Lazurkri
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Everything posted by Lazurkri
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One word: Stuka. Thats what I thought when I saw this, only the wings aren't inverted. was this intentional?
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Military Inspirations! [Planes]
Lazurkri replied to jordsta95's topic in KSP1 The Spacecraft Exchange
Ditto; you need to set your pics to public. -
KIDI- Kerbal Interplanetary Defence Initiative
Lazurkri replied to sodopro's topic in KSP1 The Spacecraft Exchange
this is great! My idea though was more a cylindrical ship with a central "Spindle" that the mission modules docked to. Your ship is much prettier than mine would ever be though. BTW... can you show us the different modules you've come up with? I'd like to see your module for Singleship operations.... -
KIDI- Kerbal Interplanetary Defence Initiative
Lazurkri replied to sodopro's topic in KSP1 The Spacecraft Exchange
No offense, what part of "Kinetic Energy Weapon" are you not getting? if you control the high ground and can drop chunks of metal able to trash cities, your enemy either surrenders, or dies. And the thing about a ship holding missiles is that it can shoot down things lifting off quite easily; if not in the boost phase, certainly in the guidance stage as a missile is maneuvering to bring it in line with its target. And as for hitting a logistics ship..... Just because its logistics doesn't mean it can't mount minimal weapons of its own; not enough to kill another capship, but enough to deal with Singleships and missiles. Not to mention that once in orbit, a logistics ship can also do evasive maneuvers to avoid ground fire. and by maneuvers, I mean doing things like jink up, down, left and right; you do NOT need to OUTRUN the missile, just simply make it exhaust its own fuel, at which point, its ballistic and not much of a threat to you. I advise reading some books like the Honor Harrington series for more on ship combat strategies. And about the laser thing.... you don't need extendable radiators; conformational strips along the hull would do the job. You could even use jettisonable heat sinks; pump the ships heat to a high thermal capacity sink, and eject it once it hit capacity. -
KIDI- Kerbal Interplanetary Defence Initiative
Lazurkri replied to sodopro's topic in KSP1 The Spacecraft Exchange
wrong; as soon as you fire if on the surface, a attacker in orbit'll be able to drop a KEW on you. also, the ship in orbit would be maneuvering to avoid ground fire. Even if you used a laser, all a target would have to do is to roll the ship to keep unheated pieces of hull and armor presented to the beam point. And the death ray mirror design.... hmmmn, there is a series I was reading where they use a series of solar mirrors to take out attacking superdreadnoughts... then again, they were focusing massive amounts of power. Something on the order of a a few terrawatts of power onto a point about a meter wide. They later upgrade to a petawatt of power. Goodbye 2 kilometer long ship, enjoy the powerplant breaches.... the downside to the mirror idea is that you'd need nodes to focus all the energy you'd be getting from smaller mirrors; these would be key targets, and if a attacker was to use a shotgun spread weapon, or be willing to accept casualties, you'd be able to junk a lot of focusing mirrors and nodes fast. And when I mentioned shields, in addition to sci-fi energy shields, I also referred to armor, or things used like armor. As a matter of fact, in another sci-fi series, they don't have artificial gravity or energy shields and instead use a sorta "Nanotech" metal that has self repairing properties; when it'd hit, it ablates away and shrinks to cover the point being hit. Not possible with todays tech, but not so far out there as "Energy" shields. -
SPACE STATIONS! Post your pictures here
Lazurkri replied to tsunam1's topic in KSP1 The Spacecraft Exchange
I have one:Nephilim, named after the giants who inhabited Canaan. Either that, or Seraph; the term is used to describe/name the beings who fly around God's throne. -
KIDI- Kerbal Interplanetary Defence Initiative
Lazurkri replied to sodopro's topic in KSP1 The Spacecraft Exchange
Its far better to have stuff already in orbit, unless you have instant hit (Or close to it) weaponry such as a Ground-To-Space cannons like a Rail gun, as the target in orbit you are engaging has plenty of time to spot, plot, and intercept a missile; even then, unless the target is in a low orbit, it'd still have time to evade incoming shots from the ground. Compounding that is that unless you are firing a truly massive missile, you're not going to get all that overly large a warhead on route to the target; even if said warhead is a nuke, you still have the issue of limited number of weapons enroute to the target if firing from the ground. there is also the matter of having to get close enough for the warhead to be of any use, as in space the blast radius of a nuke is severely diminished in both radius and power. I know some people are going to point out the fact that you could skip having a explosive warhead at all and go for a KEW approach; you'd still have the issue of a target being able to engage the weapon before it could hit. Ideally, IMO, and from reading alot of sci fi, the best Defense system would have a series of missile batteries in orbit equipped with fragmentation warheads ( throw a cloud of flak in the path of a target and have it run into it) so they can whittle away at enemies from a distance while any warships in orbit maneuver to intercept the target(s) and commence Singleship operations. Long thought on how Warships are always better in most regards to Planetary Defense Systems such as missiles aside, has anyone considered using a modular basis for their Warship designs? I've been reading a bunch of Sci-fi and I came across the idea of making your warships modular IE things such as weapons, shields, troop transport capability, Singleship operations, you name it, are all modules you "Install" onto a basic core structure, which would be most likely the engine section, Command and Control and crew modules; that way you could keep several different "Modules" in orbit, say docked to a orbital station, with the core of the ship nearby. All you'd need to do is have the core dock with whatever module you needed. Say you had incoming Cap ships; you'd simply detach whatever module you had docked (assuming its not the Antiship one), attach the proper one, and off you go! Once you've completed your mission, be it successful or not, you'd return to the station, and you'd deal with the mission module as needed; reattach to the station or dump it as you see fit. Advantage of this design would be that unless a enemy managed to do catastrophic damage, the mission modules would take the damage leaving the core module intact and still viable; you'd simply "blow off" damaged modules as needed. Disadvantage would be that this type of design is a jack of all trades; Okay at all, good in none. Still thinking of disadvantages, I know there would be some; maybe you guys can tell me, no? Oh and BTW, if ya'll think I'm just blowing smoke out my ass tell me; I've been up all night working on something for a relative and I'm coming down off a coffee high. What I've said may or may not make much sense. -
KIDI- Kerbal Interplanetary Defence Initiative
Lazurkri replied to sodopro's topic in KSP1 The Spacecraft Exchange
Well, wildly impractical designs are always the first step.... kudos for trying something so large! IMO, though, I would have used a smaller bridge module; the pod you're using practically screams "Shoot here to decapitate the ship!".... Then again, you'd get a hell of a view, no? -
SPACE STATIONS! Post your pictures here
Lazurkri replied to tsunam1's topic in KSP1 The Spacecraft Exchange
I THOUGHT it was something like that but I wasn't positive.... Great minds think alike no? And I'd call them "Space Yard" rather than "Vacdock" myself.... Lolzer. That, sir, is what we call "failure to verify" in that you failed to verify that you succeeded in posting a pic. -
My SSTO. Aesthetically pleasing. Fuel efficient.
Lazurkri replied to xpiation's topic in KSP1 The Spacecraft Exchange
Hmmn. Well, even if you couldn't carry actual missiles, could you carry fuel tanks to be used as "Bombs" or drop tanks or would that completely screw its aerodynamics and stuff? -
Interesting... now I wonder if its possible to do a Dralthi....
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My SSTO. Aesthetically pleasing. Fuel efficient.
Lazurkri replied to xpiation's topic in KSP1 The Spacecraft Exchange
Could you arm it with anything, even a single missile and have it reach orbit or is it only able to lift just itself to orbit? -
Try this in low G environments.... I was able to launch from a space station in 175 KM orbit and make it to the Mun using this. Unfortunately, I failed to get pictures. My stupid.
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SPACE STATIONS! Post your pictures here
Lazurkri replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Yikes, that thing'd cook my comp... good work! and about the CES and not having enough room for everyone.. well, your 'nauts knew what they were signing up for. Just a question about the station; what are those two structures extending off the main body for? Some sorta shield? hanger? -
IDK about you but I'd be using this for easily and cheaply deploying Orbital Weapons Platforms in orbit of any planet I want... Well, OWP's or target drones, either works.
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KIDI- Kerbal Interplanetary Defence Initiative
Lazurkri replied to sodopro's topic in KSP1 The Spacecraft Exchange
I wonder... has anyone done a X-302 or 303 from Stargate yet? I'd love to play with a 303.... -
I'm curious to know if there is still anything being done with rovers from BobCat; it seems like he and his team are more busy on other things, because I haven't heard a peep about rovers for quite some time...
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SPACE STATIONS! Post your pictures here
Lazurkri replied to tsunam1's topic in KSP1 The Spacecraft Exchange
I second this, I've never even thought about doing something so ambitious and part heavy.... And instead of a Kamikaze ship, hit it with a warshot from one of the many Warships people have on the exchange... -
SPACE STATIONS! Post your pictures here
Lazurkri replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Good job with the red lights to simulate reactor cores. Too bad the Kraken ate it. Also, these all seem to be civvie stations... anyone have anything thats armored or designed from the ground up for combat? -
KIDI- Kerbal Interplanetary Defence Initiative
Lazurkri replied to sodopro's topic in KSP1 The Spacecraft Exchange
This seems more like a orbital defense station than a ship, given how the whole thing needs to rotate to fire at its target. Kinda like the Lagrange Point satellite from Stargate: Atlantis. Also, Xray laser seems impracticable, as as far as I'm aware, to make a usable one, you need a nuke; how about a particle beam cannon or a antiproton beam? Also, does anyone have a design for a orbital hanger station floating around? I want to try fighter designs but I'm wanting them to be more "Garrison" fighters than "Line" Fighters, and I'm more of a fan of orbital installations than ships of the line.