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RamptantFlamingo247

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Everything posted by RamptantFlamingo247

  1. The new foundations update from NMS does just that: sets up the foundation to build upon the game and increase it's near-as-makes-no-difference infinite vastness to give players what they really want: reason. Many people have issues playing today because there's simply no reason for them to. The story isn't interesting, there's no reward for completing the game, and you continue repeating the same actions over and over for an end result of no importance. The foundations update mixes it up a bit, but it still isn't enough. I thought I would list some things that, personally, I would like to find in the future updates of NMS. Tell me what you guys think! -Freighters: It's a cool concept now that we can purchase the services for freighters, but all they are for is more storage space. There's plenty of things they can do with such a large craft. Personally, I think we would all love the ability to actually pilot one of these things. Yes, it will make me feel more like Captain Kirk while piloting a mile long hunk of binary-coded, lemmium-plated, metal through the galaxy and I think that's totally acceptable. With that said, space battles need to be implemented with freighters. Give me the ability to increase the number and upgrade the turrets I have on my freighter. Let me walk through, not just the bridge, but perhaps a procedurally-generated mini-world inside the freighter where I can repair parts that got demolished while I was under attack from the Gek I angered (because who likes those frogs anyways...) -Commerce: Now the idea of an actual economy is NMS was extremely interesting to me in the beginning. But after seeing just how lackluster it actually was...I found it more useless than astonishing. Seriously, my plutonium being worth only 1.9% more than it's original value means nothing to me. Maybe they could develop a kind of economy in which every player is connected to it. Whenever a players sells something on a market, I want to be able to see that and whatever items players are buying more of, let those items be worth more (supply and demand, people). But don't forget the trade commodities. Give those actual uses. Instead of fueling your launch thrusters with plutonium, fuel up with gravitino balls for example. (and decrease the rate in which the fuel is consumed.....please.....I can't explore when I'm looking for plutonium half the time) -Connect the players Look, no matter how you look at it, NMS is kinda like minecraft. No real goal, find resources, build bases. But there's a reason why minecraft has more...for lack of a better term: "replay-ability." It's the multiplayer. Minecraft is fun by yourself for the first few hours you download it but after you've built a house, found diamond, and claimed the tears from that endless whining flying cubical beast inside the hell termed "nether," it gets pretty boring. But bring your friends along with you in minecraft and maybe ruthlessly end the lives of an opposing faction because your diamond enchanted sword hath no mercy, then it gets kinda interesting. Please Hello Games, connect me with my friends somehow. I get you want me to feel lonely in the massive game...but sometimes lonely isn't fun. Any 11 year old girl going through her existential crisis knows this, and I don't think they want to re-live it again. I'm not saying let my friends have the ability to go through my journey with me, but perhaps there's another game mode you can make, or maybe give me and my buddy the chance to roam the world I claimed my base in and we can explore the solar system it's in, but limit us to only that star system; make us unable to explore together any star system my home base isn't in. (oh, and let me be able to see him as well, we don't want another incident that happened at launch day now do we hello games...) -International relations If you've looked into the lore of NMS, it says that the Gek and the Vy'Keen had a war a loooooong long long long looong time ago. So perhaps there's a way we can make this interesting. Say a Vy'Keen freighter is being attacked by Gek, I can choose a side to fight with. I can partner with the Gek and take the loot, or I can protect the Vy'Keen. And whoever's side I pick, it will lower the relations I have with the opposing side. This can lead to strong alliances. If I then enter a Gek system, the frequency at which I get attacked by pirates is increased, but I can call on my allies to warp to me and fight with me. Freighters will fight freighters, and starships will fight starships in the colossal battles we've been wanting to see. Which leads me to my next point -Starships Ok look, I made it my mission in NMS to get the largest starship I could get. Not in terms of cargo space, but of just strait up scale of the vehicle. And I have succeeded. I got a cool looking freighter ship with the two rectangle boxes on each side of it. It's pretty great. But I warped to another system and I saw a sweet looking, small and nimble-appearing starship. So what if each ship had it's own innate ability. Ok ok, hear me out. Instead of letting every ship in NMS max out to a 48 cargo slot, reserve that only for the cargo-looking ships. But limit the cargo ships in their weapons, speed, and maneuverability aspects. So smaller fighter-looking ships would be faster, would have stronger weapons, and have more maneuverability but be limited to say a 35 space cargo slot max and have less health once their shields are down, and larger cargo ships would be slower and have weaker weapon capabilities, but they have that extra cargo. And expand this idea with the freighters and give us the ability to have multiple ships parked inside the freighter so that we could choose between which one we want to fly. If we enter a system that is controlled by the Gek we made mad earlier, then perhaps it's in our best interest to take the fighter ship encase we get some trouble. But if we're in the Vy'Keen system, then we wouldn't have to worry about pirates as much so we can afford to take the cargo ship. These are just my ideas, let me know what you guys think and what you want to see
  2. I have pondered this question for too long...and now I can share what generously over-thinking a simple question since my earliest abilities to ponder have brought forth I would push my luck with as many things as possible and when I push them too far, just go back in time and not say/do what went too far. otherwise I'm pretty sure everything would go much better for myself and life would be much more enjoyable
  3. So I'm building my rover and I go to launch it...but it won't move...? It's close to 300 parts. Someone else want to try? and @Majorjim now that you mention it, if I recall correctly...you are correct!
  4. Well...after spending hours building a ship to take my kerbals on my very first attempt to get to duna and back...my save data got corrupted...which means I will now have a lot more time to do some testing in ksp...results coming soon...
  5. If he preferes a more relaxed feeling of gaming, tell him this is the way to go. When I get off of work, I go home and I don't want to go sit behind a computer, I want to go lie down and relax. So I go home, lay on the couch, boot up KSP on the PS4, and just play for a few hours and it's the most fun I've had in gaming in a while, honestly. It's like watching tv, except I don't like tv anymore (nothing is on) and gaming is more immersive. FPS are too tense and fast paced, but KSP on console has just the right amount of relaxed feeling with a challenge added to it. If this is for him, there's not a better way for him to game on KSP than on a console.
  6. *ignoring all the PCMR baiters...* Well we all have our preference as to where we play our PC games, but, from what I know, most PC players sit at a desk or of the like. I was one of those as well. Consoles do put a larger emphasis on "couch gaming" as well but that's in no way saying that PC's are unable to do so Flying planes? Well, PC has it's advantages and PS4 has it's advantages as well but I've noticed the controls for the PS4 while flying a plane is just too touchy. You'd think, for example, moving the joystick to the right halfway between center and full lock would produce the same result in game with the yaw function, however, moving the joystick on the PS4 controller only control how fast the aero functions actually move, not so much how far they move (unless you're very touchy and limited with how much you move it, and coming from a player who's spent most of his recent years in gaming on FPS, I think that's saying a lot) I haven't checked if they left that in there or not, but I did notice they took out the options to adjust graphical settings...Perhaps the adjustable navball feature is/was in there? And as such, I am unable to know what resolution the game is played at. It is definitely at 720, 900, or 1080 though. A lot of games for the PS4 are coming out at 900, but KSP isn't a very graphically intensive game so a 1080 resolution wouldn't surprise me. Where was WASD when buzz was on the moon XD The lunar module used what was called "core rope memory." Programs weren't uploaded onto a computer, programs WERE the computer. The computers back in the late 60's were so big and heavy that they wouldn't have been able to effectively and efficiently be placed onto the Apollo missions, so they used hardware computing instead coded ones and zeroes into wires and magnets which was called, at the time, "LOL memory" or "Little Old Lady memory" because to weave the wires, the skill that was needed was so immense that only old women had enough skill to do it It worked like this: to create a 1, weave a wire inside a magnetic "donut" which acted like a transformer, adding charge and if a computer sensed a charge it programmed a 1. To form a zero, then, weave the wire around the donut resulting in no charge. This is the kind of technological challenged the engineers faced in the 60's to get men to the moon. Here's a link to a video which explains it better than I did:
  7. Sorry everyone I got caught up in work today. Testing will continue tomorrow, I'll dock two 300 part planes (or rovers, whichever is easiest) together just outside the runway. I'll look for crashing, frame loss, and any color difference in the timer.
  8. Someone else gets to do this. I've only done one rendezvous in KSP like two years ago and it was a massive headache.
  9. Yes but in science you cannot make assumptions
  10. Yes someone do this! man I love the KSP community
  11. And in career level three VAB and SPH say they give you unlimited parts. I don't have a level three of either of those yet in career so idk if it's different in it vs sandbox yet but I can let you all know probably later in the week with how things are going For me so far. Maybe it's just an arbitrary number with no meaning? I really don't know.
  12. Yes sir! I did/am doing all my tests in sandbox and in the space plane hangar down in the bottom right corner it'll say, for example, 88/300 parts
  13. Well feel free to go test it out yourself, but that's just the results that I got.
  14. There was no color change from what I've noticed parts are limited to 300 per craft
  15. Why not? I'm not saying they purposely did that, but that was just a result of the optimizations?
  16. Well...here's a theory... one way consoles will always be superior to PC's is that games can be heavily optimized for consoles since they're all the same underneath the hood. Maaaaybe when they ported the game over to PS4, after they optimized it, it resulted in the game getting better frames with one ship with a large number of parts over 2 small ships with smaller number of parts? It's really not too bad. Definitely not unplayable and for a $300-$350 (idk how much they're going for rn) gaming system, I think it's doing pretty well tbh
  17. Plane by itself parked just off the runway: green Planes parked on either side of runway: green planes parked next to eachother: green also, I noticed frame loss once the planes were within 100-80 meters of eachother
  18. I used the large cubic girders connected to an SRB with a probe as the core. Frame rate was around 15-20. No difference in frame in flight vs on the ground Test 2: I brought two 88 part planes within wing tip touching distance. There was a little frame loss, went down between 10-15 frames
  19. This is why I love to play KSP on the PS4 -I can play it laying on/against the couch relaxed -I can play it with my friends much more easily now -The PS4 provides a very steady frame rate (I was surprised tbh...) I have yet in my career mode to launch a ship that slows down the system so much that it's impossible or not fun to play the game. -I can now play for hours and enjoy every minute of it because of how relaxed I'm able to play it. An hour or an hour and a half sitting behind a desk is a lot for someone like myself, but laying down on a couch in a somewhat slow game like KSP means it's much more enjoyable for me I will be fair...there are cons -The controls are kind of wonky, definitely not as easy as they are on the PC -If you love mods in your KSP game...yeah that's not happening here. Personally I don't mind, but I know some people out there do But all in all, PS4 will become my new platform to play KSP
  20. Test 1: I got 198 problems but frame rate ain't one son
  21. Test 1: I'll get this done later tonight (hopefully) Test 2: Who is a skilled kerbonaught capable of bringing two ships close together in orbit? I am not one of these... We need your help!
  22. Hmm ok give me a list of what you guys want me to test in KSP and I'll see what I can get done today/tomorrow!
  23. Ok good! Just making sure well a lot of intensive PS4 games are running at 720-900 so I'd say around there. I wouldn't be surprised if it was 1080 but I wouldn't mind 900 if it gave me better frames
  24. I think with smaller ships I've noticed it run at 60 FPS but I haven't tried 100 ships yet (that I know of at least, we'll see how my kerbin system orbiter pans out in career mode) and let's try to stay nice please we all love KSP, no hate
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