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Posts
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About me
Space Architect
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Location
Drifting around VAB
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Interests
Studying Architecture
Recent Profile Visitors
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Reusable fairing - What the mod? [Resolved]
Dr.Wolfram replied to ebantess's topic in KSP1 Mods Discussions
Looks like NCR-N Nose cargo bay from Nerthea's NF Launch Vehicles -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Dr.Wolfram replied to RoverDude's topic in KSP1 Mod Releases
You literally have all ingredients from Rover's mods to create a hull, strut it up, add Orion engine, and Voila! Interstellar transport -
That multi-story building on background looks quite cool! I might jump again on base building when RoverDude releases giant domes
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Dr.Wolfram replied to Nils277's topic in KSP1 Mod Releases
... Oh, exiting from that door miiight be sligtly dangerous Awesome works as always, gonna try to build Terran floating-bases like in starcraft -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Dr.Wolfram replied to Nils277's topic in KSP1 Mod Releases
Woah! Wow ... I was AFK (away from Ksp ) for a long time ... I think its time to start career again -
ahahah, all of my biplanes at the start of career took off thanks to bumps
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Still WIP... lab produced enought science to build giant interplanetary ship *evil laugh* ...yeah i attach every reusable junk back to base in case it could be usable later Note to myself: kerbals tend to smash fotovoltaic panels alot! ... probaly those panels have their own kracken microgravity that works only on kerbals
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Dr.Wolfram replied to Nils277's topic in KSP1 Mod Releases
@Nils277, base was never attacked by kracken. Bigfoot landing legs do their job Kerbal Shipping Program -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Dr.Wolfram replied to Nils277's topic in KSP1 Mod Releases
@Raptor22, it was just a test. I thought that bug happened when extra-heavy pieces were attached by pipes, thats why 2 base hubs (and container full of metal in background + some lightweight parts). While off-topic, here's my actual base -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Dr.Wolfram replied to Nils277's topic in KSP1 Mod Releases
@Nils277, base was created in VAB Another minor thingy (yup, somehow I can only build bug-infested bases) that rarely happened: everything works but joint flex.animation is freezed, reloading corrects everything -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Dr.Wolfram replied to Nils277's topic in KSP1 Mod Releases
@Nils277, Here ya go. Hoping that will help persistent.sfs stays even before than joint is attached to base (sorry for poor english) In .rar I packed modlist(just to be sure), persistent.sfs, and recreated troubleshooting craft using just stock parts and your mods(what to do to repeat bug is written in craft's description) -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Dr.Wolfram replied to Nils277's topic in KSP1 Mod Releases
Ehm, im new with this bug-hunt thingy I'm kinda confused what I need to send, you mean game's save? That one in KSP/saves/<generic funny career name>/quicksave #..., or entire career saves with craft files? -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Dr.Wolfram replied to Nils277's topic in KSP1 Mod Releases
Not after timewarp but after connecting pipes: -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Dr.Wolfram replied to Galileo's topic in KSP1 Mod Releases
That Sunflare ... Is awesomelicious!! And status update: Ceti Base is expanding well Dunno if even a bug but:- 7,371 replies
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Dr.Wolfram replied to Nils277's topic in KSP1 Mod Releases
Build a rocket Add moar boosters Need moar Delta-V? Repeat step 2 ...wait... Moon? Never heard about that celestial body in Ksp ahahah, joke Can you specify where exactly you need help: on how to build a craft/spaceflight/only general tips?