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Everything posted by InterstellarOrbit
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[1.2.X] [Kopernicus] Total Rebuild
InterstellarOrbit replied to The White Guardian's topic in KSP1 Mod Development
When do you think this will be Fully released? I haven't tried anything like this, so I'm pretty excited for this. Also, I can't wait till the beta! -
Also, I see that a new Body called Sorlon was added. I will definitely await release!
- 63 replies
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- kopernicus
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PROJECTJOOL Complete Revamp of the Joolian System. [WIP] Estimated Percentage Done: 8% Estimated Time of Release: TBD(Possibly In 3 months Time, Maybe More) Sorry for the Lack of Updates, Schooling and other issues with PQS have gotten in the way, but now that that's over I will be continuing working on the Project! Currently Working On: Problems with PQS and correcting problems with Hoffnu. Possibility of Scratching Hoffnu as it was intended as a Textures for Kaya and Perle. What Does This Mod Do Exactly? ProjectJool completely reorganizes and revamps the Joolian System which will Reposition the two moons of Pol and Bop to account for a realistic Joolian System, and is set to have atleast 20+ moons of Jool. It will also add N-Body Physics, which will stabilize the Joolian System. This feature will be added later on. (Of course, there may be more as time continues, after the final release.) Can I contribute? Of Course, I would always like help with Moon names and Variants! If you have any suggestions, feel free to comment below and I will give you credit if it is accepted. Current Moons/Ideas: Hoffnu(Textures and BiomeMap Done, Only need to fix a few bugs, calling vote to remove Hoffnu) Hoffnu was one of the first moons to be discovered due to its contrasting color to Jool. Being a Desert moon, it seems there was once a decently sized Atmosphere. Some say there might still be remnants of it, however very small. Kaya(In Selection Process) Kaya is an interesting Moon, mainly due to the small ring system that resides around it. Interestingly, there seems to be only one crater on the Moon, and it is of great size. Perle(InDev) Perle is covered with blue sand, which is peculiar. It is believed to have formed from Lazurite, and has eroded away by a once great atmosphere. Photos: Special thanks to: @The White Guardian, for his amazing PQS and Kopernicus Tutorials, and inspired me to become apart of the modding community. Scott Manley, to introducing me to KSP and giving me hours of entertainment.(And More) And To the great community here at the KSP forums with helping me with other issues.
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Planet K looks amazing! I will follow this mod.
- 63 replies
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persistent.sfs editor?
InterstellarOrbit replied to Pirateguillermo's topic in KSP1 Technical Support (PC, modded installs)
Well, Personally I would just decline it, but thats just me. Notepad++ Is one of the easiest Applications to use(to edit the full file), however, I am pretty sure there is no application made to edit the file specifically and organize it in that way. -
Hello, I have been seeing posts about how to switch to older versions. I think it would be a good idea, as it is easy to be able to set betas, in fact, KSP already has this for version 1.1.3 and 1.0.5.(For me atleast). I was thinking if all the versions could be accessible, for reasons such as to play mod(Or modpacks) that no longer have support, or for people to experience the old KSP. Also, it would be cool to see the magic boulder again!
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
InterstellarOrbit replied to Thomas P.'s topic in KSP1 Mod Releases
Nevermind, I fixed it. -
Hello, I am developing a PlanetPack Named "ProjectAlpha". It will Add planets in the Kerbol system, and add stars outside of the Region. I want to make this mod more of a community mod, with suggestions being a #1 Priority. So, if you have any ideas for planets/moons(Or Even Stars), Let me know, and it might be added and you will be credited when the mod releases! Sincerely, Orbit.
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Well, I don't have any typos...Could it be the problem with the biome map being PNG? Edit: Well, I just changed everything to .png files and it works, thanks for the help!!!
- 3 replies
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- kopernicus
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[1.2.X] [Kopernicus] Planet Cyran
InterstellarOrbit replied to The White Guardian's topic in KSP1 Mod Releases
Pretty cool. -
Hello, I am developing a mod with Kopernicus. Everything seems to be in order...Except it isn't showing up. I Checked the logs with minimal Errors found. The only Errors were: (Body Log) (KSP Log): Note that these are the errors from the log, and I didn't put the entire log into the Spoiler as I saw it was unnecessary. Any Help?
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This is a simple add-on that adds every United State Flag into the game. This just allows you to drag and drop the flags instead of adding all of them by yourself. Version 2.0 Changelog: Simple instructions to install. 1. Open the KSP GameData File. 2. Open the "Squad" Folder. 3. Drag and Drop the flags you want into the "Flags" Folder. Please tell me if you have any problems by either Emailing me at [email protected] Or By leaving a comment down below. I take no credit for making these flags, I only resized them for use in KSP. All Rights Reserved. Downloads: SpaceDock: http://spacedock.info/mod/1105/Orbit's US Flag Pack CurseForge: https://kerbal.curseforge.com/projects/orbits-usa-flag-pack
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Planet not showing but also no errors?
InterstellarOrbit replied to InterstellarOrbit's topic in KSP1 Mods Discussions
@Streetwind Sorry! I'm sorta new to the forums xD -
Hello, I've been creating a planet with Kopernicus and I have no errors, no warnings or anything wrong with them in the logs. Can some one help me? The Planets name is Skyrite. KSP.log:
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Is it true that most KSP players never go interplanetary?
InterstellarOrbit replied to KerikBalm's topic in KSP1 Discussion
I've played for about 6 months and the farthest I've got was Duna. -
Hello, I am currently working on a mod that adds more planets. However, every time I try to load the planet, I get hit with this: [WRN 01:49:05.414] Config in file 'C:\Users\User\Desktop\KerbalSpaceProgram\GameData\Kopernicus-release-1.1.3-1\Distribution\Release\GameData\Kopernicus\Config\Skyrite\Skyrite.cfg' contains an *unnamed node*. Skipping. Now, I am no expert when it comes to debugging, and I have tried to do what little I can with debugging this issue. Any ideas?