it has something to do with how Kopernicus is loading the planetary systems. I also tried it with another planetsystem (Extrasolar Planets) and it gives me the same error message from Kopernicus, when your mod is "on".
  5. I am using the one provided by ckan... it says it's providing v.0.0324 and on github it says, that that's the version for 1.3.1. After a bit of testing, I found out that scatterer is not the problem... i have a fresh install here and I added the following mods via ckan in addition to your mod (which of course I installed manually) - Community Terrain Texture Pack (v.1.0.1) - Kopernicus (v.1.3.1-7) - Modular Flight Integrator and Modulemanager for Kopernicus - Scatterer (v.0.0324) - EVE with the standard config files (with this configuration everything is working as intended) but if I install Stock Visual Enhancements (SVE), valentines sunflare dissappears... just wanted to let you know, what I found after my testing.
  6. Unfortunately I just found out another problem... I just tested this: Fresh KSP installation (i tried it with 1.3.1 freshly from steam and on my modded 1.4.1 version) Mods installed: - Kopernicus (via CKAN) release-1.3.1-7 - ModularFlightIntegrator (via CKAN, needed by Kopernicus) v.1.2.4.0 - Module Manager (via CKAN, needed by Kopernicus) v.3.0.4 - OPM Galileo (via CKAN) v.1.2.5 - Community Terrain Texture Pack (via CKAN, needed by OPM Galileo) v1.0.1 After installing them everything is working as intended. Kopernicus loaded the additional Planets. Then I put in your KSPLogiRGB v. 1.1 manually into my gamedata folder. --> Lighting is working fine, but somehow it messes up the Kopernicus loading and Kopernicus gives a error message, that it could not load the custom planetary system. I am not a modmaker, but i am modding games since many years and think that I know some things about the loading of mods and how it works, but i am not a coder and so i can't find out where those two mods "collide" with each other during the loading process. Oh and it is only happening with the new 1.1 version of your mod. Doesn't matter which game version (1.3.1 and 1.4.1 generate the same problem for Kopernicus) I hope this may help you somehow and it is detailed enough for you to reproduce it and maybe find out what's causing that. Oh and it is only happening with the new 1.1 version of your mod. Doesn't matter which game version (1.3.1 and 1.4.1 generate the same problem for Kopernicus)
  7. LOL... ok i found out why the lighting stayed even when I delete your folder from the gamedata folder. I use Aurora v0.6.1-dev4 for my keyboard lighting, to show various things like cpu/ram/gpu usage in windows 10. The software overwrites all lighting and it runs beside the Logitechsoftware to adjust the light. Aurora has a method of excluding programs which use their own lighting and I added the ksp.exe to the exceptions-list, so the lighting from your mod is working. There are no problems at all and everything is working nicely together. The funny thing is, when i delete your mod files, Aurora still saves the "KSP-Logo-Lighting" from your mod xD and when I start any ksp installation on my pc... even the untouched one in the steam folder, the Keyboardlight (in this case Aurora) still remembers the KSP-Logo somethow. Only if i close and reopen Aurora, the Logo doesn't reappear when starting KSP. Also it does only remember the Logo-Lighting and none of the mods other lights of course, because it's not installed obviously. Aurora just saves it in his ram somehow. Just wanted to let you know... because i think it's kinda funny.
  8. i have the same problem... scatterer sunflares are only appearing on the sun and not on valentine (it has no flares at all). The strange thing is, that i tried it with a fresh install of 1.3.1, with only sve, scatterer, kopernicus and your mod (with dependencies and installed manually). @AndrewDrawsPrettyPicturesCould it be that scatterer or kopernicus had some updates which messes up your config files? sunflares do solely come from scatterer right?
  9. Layout is working fine in the new version! thx ... i am currently running it on 1.3.1 and so far everything seams to work flawless. (only the message at the start pops up which says it's made for 1.4.1, but that's no problem) Also, i think the new packing of the mod es much better, because users can lean back and only copy the KSPLogiRGB folder into the data folder. Good work guys!!! btw... you should update it on ckan too, so people don't download the old version
  10. thanks for the answer... i think it was ckan which messed it up and just put it into a wrong place on my computer... nevermind. Installing it manually did work great I still have one more question. Since I am playing on a german keyboard setup, "y" and "z" are switched obviously. The problem is, if i reset the keys in the ksp setup... the lighting of course switches too. (always to the opposite one of the one which is actually the key for full throttle.) Is there something I can do about this? I mean, i can live with it, but it would be nice if it would be possible to switch those two buttons in the lighting scheme.
  11. i see... thx for the quick answer! I just wondered what happened, because i installed it via ckan the last time i used it. Thank you for this great mod btw! think i will install it manually now
  12. lol... why is it on there then... it worked some versions before
  13. ckan is always crashing, when I try to install this... what could it be?
  14. I have a strange kind of problem here... I installed your plugin from CKAN too and then tried to uninstall it via CKAN, but CKAN crashed, when trying to. So I removed the files manually and then unticked it in CKAN and "uninstallation" worked. Now comes the funny part... after removing all the files inside the ksp folder i still get the lighting effects on my keyboard. So i removed the ksp installation from my computer and made a fresh installation over steam. Now i have a mod-free, freshly downloaded ksp and guess what... the lighting effects still work, without even installed them. So where could CKAN have put those files without me knowing, so ksp still makes use of them? I just don't know what is happening here, please help. btw... i am using the original logitech software and the aurora lighting software for my keyboard light effects. wow... i just found the LogitechLedEnginesWrapper.dll inside my overwolf folder... i don't know if it's the one from your mod or if overwolf has the same file-naming for lighting keyboards, but after deleting all the LogitechLedEnginesWrapper.dll files inside the overwolf folders and restarting aurora the effects are finally gone. I guess i will install it manually now Thank you so much for the work on converting this to 1.3.1 ... i really like this plugin
  15. Thanks for maintaining this mod. I just wanted to ask, if there are any plans on making this compatible with rescaled kerbin systems, for those of us who play with earth-sized Kerbolsystems (rescale 10.625). I am aware of the positioning-problem. I just would love to see KerbinSide and Rescale to be compatible.
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