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Jovis

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  1. I've tried both, to no avail. Giving up until i get a new solution.
  2. Using your first solution, It showed up, and even had an efficiency at 1 when on, and 0 when off, but no ore was produced. When I added an input of 1 electricity, I achieved the same result but the efficiency didn't change from 0. MOAR EXPERIMENTATION
  3. After much experimentation I managed to get the GUI to appear, but the buttons refuse to do anything. Will report back if anything changes.
  4. Thanks, will try out now, but I did just copy the stock ore tanks over.
  5. I'm trying to make a basic mod in which there is a button on ballast tanks to fill them, and a button to empty them (Maybe a button to gently empty them in the future) For now i'm using ore, and will add the ballast resource later so it is not as abusable in terms of infinite fuel without F12. My code currently reads: PART { name = LargeBallastTank module = Part author = Jovis mesh = LargeTank.mu scale = 1 rescaleFactor = 1 node_attach = 0,0,-1.2,0,0,0,2 node_stack_top = 0.0, .9, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -.9, 0.0, 0.0, -1.0, 0.0, 2 TechRequired = experimentalScience entryCost = 9000 cost = 3000 category = FuelTank subcategory = 0 title = Large Ballast Tank manufacturer = Jovis' Experimental Submarine Supplies description = A large refillable ballast tank. Sandwiches not included attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 2.0 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3000 bulkheadProfiles = size2, srf tags = black isru mine )mining (ore resource store RESOURCE { name = Ore amount = 0 maxAmount = 1500 } MODULE { name = ModuleFuelJettison } } MODULE { name = ModuleGenerator isAlwaysActive = false activateGUIName = Begin Filling Tank shutdownGUIName = Stop Filling Tank OUTPUT_RESOURCE { name = Ore ratio = 10.0 } } Or to pull your attention to the part I have added: MODULE { name = ModuleGenerator isAlwaysActive = false activateGUIName = Begin Filling Tank shutdownGUIName = Stop Filling Tank OUTPUT_RESOURCE { name = Ore ratio = 10.0 } } When I load the game, and launch a vehicle with a cupola module and this ballast tank, there is no "Begin Filling Tank" option, and I can get no error codes etc. because this is a mod for ksp. It is, however, my first mod of any substance, (I made some cheat parts and a ballast resource on my old computer.) So I apologise for how terribly flawed this code will almost definitely be, and am grateful for any and all help.
  6. After mixed answers, I'm going to go with about 70% of real atmosphere being kerbin. Thanks for all the help, and I think it's time I re-researched the plane, as the site I was reading from was complete krakens.
  7. So I've just made an F4U Corsair, and managed to take it to roughly the top speed I could find on the internet by diving, but the wiki says it reached roughly 200m/s at 6100m. I know that Kerbin is, however, smaller, so 6100m would be lower, so my question is: What altitude would i have to reach in ksp to be at the equivalent of 6100m in real life? Thanks for any and all help.
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