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Everything posted by Plink456
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This is a planet pack derived from my old cancelled planet pack which if you want to you can take the ideas from it a make your project. Now im not good at making textures or hieght maps but i know how to do the rest of the stuff so help and suggestion are welcome.
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Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
I going to try to get this mod pack on ksp 1.2.2 but it's going to take a while since I haven't played the game in forever -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
okay im back and this is now four little planet packs -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
Can you make planets with out having the make textures because textures for all 134 planets would kill the mod. -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
Thats it I thought of it how about that planet nine like planet can help me in devopment by the way it works because it seems my computer can handle way more rocky planets than gas giant's so yay and all planets will be added by twelve for me. -
[1.3.1][Kopernicus] Stock Planet Expansion
Plink456 replied to The White Guardian's topic in KSP1 Mod Development
Isn't Dres a Ceres analoge I mean I like Ceres but what will Dres be? But hey two Ceres's is cool. -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
Aright I'm currenty working on a planet nine like planet that's like a gas gaint the you can land on. As you may guess it is just a rocky planet with a huge atmosphere. When I'm done I work on basic texture and height maps so the planets get there only terrain. -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
Does anyone know how to make good textures and I'm working on an early download thing so people can see my progress and see if they could help. Aslo since I can't make good textures so I was bored so I just started coding planets and decided to make Kerbal Duluxe:Interstellar. so yeah Both packs just need textures so I can make biomees and complete custom sceince defs and release both of them. -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
I know but there's probally around 100 bodies in this pack and I'm think it's way the much so I might just keep a few and release them as pack and I just count the number of planets and it is around 100 -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
I'm going to qiut working on this mod because I can't make anymore progress. But hey planet making is just not my thing. -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
The planets have been added and I don't know what to do next and the planets don't have textures since I... Well, suck at making textues so If anyone could help with textures I would love that. -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
Alright sorry for not tell you what the new planets are I just have been so busy lately I can't work on this mod -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
The new planets are added and I'll talk about them later -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
this mod might be cancelled because of 1.2 and devolpment will resume tomorrow. Also in need help in the texture department. -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
Alright sorry for a long development break but I'm adding a few new planets and development will resume soon -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
thanks Nice textures -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
Has snyone found out the semimajor axis of coma -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
The first texture I have done is this new one for Tyr This is how good my texture making and gimp skills are -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
I'm starting to think Rigoo's not coming back anytime soon so I'm just going to work on It later and start working on textures and biomes. -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
Alright I need someone to help with texture and I still need help making Rigoo reapear -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
Now rigoo is just a few white circles and Nothing seems to get it to work Can Anybody help -
Is this thread dead because it seems like it is.
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Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
Does anyone know how I can make rigoo come back. heres the config -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
Well The planets don't have custom textures or anything at all really but hey they're stiff in development but sure I will post a few more photos -
Kerbal Deluxe Development help
Plink456 replied to Plink456's topic in KSP1 C# Plugin Development Help and Support
Does anyone want to take over to mod for me or at least somewhat? Just tell me if you want this mod and i'll try to responed.