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Grigetio

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Everything posted by Grigetio

  1. Sounds funny, but probably isn't. Do you have a picture of the craft, is it complicated? Are they regular RCS or part of a mod pack?
  2. Update. 0.8.2 (2019-02-01) - turn off trailers, mainly due to spark positioning - audio should play - better lifetime adjustment - shouldn't kill performance
  3. I think I may have moved a sound to a part that doesn't exist by the time it plays, or something like that. Gonna work with it a bit later.
  4. Heh, I just released a mod. Then fired my 'real' game up to kind of a VAB disaster. Still sweating...
  5. Sparks are definitely a work in progress. After learning the new system, then testing new code while turning old code off, can be an exercise. It works, then I break it for hours. I got them working, turned them up, tagged, and released. There are lots of knobs and levers inside that will keep me busy, but I myself was quite happy to have it and thought I would share.
  6. All I wanted to do was look at a neglected contract pack, and we ended up here. Version 0.8.3.1 SPARKS! SOUNDS! DUST! Sparks are better than the first release Dust trails are currently turned off, but now that we have sparks it should be a lot easier to tackle. Colored dust trails don't work either, like I said, I only wanted to fix a contract pack Dust impacts should work-ish Sounds mostly not working in places Sparks (and everything else) are a work in progress. I wanted to tag and release. Tested on 1.4.0 - 1.6.x The tolerance is pretty low for the sparks (small bumps will trigger them). After all, we are here to kick the tires. I appreciate your feedback, particularly if you see any performance issues (this should be lightweight) Changes fix most occurrences of parts that won't stop singing GitHub https://github.com/SlimJimDodger/CollisionFX-Updated/releases SpaceDock https://spacedock.info/mod/2065/CollisionFX-Updated CKAN on the way Requires Module Manager - https://i.imgur.com/hxUTSbu.gifv The code was originally licensed under GPL2, and remains under that license. Version history --------------- 0.8.3.1 (2019-02-07) - fix most occurrences of parts that won't stop singing 0.8.3 (2019-02-01) - attach to parent Rigidbody - turn on StretchedBillboard - turn fields back on to enable sound - performance gains 0.8.2 (2019-02-01) - turn off trailers, mainly due to spark positioning - audio should play - better lifetime adjustment - shouldn't kill performance 0.8.1 (2019-01-26) - implemented trailers - more code cleanup in sparks - sparks look a lot better - sound still mostly not playing 0.8b (2019-01-24) - beta release - moved particles out of main code - initial sparks - sounds are mostly broken 5.0a (2019-01-23) - Convert ParticleEmitter's to ParticleSystem's - Rebuilt for KSP 1.4.++ - Cross fingers Original forum thread:
  7. OPM configs will be a bit. Still working on sparks, then dust.
  8. @pizzaoverhead I have updated this mod to use the new particle system. I hope you are okay with this, it has been a while since you touched it, and I kind of wanted this to work @whale_2 I added your wheel fix. @Aonova I added the MM changes. The code was licensed under GPL2, and remains under that license. I will create a new page for the mod soon, and post to CKAN in a day or two. Unless there are major objections, but the clock is ticking The graphics are still wonky. I am playing with it and waiting for responses. Should be compatible with 1.4++ https://github.com/SlimJimDodger/CollisionFX-Updated/releases .
  9. What does this mod do? This mod (currently) creates a log file at GameData/ExceptionDetectorUpdated/Log/edu.log which you will (probably) find more helpful than the other logs available to you. This mod hooks into the logger callbacks in Unity, and is able to extract a little more value from the available information. For modders: Find what issues you may be causing, perhaps more quickly For non-modders: You might be able to find that one pesky mod that is causing you problems. Dependencies: none Download: Spacedock: https://spacedock.info/mod/2063/ExceptionDetectorUpdated (EDU) GitHub: https://github.com/SlimJimDodger/ExceptionDetectorUpdated/releases CKAN Changes: 0.1 Initial Commit 0.1.1 Some fixes to project structure for the CKAN and sanity 0.2 Add window on load, add TweakScale support This is a fork of ExceptionDetector by goddarklight.
  10. Hello. I have updated this project. The alpha release is available here. For KSP 1.4++. https://github.com/SlimJimDodger/ExceptionDetectorUpdated/releases/tag/0.1 I have some ideas, but for now the generated log file will be most useful. Unless it is not, on your system. Let me know. I hope it helps.
  11. You will have to move that code into it's own library. In fact, the phrase All rights reserved is globally obsolete for the purposes of establishing copyright, ever since Nicarauga signed the Buenos Aires Treaty of 1910. https://en.wikipedia.org/wiki/All_rights_reserved#Obsolescence I'll sum up by saying that the MIT License cannot be extended to a variant that reserves all rights in contradiction to the rest of the license.
  12. So I downloaded and compiled the code. The dll I built on my machine is working as expected. I was experiencing issues with this mod just like many others on this thread. Not sure what happened, but it seems the currently posted dev build is not working, although the source code is producing the correct result. I can share the dll if anyone wants.
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