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Everything posted by InterstellarOrbit
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Sorry for the time of updates, but i'm back! Since it is summer, this is the most opportunistic time to start working on this mod. Expect more updates! I will try to get weekly updates starting on June 10th, every Saturday unless otherwise noted.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
InterstellarOrbit replied to Thomas P.'s topic in KSP1 Mod Releases
Hello, my Planet seems to not be behaving properly. The sunlight is not correctly lined up with the Planet. I saw the same issue earlier in the thread, however after changing the DDS Compression to DXT_5 it still did not correct the issue. Any Ideas? EDIT: Sorry for the earlier post, it seems that it posted before I finished! -
Hello! Think we can get @The White Guardian ?
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My flags/patches for your mission [requests are opened]
InterstellarOrbit replied to cratercracker's topic in KSP Fan Works
I enjoy the Eve Flag. Also, I suggest using Paint.net or GIMP, as it gives you more tools. The fact you made this in paint is amazing. I can barely draw a straight line in paint. -
Hello, I have recently have been having problems with PQS messing with my Moon. Maybe there is some problem, or more likely, Human error. I have been trying to research this problem for a few months now, and can't seem to find the problem. Here is what's wrong: 100k- Fine, nothing visually wrong. (Pictures Shown in Spoilers) ~95k- Disappears no matter what, and usually stays like this until it goes above this altitude. 75k -Faint Outline can be seen of Planet. ~70k -Only happened once, it seems the Color Map has disappeared and the Height map stays. There was a problem with the shadows as well, As shown here:(You Can see somewhat of a zigzag of shadows, Not due to low Graphics) Here is the PQS, as I see it is the only thing wrong. If you would like the cfg, I would be more than welcome to upload it. There is no noticable errors in the body logs, or any other logs generated by either KSP or Kopernicus. This Moon is for my ProjectJool Mod(Which can be found Here), and anyone due credit will be listed under special thanks, as this problem has been driving me crazy. Thank you for any help.
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Well, the 20 Moon part is only the core part of the mod. It will get more exciting later on when it's actually released. Also, for now, I am simulating the fact that since the Joolian system doesn't work very well in n-body physics, I am repositioning Bop and Pol in a highly inclined orbit to simulate where they would be realistically. And Don't worry, the Kraken will forever be safe.
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For now, i'm just going to move the bodies into a realistic ejection orbit. Later on, I could probably extend my knowledge into more advanced stuff to actually have bodies change their orbital positions over time.
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After thinking upon this, I'm going to implement this. I think it will be fun to have custom Sciencedefs referring to Jool. Such as a EVA: "As you exit your Spacecraft, you think that you have done this before...But Jool was nearby last time..." (This was funnier in my head )
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@Errol I was going to add rings to Jool, but not biomes. I don't want to add biomes to Jool due to Compatibility issues with JoolBiomes Mod. I will add it under a Suggested Mod however in the release thread. Thank you however for the suggestion!
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It does seem too of a big task for me right now, as I do not have the knowledge to do something similar of doing this. However, I could possibly stabilize the system by repositioning the moons, and/or increase Jools mass to at least simulate N-Body Simulations.
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Jool will stay the same. However, I might adjust the mass to compensate with realistic physics. Alright. I will take a look into that. I'll probably add N-Body Physics later on, as right now I am concentrating on the creation of the moons. At this moment, though, I will add N-Body Physics.
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Thank you for your feedback! Maybe I could reposition each moon to make the Joolian System stable in N-body simulations(As a personal project). I will do some research into it.
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Finally, our first photo! I present Hoffnu, First moon to be made! Discovered!
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Yes, once I get the core part of the Mod up. This gave me an idea for a new planet...
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Hoffnu has been scratched due to technical issues with its coding. (Don't worry, it was my first ever thing I have coded, so the project isn't canceled!) (Still a Possibility) EDIT: After atleast a night's work, I managed to fix Hoffnu's issues to only a minor lighting fix.
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Kopernicus PQS mods Documentation (W.I.P)
InterstellarOrbit replied to Kepler68's topic in KSP1 Mods Discussions
It's amazing how many PQS mods are out there. -
Depends on your PC and how many mods. For instance, I have a "Meh" PC, and it takes 3 minutes usually to load without mods. However, when I have my full modlist(50+Mods) It takes 10-15 minutes. Also, could you please add auroras? I think it is my most favorite feature from any visual enhancement mod.( I hope others will agree with me)
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One last thing I would like to see if deployable Science equipment, such as The Solar Wind Composition Experiment during Apollo 11. Instead of having just 2 reasons to go out of your ship - to Get Surface sample and place a flag - you would also be able to place down scientific experiments, either by placing them on the ground or by right- clicking on the kerbal to "Plant scientific Package". Sorta like how you place a flag.
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Maybe Life support could be a difficulty-set option. For example, you can still turn it off via the Custom Difficulty, but it would be preset for hard(Or even medium, but lower consumption of supplies.)
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Oh, Thats alright. I still think this will be an amazing mod among the forums. Cheers!
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Glitching
InterstellarOrbit replied to The Kerbal that could's topic in KSP1 Technical Support (PC, unmodded installs)
It is located in; C:/ProgramFiles(x86)/Steam/Steamapps/Common/KerbalSpaceProgram/KSP.log *If you are running 32bit, it should be In ProgramFiles instead of ProgramFiles(x86) -
Glitching
InterstellarOrbit replied to The Kerbal that could's topic in KSP1 Technical Support (PC, unmodded installs)
Can you please upload the KSP.Log? It is located in the KerbalSpaceProgram File.