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KSP2 Release Notes
Everything posted by AndyChilly
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Does the console edition have a debug menu?
AndyChilly replied to KerbNaught3947's topic in KSP1 Technical Support (Console)
done so as requested....though i didnt think that would be a Spoiler...i mean if you are in this thread then you clearly are interested in knowing how to get the Debug menu up? -
Console Patches Update Discussion
AndyChilly replied to James M's topic in KSP1 Technical Support (Console)
On the Whole im happy with it....nothing game breaking, just a few niggles which hopefully will get patched...last night i was building a plane ad suddenly i was unable to place the wings, i had them selected and I could move them but It wouldnt let me put them on the fuselage..then it wouldnt let me do anything so i restarted the game and started the plane again. if it happens again i'll report it. But I managed to make a propeller and it flew for like 3 seconds before pulling itself apart. which is amazing...I'm glad they sorted the trim issue -
Ive noticed a few people having issues with acheivements on my facebook group.
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Does the console edition have a debug menu?
AndyChilly replied to KerbNaught3947's topic in KSP1 Technical Support (Console)
Apparently this brings up the debug menu. but i havent confirmed this as im at work...just something i read on my facebook group Kerbal Space Program: Enhanced Edition. -
Console Patches Update Discussion
AndyChilly replied to James M's topic in KSP1 Technical Support (Console)
I read that pause the game in flight in sandbox and press on dpad up,up dwn,dwn, left,right left,right, B, A as a homage to Namco games or something...i haven't actually tried i myself. -
Console Patches Update Discussion
AndyChilly replied to James M's topic in KSP1 Technical Support (Console)
I was expecting a bit more activity on the forum but i guess most people are from USA and its a bit early there right now...but the game is definitely not perfect...but who wants perfection?. I've not encountered any issues in flight but assembly controls are a bit clunky (i've reported one bug that was confirmed by another player which made you undo your build if you tried to fine tune a rotation with the left d-pad) someone else has been on the Kerbal enhanced edition facebook group talking about how he cant exit the tutorial windows though ive not had a chance to try this out myself. I guess I don't mind, it was to be expected but please,if you find bugs, report the bugs, let them collect the information and let us have a patch out in the next week or two. -
Are we finally Happy? i'd like to know.
AndyChilly replied to AndyChilly's topic in KSP1 Technical Support (Console)
Yeah I guess you are right that doesn't seem intuitive to me I have enabled Advanced Tweakables but was trying it out on sceince mode and thus didnt have the strut Tech node so thanks for clarification on that front.- 42 replies
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Ive been playing in the VAB on Cursor mode and there is one bug already, when you are fine tuning an angle, you hold down RB (xbox) and can then tweak the rotation in small 5 degree increments. However, if you hold down RB and press d pad left (which is one of the rotation controls) it will undo your last placed part like in the old version. so you cant fine tune it in that direction. Has this really been built from scratch? as it seems to contain the ghost of the old version inside it.
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So for some of us, July 2016 seems like so long ago. Now we finally have what we have been promised, reworked from the ground up, A console friendly version of KSP. Did we get what we want? Did we get what was promised? I only had a chance to play with it for 20 mins last night so a few questions, Are the controls clunky or is it just me? I saw no launch button in assembly build and have to access it from the start menu. Is this intentional? Is there a Debug menu? wasnt that supposed to be part of the update? Auto-struts, is that was the Rigid assembly button it all about? i thought there was supposed to be more options than that? Still....pretty Shadows right?
- 42 replies
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Console Patches Update Discussion
AndyChilly replied to James M's topic in KSP1 Technical Support (Console)
Action menu for parts might not work straight away you need to restart your console after downloading!!!! -
Kerbal Space Program Enhanced Edition - Release Date Announcement
AndyChilly replied to UomoCapra's topic in 2018
Yeah but those controls didn't even show yaw, pitch, roll so i wouldnt worry about that.- 176 replies
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- xboxone
- kerbal space program enhanced edition
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Kerbal Space Program Enhanced Edition - Release Date Announcement
AndyChilly replied to UomoCapra's topic in 2018
Ailerons don't create lift? how do they affect your direction using the KSP phyrics engine then?....im not saying you are wrong at all....i'm sure you know what you are talking about more than me...I just don't understand how they function without being able to affect the lift of a craft? Also how did you get the trim to work? as far as im aware you were just supposed to hold a bumper and move the left stick and it would hold it.- 176 replies
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- xboxone
- kerbal space program enhanced edition
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Kerbal Space Program Enhanced Edition - Release Date Announcement
AndyChilly replied to UomoCapra's topic in 2018
Going through the Changelog, I can see how some aspects would be implemented and I hope they are; Auto-struts seems important to me. Being able to focus on ship parts in flight also seems important, Debug menu in sandbox mode seems like that's something that should have been there from the start. that's the point of sandbox. Being able to bring up the action menu from the stage list in flight seems like a handy tool instead of trying to find it on the ship. Making the labels more readable seems important (flying tiger obviously thought everyone sits 20 cms from their televisions) Being able to Trim should have been there already and wa supposed to be according to the original button mapping but it never worked which means i was unable to make stock propellors. better handling on wheels is important...we don't want ice rink rovers anymore. Being able to offset parts within a bigger distance is possible on PC with the use of th shift key so im hoping we will have a better range to allow more freedom with creation. I'm looking forward to this update...what else would people like to see improved and hope it is?- 176 replies
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- xboxone
- kerbal space program enhanced edition
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I know this is for the PS4 side of things but i'm unable to find any Xbox Mapping info, has this not yet been disclosed? i mean , im sure its very similar but ya know....IM EXCITED N ALL, just wanna see stuff
- 16 replies
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meh i pay them nothing, Spotify App is free and i just stick on FF piano collections with a free account and deal with a short advert every few songs gets me what i need in life.
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Ive been keeping my eye open for it but I just assume it will 'pop' up on the day lol I have the spotify app on my xbox one. that way I can play music and control it making use of the xbox button...love playing space games with final fantasy piano collection in the background.
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Not sure if this is allowed and sorry if it’s not but I’ve just been made admin of the Facebook group below. It’s exclusively for console owners of Enhanced Edition. Please feel free to join the group and say hello. https://m.facebook.com/groups/164226893989861
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^^thats how i read it^^
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Just trying to read up some more on Enhanced Edition but there isn't much more info than the control presets, but peoples comments have left me dumbfounded. Some PC users are annoyed that console users are the only ones getting these presets. i mean, c'mon, give us something!
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Gonna do a lil poo if this is true.
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Is Auto-Strut a Mod on pc? i hear it referenced a lot and being a 'essential' tool. Or is it a stock thing? if so. any sniff of us console bums seeing it?
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Dear Moderators, would it be okay if I post 'is it here yet?' every hour on this discussion?
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Okay Come on then people, whats coming first KSP:EE or SpaceX's potential Fireworks display on the 15th? As my Birthday is on the 10th id like to see KSP win this one.