-
Posts
35 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by jackdown
-
sadly not for me. it crash the game on startup. sometimes with visualAlloc remapping failed, sometimes without and takes chrome or other open apps also down. without this mod, my rockets looks ugly
-
Kerbal visible throughout parts
jackdown replied to jackdown's topic in KSP1 Technical Support (PC, modded installs)
I have no PWB Fuel Balancer. Tried without Visual enhancements, KS3P, NearFuture IVA and still no luck. Here is my modlist, but i dont want to try one by one as Sunday is almost over as a workaround, my rovers going to be unmaned for now.. Thanks anyway. -
Kerbal visible throughout parts
jackdown replied to jackdown's topic in KSP1 Technical Support (PC, modded installs)
Thanks gorget about that button completely, but it doesn`t help. It must be something related to External command seat, as its happennig onlz when Jeb using it. -
How on earth do a get a rover on the Mun??
jackdown replied to Crixomix's topic in KSP1 The Spacecraft Exchange
lot of ways. crane, dcoking port under lander , or some kind of landing platform for ex. -
totm march 2020 So what song is stuck in your head today?
jackdown replied to SmileyTRex's topic in The Lounge
-
Do you ever chuckle at your old missions or concepts?
jackdown replied to Ultimate Steve's topic in KSP1 Discussion
I still missing my old landing platform. -
Does anyone ever put fuel in the wings?
jackdown replied to KerbalChamp2006's topic in KSP1 Discussion
sure, almost every time, with procedural wings.. Saves plenty of space for cargobays... -
this is great, ksp looks like brand new game. THANKS
- 1,022 replies
-
- beautify
- visualoverhaul
-
(and 1 more)
Tagged with:
-
This mod is just great!!! Thank you man
-
So u simply stop playing, dont u?
-
When I was able got it through Blender-ArtRage-Inkscape-Unity and make few part, back in 0.2x times. Using it till now;) And of course, return home from Eve
- 109 replies
-
or map view
-
Kraken eats my Plock probe, after 60 years of flight Other than that, ussuall stuff: Bill got his new car Visited Cerilion, that one before last update, hoping the comsat will stay there And send probe to Dres valley, as my Kerbals love this planet Yes, and tried to melt my computer once more, with this old Eve lander (in background ) And now back to normal life, as night shift awaiting me
-
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
jackdown replied to bac9's topic in KSP1 Mod Development
"KSP part CoL/CoP no longer defaults to CoM position" Thanks. Thanks a lot -
I am using exactly same conf with Speed-link Black widow stick for more than year. And Its work great
-
Visited Dres+ system last time in 1.1.3
-
try QuickMute addon
-
Landing gear can't wait for 1.2, needs bandaid.
jackdown replied to cephalo's topic in KSP1 Discussion
Yes, its possible, but 100TH test drive slowly losing fun factor -
Landing gear can't wait for 1.2, needs bandaid.
jackdown replied to cephalo's topic in KSP1 Discussion
I can get around whoopy choopy takeoffs,so planes are ok for me. Bbut.. that wheel blocked : YES status is very frustrating. One cant build compact trucks that fits cargo bay, as u need lot of space between wheels and other parts -
Trying to transport Jeb's statue ;) [img]http://i.imgur.com/7ZjsiC9.jpg[/img]
-
(another) blender to unity axis troubles
jackdown replied to jackdown's topic in KSP1 Modelling and Texturing Discussion
i am using Blender -Export- FBX function. And dont have rotation info in cfg, as far as i know :) without any rotation in blender or unity, i also get this [img]http://i.imgur.com/6mMVphS.jpg[/img] i used to do some parts in 0.2x times and the rotation apply trick did its job everytime :( i u need more info, which can help you to help me, just write a line ;) -
Hi everyone, the old good object rotation trick in Blender: rotate x - 90 apply rotate x 90 dont work anymore? I am frustrated, as i tried it and even if parts show verticaly in unity, they are still rotated in game. Finally found myself trying randomly rotating in blender and unity by 90 deg :) ;) Or is there any other way? thanks
-
i am using speedlink blackwidow. cheap joy, but working great (except vibrations) , with the little help of vjoy + ujr ;) hat as axis OR as buttons
-
Made prototype of micro-sized (12x38 and 32x100 m ) carriers . Landing is very tough