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MarlboroMan
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Sampa started following MarlboroMan
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What makes this mod so special that it gets pinned to the top of the forum, no disrespect but it's out of date and I can think of many other more worthy mods to go at the top.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
MarlboroMan replied to RoverDude's topic in KSP1 Mod Releases
Sorry blunt criticism offends you but the wheels UI is very poor. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
MarlboroMan replied to RoverDude's topic in KSP1 Mod Releases
Does anybody have a good tutorial on how to use the PAL wheels. The interface to control the joints is so bad it makes me want to stab myself in the eye with a fork. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
MarlboroMan replied to RoverDude's topic in KSP1 Mod Releases
Cheers, that was the problem. @RoverDude download links in OP need fixing. (spacedock in particular) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
MarlboroMan replied to RoverDude's topic in KSP1 Mod Releases
I cant even make it work on the stock game -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
MarlboroMan replied to RoverDude's topic in KSP1 Mod Releases
Sure thing. I had a look under parts in the game console. 308 parts loaded, Looks like only stock plus a couple mechjeb parts. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
MarlboroMan replied to RoverDude's topic in KSP1 Mod Releases
Yeah I was hoping I did something obvious like incompatibility with SVE. KSP 1.3 Mechjeb2 2.6.1.0 SVE ----EVE 1.2.2.1 ----scatterer 0.0300 ----SVE 1.2.3 MKS 0.50.14.0 USITOOLS 0.9.2.0 Module manager 2.8.0 -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
MarlboroMan replied to RoverDude's topic in KSP1 Mod Releases
I'm doin something wrong. I cant get this mod to work. I have mechjeb and SVE installed. First time run AVC told me to update usi tools. Game crashes during loading. Udated usi tools and I dont get any parts or anything from this mod. -
VRI stole it from me originally. https://www.youtube.com/watch?v=4FbfzqoCzrc 110% sure that's my creation from like 3-4 years ago. I'm not upset he used it, credit would have been nice tho. As in the video linked above, my death star had a hanger bay you could land in.
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Nope but that texture is exactly the same as mine.
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Oh my science this forum interface sucks. If you have the tail hook, you should have everything else. They're all in the same install parts folder and all appear under structural parts in the VAB/SPH. (Carrier appears under pods)
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[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
MarlboroMan replied to AndyMt's topic in KSP1 Mod Releases
@AndyMt Would you be able to add a list where we can save GT settings for a particular craft? -
[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
MarlboroMan replied to AndyMt's topic in KSP1 Mod Releases
My pleasure. Yeah i've always had 2 monitors on my desk plus the telly. after my last pc upgrade a year ago i found i can connect at least 3 monitors into my gfx card and my telly into my on board gfx. Then thank science i found my Nvidia card can span 3 monitors to have a desktop resolution of 5040 x 1050 (3x 1680 x 1050) I can't put into words how lovely it is to have all my mechjeb and app windows to the side and my middle monitor clean so I can see my rocket. And it makes RSS shots like these nice Next I tried launching into 51.64 inclination. It undershot so I had to overshoot my target inclination, it also required a slightly more shallow accent.