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Flexico

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Everything posted by Flexico

  1. Aha, there it is! Little green footprints. XD Thanks guys!
  2. I've gotten my rover as close as I could to the point on the map, but I don't know how to exactly aim for the area I need to be. I've been moving a bit NSWE and taking EVA reports but nothing seems to activate the contract. Am I doing something wrong? When I click on the marker on the map I get an option to "Start Navigation" but it doesn't seem to do anything! At the very least I feel there should be a visible marker in the world, like for my other crafts and flags and such.
  3. How do I store it as an assembly? I didn't know that was a thing!
  4. Considering I just walked Valentina up a mountain using time warp and "crashed" her into the ground 4 times on the way up, I'd say the stable physics engine will be the biggest! XD
  5. I know to hold Alt+Left Click to copy a piece or group of pieces, but when I open another craft, the copied piece(s) disappear. Is there a way to copy something from one craft to another? For example, I built a new lunar lander and want to copy the rockets and booster system from an older one I made.
  6. Ok, I ended up sending up a second rescue ship with passenger space, returned the two rescue ships home, and terminated the stranded craft from the Tracker. *shrug* Hopefully I'll figure out the fuel thing sometime!
  7. Ah, I do have a few mods installed: Environmental Visual Enhancements, Kerbal Engineer, Module Manager (which just has a module that lets you mine xenon). Also, the fact that I have the grabbing tool proves my R&D is at least level 2. X3
  8. Same thing with the monopropellant; there's just no transfer menu that I can find. And I suppose it's possible to deorbit them both together, but the thrust vector would have a lot of torque and may waste all the fuel before deorbiting. (The orbit is close to the Mun's orbit, so it'll take a lot of delta-v to get home.
  9. I have the default "Normal" difficulty settings I do not have that option checked.
  10. Ok, so I managed to rendezvous with a craft that had run out of fuel, and I planned to transfer enough fuel to it to deorbit (connected with a grabber claw), but I can't figure out how to transfer the fuel! I know I've done this before by holding Alt and right-clicking both tanks, but this doesn't seem to work now. Yes, I have upgraded my R&D to Level 2.
  11. Before doing all that, I set a system restore point with Timeshift. So, no harm done at least.
  12. I am glad to hear you were amused. ^^ And thanks~
  13. After much jibbery-pokery, I can tell you after installing the Intel Update program and rebooting, the flickering is now worse. ><
  14. Linux Mint 18.3 on a Dell Inspiron 5559. Glxinfo here: https://pastebin.com/7DkwAqMt So far I haven't been able to find any drivers that support my system.
  15. It started out as a simple rescue of some n00b who got stuck in orbit around the Mün. However, as I approached the stranded vessel, I was watching my navball too closely and crashed into it, destroying two of my 5 ion engines. Then, the thing was tumbling so badly, I burned up all of my monopropellant just trying to dock with it. Somehow I managed to dock anyway just using my 3 remaining engines. After transferring the pilot over to my craft, I released the empty pod and accelerated to leave the Mün's SOI. Somehow, I managed to crash into it again and destroy one of my solar arrays. I must have given my reaction wheels one heck of a workout flying back home with such uneven thrust, but I made it! I managed to fulfill 2 contracts with this mission, and set 5 world-firsts. All things considered, a massive success! =D
  16. I'm having problems with flickering graphics in several programs, including KSP. I fixed Google Chrome by disabling hardware acceleration, and I fixed my screensaver by switching the rendering engine from OpenGL to DirectColor (which I've never heard of before). However, looking at the limited graphics settings in KSP, I don't see anything that would accomplish similar functionality. Perhaps there's a command I can add to Steam to do this?
  17. Ah, now that appears to be exactly what I was looking for! =D
  18. I'm planning to make an orbital refueling station, and I think it would be cool for it to have the ability to passively produce fuel from solar panels and/or radioisotope generators. Of course it would produce fuel very slowly, but it would cut down on how often I'd have to refuel it from the surface.
  19. I have successfully rendezvoused a stranded craft with a rescue craft, with the intent of transferring fuel to the stranded craft so it can de-orbit. The stranded craft does not have any docking ports, so I equipped the rescue craft with two advanced grabbing units. According to the wiki page, all I need to do it touch the claw to the other ship to dock it (after arming it of course), but I've bumped them together several times and nothing has happened. Is there something else I need to do?
  20. Ah, I figured it was something like that! That makes sense.
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