Okay so some of you more "tech-savvy" KSPateers out there know that the physics calculations for KSP are sent to two cores in the CPU due to the cell architecture PC's run (32-bit and 64-bit). My laptop at home has a dual-core 2.26GHz processing unit and the PS4 has a 1.6 GHz, 8-core processing unit, however, even though the calculations sent to the CPU are processed slower in the PS4, it can do them much quicker than my laptop due to there being more cores for it to process, or "think" with.
Recently someone jail breaked into his PS4 and installed linux, this kind of shows just how closely related new consoles and their architecture are to PC's
SO, my question is, does the restriction of only using two cores for physics calculations remain the same for consoles? I'm very interested to know..