All I wanted to do was look at a neglected contract pack, and we ended up here.
Version 0.8.3.1
SPARKS! SOUNDS! DUST!
Sparks are better than the first release
Dust trails are currently turned off, but now that we have sparks it should be a lot easier to tackle.
Colored dust trails don't work either, like I said, I only wanted to fix a contract pack
Dust impacts should work-ish
Sounds mostly not working in places
Sparks (and everything else) are a work in progress. I wanted to tag and release.
Tested on 1.4.0 - 1.6.x
The tolerance is pretty low for the sparks (small bumps will trigger them). After all, we are here to kick the tires.
I appreciate your feedback, particularly if you see any performance issues (this should be lightweight)
Changes
fix most occurrences of parts that won't stop singing
GitHub
https://github.com/SlimJimDodger/CollisionFX-Updated/releases
SpaceDock
https://spacedock.info/mod/2065/CollisionFX-Updated
CKAN on the way
Requires
Module Manager -
https://i.imgur.com/hxUTSbu.gifv
The code was originally licensed under GPL2, and remains under that license.
Version history
---------------
0.8.3.1 (2019-02-07)
- fix most occurrences of parts that won't stop singing
0.8.3 (2019-02-01)
- attach to parent Rigidbody
- turn on StretchedBillboard
- turn fields back on to enable sound
- performance gains
0.8.2 (2019-02-01)
- turn off trailers, mainly due to spark positioning
- audio should play
- better lifetime adjustment
- shouldn't kill performance
0.8.1 (2019-01-26)
- implemented trailers
- more code cleanup in sparks
- sparks look a lot better
- sound still mostly not playing
0.8b (2019-01-24)
- beta release
- moved particles out of main code
- initial sparks
- sounds are mostly broken
5.0a (2019-01-23)
- Convert ParticleEmitter's to ParticleSystem's
- Rebuilt for KSP 1.4.++
- Cross fingers
Original forum thread: