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Kerbal Nerd123

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Posts posted by Kerbal Nerd123

  1. On 3/19/2019 at 10:08 AM, lancefoxcia said:

    Version 0.5.5: Tank Destroyer Pack

    - Added in new guns (FCM36Pak, FT_AC, Marder38T, PanzerJager I, StugIII, T3HMC, T56GMC, Tortoise, UC2Pdr, ValentineAT)
    - Fixed Batchat25T
    - Removed E.R.A part until a fix is made
    - Changed a few numbers and variables, so just re-add the turret onto your tank for the changes

    NICE!

  2. On 12/23/2017 at 3:13 AM, Carcharoth said:

    Thanks, it can be found with every name you can imagine and is confusing, even the official designation isn't just one: RDS-220 (РДС-220), RDS-202 (РДС-202), RN202 (PH202) or/and AN602 (AH602) this Russians... :wink:

    Np BTW, IS the mod released for 1.3.1? because my friends are doing a war series with eras and such and it would be really helpful to add this mod as well.

  3. On 9/11/2017 at 10:42 PM, CatastrophicFailure said:

    Ooooo what mod pack for the bomber parts?

    Well it's Firespitter for the bomber cockpit and the bomb bays and the wings are from B9 procedural wings and the tail section... well it's procedural parts but i have replaced a texture to match the rest of the bomber and thats about it and a decail mod for the symbols and stuff. Sorry for the late reply

  4. Till today there are so many KSP versions. I'm here just thinking does anyone still plays KSP 1.0.5? If someone do plays that KSP version somewhere in the world except me, are there any Dark Multiplayer servers up to date for KSP 1.0.5? I thought it would be nice if I could play Dark Multiplayer for the first time. It would be nice if somebody could make a server and do something about it. I don't really have much to say so... yeah thats all i got to say.

  5. So I need help on how do you really use a water launch system part in firespitter. The reason i'm using a water launch system is because i have a really massive boat to launch, so the problem is the boat is almost impossible to take it by wheels to the water or something else like that.then i found in firespitter mod the Water Launch System i tried to make launch in the water but when i did, In the hangar i set it to launch in the "Beach" then i launched it.After that i was in the water but my boat fully isn't load yet so when it just fully loaded, The game froze then my boat automatically  teloported to the runway and exploded! so can someone help me here? plz

  6. On 8/4/2013 at 5:05 AM, taniwha said:

    For the blender addon, you just copy the entire directory into your addons directory, enable it like any other addon (there are tuts for this on places like blendercookie.com), and then File->Import->KSP Mu. Export is not working yet.

    For using mu.py for creating utilities, it would probably be best to study the code and import.py.

    I'm sorry I can't be of more help just now. This is very much a work in progress (I announced it now only because I used it to help fix the Extraplanetary Launchpads auger), and I'm a bit busy trying to help fix bugs in the mod.

    Hey,But still i copied the files into the addons but when i open and try to File>Export there isn't any like KSP mu. like that can you please help

  7. 9 hours ago, steedcrugeon said:

    I have thrown this up onto youtube as an example. It doesn't take too long to create basic wing shape from a Simple cube mesh in blender. You can make it prettier/more realistic by spending a bit of time with it. adding thing like ailerons can me done here too, or you can model them separately. but i'd say get some practice in with making the basics first (all it takes is a bit of time and practice).

    pretty much the only commands used in the Video where Scale and Extrude.  Different combinations or restrictions (using 'Z', 'Y' and 'X' give different results). I use the keyboard a lot for my commands, its quicker and more accurate i find.

    But how do you turn that blender model into a model.mu file, KSP Can identify then load it to the game

  8. In this topic I need serious help for making mods.First, Have you seen a parts pack mod without any models? If no i need help about that.The thing is i'm really horrible at making models.By this sort of models,I'm really horrible at making like wing models,Those are really hard to me, for making those types of models.I'm actually trying to make a World War 2 like warfare mod with fighter wings and bomber wings like that.Then when I started making a simple tiny wing it came out really horrible.So can someone give some tips and stuff for making wing models and like original ww2 fighter aircraft square oblong like fuselages too .

    BTW, I'm using Blender as a modeling sofware

  9. 2 hours ago, NotAnAimbot said:

    Deleted reply. I might use this mod to relive the old Firespitter, but I won't consider it one completely made by you.

    I Agree it's not a compete made by me

    2 hours ago, NotAnAimbot said:

    Deleted reply. I might use this mod to relive the old Firespitter, but I won't consider it one completely made by you.

    I Agree it's not a compete made my me

    13 minutes ago, nebuchadnezzar said:

    @tetryds for me, the issue is @Kerbal Nerd123 was claiming the parts as their own, and only fessed up to stealing the models after being called out. Regardless of being giving permission (after the fact) it still leaves a bad taste in my mouth. 

    I'm not even trying to claim it as my own

    2 hours ago, tetryds said:

    I think that there is a lot of miscommunication going on here, especially regarding the purpose of the mod.

    I believe that since permission to redistribute and moify firespitter parts was given by Snjo this mod is pretty valid, just like any other.

    And just like any other mod I think that if someone doesn't like it and can't provide good criticism then simply don't download it when it releases.

    Retexturing and redistributing parts isn't the best modding option out there, but I don't see anything wrong with it.

    Maybe it's only that our fellow Kerbal Nerd123 wasn't fully aware of what it meant to redistribute things but it's all good now.

    @Kerbal Nerd123 best wishes for your mod.

    I think it's a good idea to state on the OP that the mod contains recycled firespitter parts, just to make sure.

    What are you trying to say here?

  10. 5 hours ago, NotAnAimbot said:

    Yes, pretty much.The cockpits, oblong fuselage and tail control surfaces are the same. The tails are a recolored version of the biplane tail. the engines are all the same, except for the cylinder that is the "A6M Zero"'s engine. The bomber parts, engines and wings are exactly the same as Firespitter. You didn't even change the decal with sjno on it for the cockpit. The only original part seems to be the wing, but all your five wings are simply recolors of the same model. That's the only original contribution you've made. If you'd like to deny any of what I'm saying, go look at videos of Firespitter before doing so.

    I didn't like Firespitter only having a Spitfire wing, but this is just ten times more awful, if not more.

    First of all: The wings have fuel in them. I'm surprised you didn't discover it in the screenshots

    Second: The Fighter wing's sizes are different

    Third: The wings Crash Tolerance is Much more higher speed and also its Max Temperature is also higher to.The reason for it is because these parts  are for warfare only with BDArmory + AviationAresenal.

    Fourth: The Wing's Aerodynamic lift is also different because i got to balance it due to the fighter wings a much smaller.

    Fifth: The Engines thrust is also different to

    I have screenshots of it to prove it

    e5X7AKD.png

     

    RgKNAk0.png

    iHKxHj7.png

  11. 49 minutes ago, Tex_NL said:

     

     

    4 minutes ago, Red Iron Crown said:

     

    5 minutes ago, Red Iron Crown said:

    No. You can change the scale of the model (as you've discovered), you can change node placement, you can change masses and resources and that sort of thing. You can change to another model, but you can't make changes *to* an existing model.

    And yes, you should definitely tone down your posting style if you are going to fit in well in this community.

    I got a little mad because he said something else with a different meaning to it so yeah sorry about that.Anyways, by node place mean you mean like where the part can like attach to an another part? Ok, when in engines how do you change the amount of resources it takes per second? 

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