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Netherman555

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Everything posted by Netherman555

  1. I downloaded the pack but none of the planets or stars or anything loaded, why? Please help it might just not work with 1.1.3
  2. Alright the modpack is finished! I didn't use all of your ideas but quite a few of them, the others I didn't get because I didn't feel they were necessary or for other reasons like that. I'm going to post up a modpack download containing all the mods for any of you who want to play along, as well as a thread where I'll be telling about my adventures. Thanks for the help, guys!
  3. Alright the problem was fixed. Thanks to everybody who tried to help!
  4. Well I think this may be the problem. I just moved the GameData file and didn't think I needed to move the Modules out of it. Also, for future reference, I run KSP through steam so it isn't in Program Files, it's in Program Files(x86). I'll try this out and get back to you.
  5. Alright here's my second post. Firstly, I would like to thank everybody who gave me such good ideas in the previous discussion. I'm working on getting all the mods that were suggested and also opening up a thread where I'll tell about my journey. Sadly, progress has been halted and this post should clear up why. Anyway, I've started creating my mudpack with all the good mods and then a few I found. I started with Kerbal Atomics, mainly because it was small and useful, but also because I like the mods and features. So I moved the Game Data folder into the correct position, and started up KSP. When I got there, none of the actual mod items were there, but it was still giving me options to use things such as Liquid Hydrogen and other subtypes. So this raises my question: what am I doing wrong? I've got all the mod setup correctly and got all the essential plugins, but it just won't give me the items. Please help.
  6. What does Deepfreeze Continued do? It sounds like cryosleep to me but I don't see how that would... oh Life Support. Right. Also, do you know if EPLP (Extra-Planetary Launch Pads) allows me to build craft on other celestial bodies? I believe that's what it is right?
  7. I might, but I'm not really sure how to keep the levels of oxygen and food/water up so If you could help me there I would definitely include it.
  8. Hi everyone, this is my first post so if I majorly break the internet I'm deeply sorry. I'm trying to start my first modded 'series' (it's not going to be updated anywhere except the forums though) where I attempt to make a lot of colonization and stuff like that. I know a variety of mods that I would like(things such as near future and extraplanetary launch pads) but any other suggestions would be greatly appreciated. Also I will be taking names for colonists so if you want your name I'd be happy to help.
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