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Dinotrakker

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  1. Gotcha, I'll mess with that and see what happens. Thank you. Also noted. Thank you for the help.
  2. Following up on this. After placing the edited Mun config file (minus the -EXPORTED suffix) to the Config folder, i've noticed that the scattered as acting... weird? They seem to form in strips instead of in their normal patterns (see below picture, note the red lines in the background and foreground marking the "strips"). Not sure what's causing this, as the only settings i've changed are Seed and SpawnChance. There's also a vague circle around the active craft, but i'm assuming that's just the load distance for those particular scatters. I can provide the config file in question on request.
  3. Huh, didn't know that. My bad! Thanks for the clarification. Great mod. Just to make sure, you mean copy the -EXPORTED config to the "Config" folder, and not as an addition to the ParallaxGlobal.cfg file, right?
  4. Not sure if anyone else has run into this, but I've noticed that saving modifications to the Scatter distribution settings in the CTRL+P menu doesn't actually save them, they'll revert back to defaults if you restart the game. This applies both to editing them in the menu and saving them to the config file via the button in the menu, and editing the config text file itself. I've only tested this on the Mun. I'm not sure if it applies to other bodies but I'm guessing it would? My terrain quality is high and shader quality is Ultra. I can provide KSP.log and Settings.cfg if needed.
  5. Found a bug in version 1.2.2 of the game. I got a contract to extract ore from a gas giant, Sarnus specifically. http://imgur.com/gallery/cLUuv1y
  6. Very cool, but I've also found that Sarnus, Urlum, and Neidon line up around Year 4, so if anyone wants to do a flyby of just the outer three planets, I'd launch around Year 4.
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