Kerbal Nerd123
Members-
Posts
69 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Kerbal Nerd123
-
Man the long wait... so worth it.. at the same time was happy to contribute in this... and also see my agency in there somewhere...
-
Np BTW, IS the mod released for 1.3.1? because my friends are doing a war series with eras and such and it would be really helpful to add this mod as well.
-
I said "Good Bye Jeb" with my Stuka...
-
Well it's Firespitter for the bomber cockpit and the bomb bays and the wings are from B9 procedural wings and the tail section... well it's procedural parts but i have replaced a texture to match the rest of the bomber and thats about it and a decail mod for the symbols and stuff. Sorry for the late reply
-
Does it have to be like your own designed fighter or can it be a real fighter jet replica or something? same with tanks..
-
Well i did this to the KSC
-
You should add the king of all Derp Guns in WW2 The KV-2 turret stalin's glorious 152mm Derp turret XD I mean seriously.
-
Till today there are so many KSP versions. I'm here just thinking does anyone still plays KSP 1.0.5? If someone do plays that KSP version somewhere in the world except me, are there any Dark Multiplayer servers up to date for KSP 1.0.5? I thought it would be nice if I could play Dark Multiplayer for the first time. It would be nice if somebody could make a server and do something about it. I don't really have much to say so... yeah thats all i got to say.
- 4 replies
-
- ksp 1.0.5
- dark multiplayer
-
(and 1 more)
Tagged with:
-
So I need help on how do you really use a water launch system part in firespitter. The reason i'm using a water launch system is because i have a really massive boat to launch, so the problem is the boat is almost impossible to take it by wheels to the water or something else like that.then i found in firespitter mod the Water Launch System i tried to make launch in the water but when i did, In the hangar i set it to launch in the "Beach" then i launched it.After that i was in the water but my boat fully isn't load yet so when it just fully loaded, The game froze then my boat automatically teloported to the runway and exploded! so can someone help me here? plz
-
[1.2-1.7] Blender (2.83+) .mu import/export addon
Kerbal Nerd123 replied to taniwha's topic in KSP1 Tools and Applications
Hey,But still i copied the files into the addons but when i open and try to File>Export there isn't any like KSP mu. like that can you please help -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Kerbal Nerd123 replied to tetryds's topic in KSP1 Mod Releases
I tried to model countless times and all of the results were horrible -
In this topic I need serious help for making mods.First, Have you seen a parts pack mod without any models? If no i need help about that.The thing is i'm really horrible at making models.By this sort of models,I'm really horrible at making like wing models,Those are really hard to me, for making those types of models.I'm actually trying to make a World War 2 like warfare mod with fighter wings and bomber wings like that.Then when I started making a simple tiny wing it came out really horrible.So can someone give some tips and stuff for making wing models and like original ww2 fighter aircraft square oblong like fuselages too . BTW, I'm using Blender as a modeling sofware
-
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
Kerbal Nerd123 replied to tetryds's topic in KSP1 Mod Releases
For real how on earth did you make models that are so well done -
I Agree it's not a compete made by me I Agree it's not a compete made my me I'm not even trying to claim it as my own What are you trying to say here?
-
First of all: The wings have fuel in them. I'm surprised you didn't discover it in the screenshots Second: The Fighter wing's sizes are different Third: The wings Crash Tolerance is Much more higher speed and also its Max Temperature is also higher to.The reason for it is because these parts are for warfare only with BDArmory + AviationAresenal. Fourth: The Wing's Aerodynamic lift is also different because i got to balance it due to the fighter wings a much smaller. Fifth: The Engines thrust is also different to I have screenshots of it to prove it
-
But how do you change an engine's resource that's taking per second?
-
I got a little mad because he said something else with a different meaning to it so yeah sorry about that.Anyways, by node place mean you mean like where the part can like attach to an another part? Ok, when in engines how do you change the amount of resources it takes per second?