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Sokol_TWNW

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  1. Of course, comrade. Now i making "not simple" multifunctional manipulator - special for build complex structures. It has many types of working manipulator, such as exaust cutter, claw, forklift, demolition hammer, and something like staple gun.
  2. Alright, i come back. So, that's really boring to build last 100 metres of way, because there is so much bugs, phantom effects and other not good things...
  3. So, there is so MUCH bugs and phantom effects. 321 m. And i think this already have problems with game physics, like strange crashes and exploisions.
  4. Stock weaponry, comrades?! Aye, Яussian Ivan have this MOAR. And i have LOT of late works, whose don't work stable now. Crap, screenshots are broken!
  5. And today we have 300 metres of rails and fifth cargo on orbit with other ~74 metres.
  6. And we have some transcendental effects... It's work like object whose out of physical influence of controlable craft, but i find method to control this.
  7. So, I really love industrial sceneries (or it calls Landscapes?). A land, whose be transformed and changes by labour, for need's of people, progress for greater discoveries, or impact on history of civilization.
  8. Railroad contains 466 parts at lengt 230 meteres (include Tram). Beginning start of 4th cargo with rails.
  9. Comrades! 210 metres, too early disconnested segment, and some phantom effects do they ruinously work. At this lenght phantom effects be really powerful, and what be at greater lenght?
  10. I did time-out with building on saturday and sunday. Today i launched third cargo with rails. 160 metres of railway at the moment (2 cargo ships with rails of 7 planned). No problems with stability of monorail at this lenght.
  11. I think, this scheme has problems with... Erhm, i think, it calls "transitions" in english.
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