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Dgraz22

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  1. Is the CERV going to keep that gray heatshield texture? Or will it use the Block I texture?
  2. TFW new things start happening the day after you send your computer in to get repaired.. FeelsBadMan
  3. Waiting for mods to update like: how is the B2 shuttle coming along?
  4. Are the controls for the MMU are the same as docking (H, N, I, L, J & K)? Or the same as flight (W, A, S, D, Z, X)?
  5. @Pak ooooh! just saw those new developments! those LES engines and the new OMS pods look sweet! what's the fuel system for the LES?
  6. @Trekkie148 any mod + tweakscale fixes nearly all those issues. there's also procedural parts (literally almost anything to any specs you want). The 5m ET from the base pack should also work just fine as part of Jupiter III (if thats what you are building)
  7. @notJebKerman Page 47 of this thread has the IUS info you're looking for
  8. Wow that block 2 shuttle abort looks really awesome. Really looking forward to toying around with that!
  9. @Pak is the nosecone fairing going to be a premade fairing, or a customizable one with the shuttle ET texture? Also great work with the LRBs
  10. @Ger_space was able to access the SPH and VAB, but still no data being saved for the launchsites. static model still shows up, but no launchsite selection available. logs are here if needed: output_log: https://file.io/ZGmxHJ KSP log: https://file.io/F6FCUs windows also not closing when save is hit. only closed after i manually closed them also just noticed that the newest dev update (1.1.9.6) does not have a folder titled NewInstances. might be an issue..
  11. here's the logs KSP log: https://file.io/NZUx3h output_log file: https://file.io/kpJm7C if there are any other logs you need, just let me know.
  12. hey @Ger_space finally got around to testing out that new version... whenever i load it up, im unable to access the VAB and SPH, and when going to another building (tracking, R&D, mission control, etc) the UI freezes and i have to force close the game from the desktop... Game works fine without the mod installed. attempted with using the same directory as last install, as well as a fresh 1.3 download and fresh KK download...
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