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infernosblade

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Everything posted by infernosblade

  1. A small suggestion: would be nice if you @FreeThinkercan update to (Dev version of KJR (Ferram4) https://github.com/ferram4/Kerbal-Joint-Reinforcement ) in the package, otherwise Infernal Robotics would break keep up the good work, much love<3
  2. well I wanted to see if the community has similiar issues, and see if anyone has a solution. The mod was working fine in general on 1.1.3 for me except when the part count for welds are too high. I did some more testing to no avail, but just for the record it wasnt to do with my other mods, i tried switching out parts. I guess its really something intrinsic. I ll wait for update for now.
  3. But if i were to build the same 2 crafts connected but not welded, they would be loading the same amount of textures and models. And that takes like 12 seconds to load, not 5 minutes. Im thinking if it would be the B9 & interstellar parts i was using. But I have had other crafts with multiple welds using parts from those mods that dont cause any problems.
  4. So im having long loading time for multiple welded-parts(not multi-welded parts) existing within the same craft . I have one 100-part-weld as structural backbone for my spaceplane, one 100-part-weld as structural backbone for my space ship. When I load them individually they take like 4 secs to load. When I load both within physics range as 2 separate crafts, it takes like 10 secs to load them. Makes sense, and acceptable. But then when I load them as they are docked they take like 5 minutes to load. 5 minutes. I did an experiment with only the two parts made into one craft. Same thing happens. Then I tried building crafts made of two welded-parts, this time the plane/ship-weld with a random 3-part-weld. It took a lot shorter, like 5 secs. Heres the question, I dont understand what caused the exponential increase in loading time.
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