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Everything posted by Anodizer
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Is it possible for raster propmonitor to show scansat info from other space craft dedicated to scanning? Do I just need to establish an orbital communication network for this info to be relayed? This is in regards to raster propmonitor showing "no satellite connection" on one of the screens..
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Is it possible for raster propmonitor to show scansat info from other space craft dedicated to scanning? Do I just need to establish an orbital communication network for this info to be related? This is in regards to raster propmonitor showing "no satellite connection" on one of the screens.. **edit: this should've been in ksp1 mod discussion.. Sorry**..
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I wish someone would update the original landing legs for this mod.. They were awesome and by far the most beautiful landing legs I've ever seen in this game..
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What an entitled little poop stain you are.. If you want your subcribed addons up to date, make them yourself.. What's that? You don't know how to make a mod or have any clue of the effort that goes into them? Perhaps you should learn patience before you say the wrong thing to someone in person and they knock your jaw loose..
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I have this.. Is it possible to update it so they work with current version?
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[WIP] [1.1/1.0.5] SDHI Strobe-O-Matic Warning Rotator Light
Anodizer replied to sumghai's topic in KSP1 Mod Development
After watching The Martian for the 5th time in the last month, I have been wanting one of these.. Maybe put in an option to change the speed of the rotation.. Or not.. Either way, love this! Thanks!! \m/(>.<)\m/ -
I look at this forum all the time, but rarely post. This mod is awesome and having been using it from its inception on this forum.. It has become my go-to default mod on every install.. So excited for the Soyuz!! I'm made some beautiful crafts with this mod.. So awesome that there is something released several times a week.. Definitely peaks my interest! I post when I have something relevant and positive to say and this mod warrants such.. Thank you, Shadowmage, for your dedication and continued work in doing your part to keep things fresh and new.. \m/(>.<)\m/ Rock on!
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'MK1-2 Pod' IVA Replacement by ASET[v0.3]
Anodizer replied to alexustas's topic in KSP1 Mod Development
Thank you 1000x!!!! -
'MK1-2 Pod' IVA Replacement by ASET[v0.3]
Anodizer replied to alexustas's topic in KSP1 Mod Development
I would like to use this IVA for the internals on another pod.. Forgive my ignorance.. It works great in the Mk1-2 pod but I use a different one as my go-to pod.. How do I attempt doing that, or is this the improper place to ask this question? Thank you in advance! -
Chaka Monkey - Closed Development Thread
Anodizer replied to YANFRET's topic in KSP1 Mod Development
Been using this since you released the first one.. Great work.. I don't log on enough to comment much(although I read the forums daily).. So, if that says anything, it was worth logging on to express my sincere appreciation for this beautiful assembly of parts that look so wonderful together.. Quick question.. Is this reliant on any parts from the Squad folder or can I just delete that entire thing? I'd like to have my Gamedata folder as slim as possible in order to run this smoothly.. Using it with EVE and HotRockets.. -
[WIP] Stand-alone (no dependencies) Alcubierre drive
Anodizer replied to RoverDude's topic in KSP1 Mod Development
is it possible just to warp in a straight line to somewhere? And yes, I've had great success using thrust limiter to 94 percent with no horrific bad things happening.. -
K-P0110 - Apollo-like crew module, now with source files included
Anodizer replied to Ledenko's topic in KSP1 Mod Releases
Best Command Pod out there... Going to update soon? -
I build lots of landers.. Manned, Unmanned, Rovers, Sky-Cranes, etc.. Looking for some landing legs.. Pretty bored with stock or any of the ones that come with many of the major mods.. I see some in various images that I have no clue where they get them.. Believe me, I have searched and searched endlessly.. Anyone know of anything rare, cool, unique or hardly known as far as landing legs/struts are concerned?? Not looking for wheeled landing gear.. Thanks in advance and I hope this was the right section of the forum to post in.. Live long and Prosper....
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[WIP] Green Skull Inc. Development Thread
Anodizer replied to Green Skull's topic in KSP1 Mod Development
Someone should make a leaky suit.. That would be fun.. Maybe some panicking type facial expressions.... -
A great majority of things wrong with the world today is due to lack of compassion and the expansion of greed.. This leads to great efforts to keep those who are lower on the food chain from being properly educated through things like anti-intellectualism, religious dogma, nationalism(in the US, we call this "patriotism"), racism, etc.
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What if you were given your country's space program?
Anodizer replied to Drunkrobot's topic in Science & Spaceflight
We have a military industrial complex.. We also have a space industrial complex.. Both exist to keep aerospace and defense contractors in business.. Nothing more, nothing less.. Any "exploration" is a by-product of that.. The entire world's space programs are a joke.. If we had our ***** together, we'd be developing fusion power and other technologies much more quickly instead of hemorrhaging funds to maintain semi-useful things in low Earth orbit.. Cut funding for all space ventures for 5 years.. Use those resources for the next 5 years to develop a stable fusion power source.. If we can't do that in 5 years, we may as well be grounded here on Earth for the remainder of our existence.. I'm tired of low earth orbit and the moon.. It's pretty pathetic that during WW2, we made an atomic bomb from scratch and had it operational in a very short amount of time, but our space program has remained stagnant in terms of technology for 50 years.. I honestly don't think we'll ever get much further than we are now with our world's space programs.. They exist for political and financial purposes.. Money and politics have gotten in the way since it's inception.. I don't have a lot of hope.. -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
Anodizer replied to Ledenko's topic in KSP1 Mod Development
This capsule worked before in .23.. I put it on a fresh install of .23 and now it won't work.. Throttle indicator area gets greyed out.. I read over the thread a bit but didn't catch anything.. Anyone having this issue? Anyone have a fix? Thanks.. -
He must watch the Faux(Fox) News Network... Poor fella....
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[0.22.X] BobCat ind. Historical spacecraft thread
Anodizer replied to BobCat's topic in KSP1 Mod Releases
Even without doing any kind of gravity turn, it always pitches over no matter what I do.. Right around 16,000m.. Can't keep it straight.. Whether I use Mechjeb or manually.. -
[0.22.X] BobCat ind. Historical spacecraft thread
Anodizer replied to BobCat's topic in KSP1 Mod Releases
For Pete's sake, does anyone know how to make the Ares 1 stop tumbling end over end during launch?? And don't tell me to use the search feature, please.. It just comes up with random threads that have nothing to do with this ongoing problem.. I gave up the American Pack months ago.. First time I've tried it since .21 was release.. Figured with .22, there'd be some fixes, but it's the same old issues.... -
SPACE STATIONS! Post your pictures here
Anodizer replied to tsunam1's topic in KSP1 The Spacecraft Exchange