camlost2
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
camlost2 replied to blowfish's topic in KSP1 Mod Releases
If you have experience in flight simulators you can see that is how a helicopter flies. Congratulations Desired value is rudder input, but some input left and right is always needed. Limitation of PID controllers -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
camlost2 replied to blowfish's topic in KSP1 Mod Releases
if it doesn't counter torque what does it do? What you are looking for is actually a PID-tuning method right? There're several general methods but none specific to this mod. -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
camlost2 replied to blowfish's topic in KSP1 Mod Releases
@damowang2 1. The helicopter config for APP is included in AJE not AJEextended. 2. Did you set the PID parameters for tail rotors? -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
camlost2 replied to blowfish's topic in KSP1 Mod Releases
//8-bladed %CtTweak = 2 %CpTweak = 2 this is saying in the JSBSim module, thrust coefficient and power coefficient are multiplied by 2. Number of blades is not a parameter -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
camlost2 replied to blowfish's topic in KSP1 Mod Releases
You miss my point, the rolling tendency doesn't exist in the propeller code, and it'll be hard to simulate realistically So a contra-rotating propeller should be the same with a 8-blade prop. But a coaxial chopper is not the same with two 1/2 choppers -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
camlost2 replied to blowfish's topic in KSP1 Mod Releases
ModuleEnginesAJERotor is helicopters only. it provides aerodynamics of the blade disc, and also (most importantly) collective and cyclic control & other features you only find on helicopters. For a ducted fan without those features a turbofan model is enough, I remember I made a F-35B engine years ago. If you don't know I guess you can google what a flapping hinge offset is on a helicopter rotor. I game it's just a pseudo-realistic feature adding to cyclic control authority. Most choppers except 2-bladed light choppers should have it. rotating direction can be defined by clockWise which defaults -1. For Russian (like Mi-17) and European choppers they should be 1, for coaxial , 0. I don't remember much about propeller since most of the propeller code was from NathenKell. But notice this: the tendency of rolling in one direction on a prop aircraft is largely caused by the prop blades disturbing airflow over the wings, not just torque. -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
camlost2 replied to blowfish's topic in KSP1 Mod Releases
There's no scramjet and I don't think there will be one. Unless if someone can figure out a physical model and write a dedicated AJESCRAMjet module. No, a cooler is not 'further compressing'. Compressing increases internal energy while cooling reduces it. Energy cannot be destroyed only transferred. Ramjets don't have compressors so "precooled ramjets" don't exist. -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
camlost2 replied to blowfish's topic in KSP1 Mod Releases
The physical model of ramjet cannot simulate SCRAMjet. I don't know of a *precooled ramjet* IRL, where does the heat go? -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
camlost2 replied to blowfish's topic in KSP1 Mod Releases
Of course we take pull requests but make sure you test fly before pushing. On how to make AJE confgs -
AJE Extended Configs v2.0.4 - KSP version 1.8+
camlost2 replied to Citizen247's topic in KSP1 Mod Releases
@Citizen247 I haven't checked everything but it seems the F119 engine is also wrong. Likewise, there was a F119 config in AJE/B9.cfg The mistake is that F119 should have a very high bird which makes it an engineering miracle. -
AJE Extended Configs v2.0.4 - KSP version 1.8+
camlost2 replied to Citizen247's topic in KSP1 Mod Releases
@Kitspace @Citizen247 It seems the cfm56 in MoS_AJE-APP.cfg has some mistakes. the maxThrust and Area are way too high. and bird is not defined? I'm surprised this thing can generate any thrust. And what is bird? @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEJet @maxThrust = 233.5 Area = 1.55 BPR = 4.24 CPR = 30 FPR = 1.7 Mdes = 0.8 Tdes = 250 eta_c = 0.95 eta_t = 0.98 eta_n = 0.9 FHV = 32000000 bird = 1600 TAB = 0 exhaustMixer = False adjustableNozzle = False thrustUpperLimit = 280 maxT3 = 900 intakeMatchArea = True defaultTPR = 0.95 drySFC = 0.357 dryThrust = 86.7 Usually when you make a cfg the easy way is to search for it in the existing files in AJE. in the case of CFM56 there is one in AJE/B9.cfg that's been there for years. Really not necessary to rebuild a wheel. if anyone wants to make a new engine it's much easier. use this standalone program to calibrate the parameters https://github.com/camlost2/AJEsolverTester (algorithm a bit outdated) it includes a excel table of public data of hundreds of jet engines. -
AJE Extended Configs v2.0.4 - KSP version 1.8+
camlost2 replied to Citizen247's topic in KSP1 Mod Releases
what kind of mods are you using regarding CFM56 and CF6? I'll look into it. I have an impression that the idle thrust is generally a bit high too. -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
camlost2 replied to blowfish's topic in KSP1 Mod Releases
Currently I've only made cfg for Airplane plus, not sure which other mods are still active... -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
camlost2 replied to blowfish's topic in KSP1 Mod Releases
AJE v2.11.2 is released this update makes helicopter more real but also a lot harder. @blowfish could you update the OP? -
If realism is what you want, then there's so much more to do than a propeller that runs on EC. First a typical solar plane is made of ultralight material, can we do that in KSP? The airfoil is chosen to maximize lift/drag ratio, can we do that in KSP? Even if we get one in the air, the thing is so darn slow so do we want to do that in KSP?